Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Upset about another edition!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Consonant Dude" data-source="post: 5811411" data-attributes="member: 6688791"><p>I don't dispute your reasonable position. Game designers must decide what is fun or not. </p><p></p><p>So, let's say I make a new game. It's about pink robots fighting. It's got 18 stats. And for initiative I use a spinning thing. Whoever it points toward has a turn. Doesn't matter if you get 3 turns in a row. And as you level up, you get to add funky pink color on your bot. </p><p></p><p>I call this game <span style="color: Magenta">ROBOTS FOR THE WIN</span> and put it on the market. Maybe it's fun, maybe it isn't. Some people buy it, some don't. Whatever. </p><p></p><p>The thing is, people bought Robots FTW. It's what the brand stands for. As a designer, I had a blank slate. </p><p></p><p></p><p>When you take on the task of redesigning a brand, you have an added responsibility. The more storied the brand is, the more appreciated, and the more you have to take this legacy into account. </p><p></p><p>That's where the disconnect comes, you see. If you're really into engineering economic compact cars, don't take on the task of redesigning the Hummer as one. Cause there might be merits to your design but you're preaching to the wrong choir. </p><p></p><p>If you're designing a new fantasy game called "Adventurers and Ants" and you wanna speak at length about how DnD sucks, sure... go for it! Make it vastly different from DnD! I think there's room for games different from DnD. I might even buy it!</p><p></p><p>What rubs people the wrong way is to see designers tasked to redesign a specific brand and come out like they're putting down a lot of what made this brand successful and take it in a drastically different direction. By all means, experiment to your heart's content. But such experiments deserve their own brand. </p><p></p><p>WotC failed at two things:</p><p></p><p>-Valuing and cherishing the DnD legacy (It's better to tell us about improvements than explaining at length how your previous product sucked) </p><p>-Redesigning the brand without deconstructing it.</p><p></p><p>That's why they are backpedaling big time now.</p></blockquote><p></p>
[QUOTE="Consonant Dude, post: 5811411, member: 6688791"] I don't dispute your reasonable position. Game designers must decide what is fun or not. So, let's say I make a new game. It's about pink robots fighting. It's got 18 stats. And for initiative I use a spinning thing. Whoever it points toward has a turn. Doesn't matter if you get 3 turns in a row. And as you level up, you get to add funky pink color on your bot. I call this game [COLOR=Magenta]ROBOTS FOR THE WIN[/COLOR] and put it on the market. Maybe it's fun, maybe it isn't. Some people buy it, some don't. Whatever. The thing is, people bought Robots FTW. It's what the brand stands for. As a designer, I had a blank slate. When you take on the task of redesigning a brand, you have an added responsibility. The more storied the brand is, the more appreciated, and the more you have to take this legacy into account. That's where the disconnect comes, you see. If you're really into engineering economic compact cars, don't take on the task of redesigning the Hummer as one. Cause there might be merits to your design but you're preaching to the wrong choir. If you're designing a new fantasy game called "Adventurers and Ants" and you wanna speak at length about how DnD sucks, sure... go for it! Make it vastly different from DnD! I think there's room for games different from DnD. I might even buy it! What rubs people the wrong way is to see designers tasked to redesign a specific brand and come out like they're putting down a lot of what made this brand successful and take it in a drastically different direction. By all means, experiment to your heart's content. But such experiments deserve their own brand. WotC failed at two things: -Valuing and cherishing the DnD legacy (It's better to tell us about improvements than explaining at length how your previous product sucked) -Redesigning the brand without deconstructing it. That's why they are backpedaling big time now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Upset about another edition!
Top