Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Upstairs for NeMoran's Vault?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="QuaziquestGM" data-source="post: 4829937" data-attributes="member: 22559"><p>I don't believe it to be a major spoiler that the 3e "starter" module NeMoran's Vualt by Firey Dragon takes place in an underground vault beneath a deserted mansion. This vault holds the famly crypt, amongst other things, and this crypt has been well sealed for 40 years.</p><p></p><p>I've often thought that a glaring flaw with the module is the lack of any details as to the actual mansion. What happens if the PC's decide to stop exploring the basement and go have a look around the house?</p><p></p><p>I've been wanting to find another module with a haunted or deserted manor house or mansion to set on top of the vault. The problem I've been runing into with this, is that nearly every one I find has it's own family crypt in the basement as an important plot element conflicting with the NeMoran's vault plot of a well sealed crypt, Or has an extensive hidden underground dungeon system that would make the area under the house a bit too crowded for me to fit another Vault down there.</p><p></p><p>Can y'all help me find a "house" module that will fit?</p><p></p><p>Requirements:</p><p></p><p>1) Needs to be a large house, befitting a Baron and regional govenor.</p><p></p><p>2) No vast underground complex. A underground storange area is fine, as that is where the Vault entrance is concealed anyway.</p><p></p><p>3)Low level. The Vault is rated for Level 1 PCs</p><p></p><p>4)No use of the family crypt as a plot element.</p><p></p><p>5)abandoned for 5 years or less, and in otherwise good repair. This has to do with the plot of the Vault. The place isn't falling down, and noone is supposed to be living there. Of course that dosen't mean that it is acaully uninhabited.....</p><p></p><p>6)rural area, or doesn't matter to the plot if the house is moved to the edge of town. The mansion in the Vault is a short distance from town. </p><p></p><p>7) Editon really doesn't matter, though too much 4e silliness may not mesh well with a 3e module in the basement.</p><p></p><p>Any suggestions?</p></blockquote><p></p>
[QUOTE="QuaziquestGM, post: 4829937, member: 22559"] I don't believe it to be a major spoiler that the 3e "starter" module NeMoran's Vualt by Firey Dragon takes place in an underground vault beneath a deserted mansion. This vault holds the famly crypt, amongst other things, and this crypt has been well sealed for 40 years. I've often thought that a glaring flaw with the module is the lack of any details as to the actual mansion. What happens if the PC's decide to stop exploring the basement and go have a look around the house? I've been wanting to find another module with a haunted or deserted manor house or mansion to set on top of the vault. The problem I've been runing into with this, is that nearly every one I find has it's own family crypt in the basement as an important plot element conflicting with the NeMoran's vault plot of a well sealed crypt, Or has an extensive hidden underground dungeon system that would make the area under the house a bit too crowded for me to fit another Vault down there. Can y'all help me find a "house" module that will fit? Requirements: 1) Needs to be a large house, befitting a Baron and regional govenor. 2) No vast underground complex. A underground storange area is fine, as that is where the Vault entrance is concealed anyway. 3)Low level. The Vault is rated for Level 1 PCs 4)No use of the family crypt as a plot element. 5)abandoned for 5 years or less, and in otherwise good repair. This has to do with the plot of the Vault. The place isn't falling down, and noone is supposed to be living there. Of course that dosen't mean that it is acaully uninhabited..... 6)rural area, or doesn't matter to the plot if the house is moved to the edge of town. The mansion in the Vault is a short distance from town. 7) Editon really doesn't matter, though too much 4e silliness may not mesh well with a 3e module in the basement. Any suggestions? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Upstairs for NeMoran's Vault?
Top