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<blockquote data-quote="Dannager" data-source="post: 5811189" data-attributes="member: 73683"><p>Is it your opinion, then, that the creators of a game have no place deciding what is or isn't fun?</p><p></p><p>That strikes me as an untenable position.</p><p></p><p>The act of creating a game <em><strong>requires</strong></em> making decisions about what things are fun enough and what things are not fun enough. And yes, even a game like D&D. Every design decision made includes considerations of, "Is this fun? Or is this not fun enough?"</p><p></p><p>So where do you fall on this? Obviously, the idea that game designers can't decide what is or isn't fun is a lame idea. They have to. They can't do their job without making those decisions. So why do you fault them for it?</p><p></p><p>Is it because they actually came out and said it, instead of keeping it behind the opaque pane of game design? Is it because that, for once, they actually decided that something <strong><em>you</em></strong> liked wasn't fun enough?</p><p></p><p>Don't tell me that game designers have no place telling you what is or isn't fun. They absolutely do. You don't have to agree with them, but don't pretend that it's reasonable to say, "How <strong><em>dare</em></strong> you make game design decisions based on an analysis of what makes the game fun!" That's bull, and as far as I can tell it isn't being used as anything more than a paper-thin rationalization for being upset that you didn't get what you wanted out of 4e.</p><p></p><p>You can disagree with the game's designers about what is fun. That's fine. But don't tell me that game designers have no place deciding what is and isn't fun. That's their job. This is only made <strong><em>worse</em></strong> by the fact that you're faulting them for criticizing <strong><em>their own game</em></strong>.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5811189, member: 73683"] Is it your opinion, then, that the creators of a game have no place deciding what is or isn't fun? That strikes me as an untenable position. The act of creating a game [I][B]requires[/B][/I] making decisions about what things are fun enough and what things are not fun enough. And yes, even a game like D&D. Every design decision made includes considerations of, "Is this fun? Or is this not fun enough?" So where do you fall on this? Obviously, the idea that game designers can't decide what is or isn't fun is a lame idea. They have to. They can't do their job without making those decisions. So why do you fault them for it? Is it because they actually came out and said it, instead of keeping it behind the opaque pane of game design? Is it because that, for once, they actually decided that something [B][I]you[/I][/B] liked wasn't fun enough? Don't tell me that game designers have no place telling you what is or isn't fun. They absolutely do. You don't have to agree with them, but don't pretend that it's reasonable to say, "How [B][I]dare[/I][/B] you make game design decisions based on an analysis of what makes the game fun!" That's bull, and as far as I can tell it isn't being used as anything more than a paper-thin rationalization for being upset that you didn't get what you wanted out of 4e. You can disagree with the game's designers about what is fun. That's fine. But don't tell me that game designers have no place deciding what is and isn't fun. That's their job. This is only made [B][I]worse[/I][/B] by the fact that you're faulting them for criticizing [B][I]their own game[/I][/B]. [/QUOTE]
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