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<blockquote data-quote="MacConnell" data-source="post: 8109583" data-attributes="member: 6855223"><p>Antapkos follows suit, holding his skiff pole about the middle, in his right hand and spreading his arms away from his body, as if presenting himself as a target. He fights defensively, offering a target and then taking it away.</p><p></p><p>"<span style="color: purple">It is you who are mistaken</span>." The girl's voice seems deep for her age, more alto than childish.</p><p></p><p>The fine hairs on the bodies of the two young men stood on end, and their skin tingled. This girl was a Bender, which was how she managed such sway over the other boys, but her talent must not yet be such as to affect someone at a distance. It had to be by touch. Instinctively, she constantly touched her companions when she made demands. She may not have known this; but even so, she showed no sign of dismay when neither of her chosen enemies seemed affected by whatever she was hoping.</p><p></p><p>That tingling sensation persisted. It was at that exact moment that both Antapkos and Cormorant realized that they had the talent to manipulate waylines. This talent did not need to be taught. It was instinctive. It was also greatly feared, and those known to manifest such talent were put to death, usually sacrificed to the Burning Sun or the Maelstrom.</p><p></p><p>The youths separate their boats so that the two Shimadows in one skiff are headed toward Atapkos, and the two Ansylins in the other skiff are headed toward Cormorant. The anticipation is palpable. The muddy environment significantly hinders movement. The lead in each boat leaps out when within two strides of his and her target. The others drop anchor, which is a cord tied to a sun dried brick, then step from the boat into the knee deep muck. This puts one boy on Antapkos and the girl on Cormorant. Each uses a skiff pole as a weapon, swinging overhead.</p><p>[spoiler=Reaction]</p><p><span style="color: rgb(44, 130, 201)">Cormorant</span>: 13(readiness) + 12(speed) + 11(clarity) + 55(d100) = 91</p><p><span style="color: rgb(97, 189, 109)">Antapkos</span>: 13 + 14 + 12 + 55 = 94</p><p>Girl: 6 + 8 + 10 + 43 = 67</p><p>Boy: 10 + 8 + 6 + 43 = 67</p><p></p><p><span style="color: rgb(44, 130, 201)">Cormorant</span>: 100 - 91 = 9</p><p><span style="color: rgb(97, 189, 109)">Antapkos</span>: 100 - 94 = 6</p><p>Enemies: 100 - 67 = 33</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p><span style="color: rgb(97, 189, 109)">Antapkos</span>: 13(finesse) + 14(accuracy) + 12(clarity) + 47(d100) = 86</p><p><span style="color: rgb(44, 130, 201)">Cormorant</span>: 15(aggression) + 12(accuracy) + 12(fury) + 47(d100) = 86</p><p>Girl: 6 + 8 + 10 + 84 = 108</p><p>Boy: 10 + 8 + 6 + 84 = 108</p><p>[/spoiler]</p><p>[spoiler=Physical Defense]</p><p>Boy: 10 + 8 + 6 + 84 = 108, blocked</p><p>Girl: 6 + 8 + 10 + 84 = 108, dodged</p><p></p><p><span style="color: rgb(97, 189, 109)">Antapkos</span>: 13(readiness) + 14(avoidance) + 12(analysis) + 47(d100) = 86</p><p>damage: 108 - 86 = 22% * 5 = 1, <span style="color: rgb(44, 130, 201)">Mind</span>: 8 - 1 = 7, irritated</p><p><span style="color: rgb(44, 130, 201)">Cormorant</span>: 13 + 12 + 10 + 47 = 82</p><p>damage: 108 - 82 = 26% = 1, <span style="color: rgb(44, 130, 201)">Mind</span>: 8 - 1 = 7, irritated</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p>Girl: 9(bending) + 10(muddle) + 84(d100) = 103</p><p></p><p><span style="color: rgb(44, 130, 201)">Cormorant</span>: 14(conditioning) + 11(clarity) + 47(d100) = 72</p><p>damage: 103 - 72 = 31% * 2 = 1, <span style="color: rgb(44, 130, 201)">Mind</span>: 7 - 1 = 6, dazed</p><p>[/spoiler]</p><p>Though the two young men are wary, the youths are more effective with their first assaults. The blows are not much, but they sting a bit. When the girl dodges the swing from Cormorant, she manages to make bodily contact with him, calling him weak. It seems to have a negative effect on his mind.</p><p></p><p>The girl drops her pole for a second surprise. She has a carving knife. It is now two to one odds against both young men.</p><p>[ooc]Each character receives 2 DP. Provide two random rolls with the next post.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8109583, member: 6855223"] Antapkos follows suit, holding his skiff pole about the middle, in his right hand and spreading his arms away from his body, as if presenting himself as a target. He fights defensively, offering a target and then taking it away. "[COLOR=purple]It is you who are mistaken[/COLOR]." The girl's voice seems deep for her age, more alto than childish. The fine hairs on the bodies of the two young men stood on end, and their skin tingled. This girl was a Bender, which was how she managed such sway over the other boys, but her talent must not yet be such as to affect someone at a distance. It had to be by touch. Instinctively, she constantly touched her companions when she made demands. She may not have known this; but even so, she showed no sign of dismay when neither of her chosen enemies seemed affected by whatever she was hoping. That tingling sensation persisted. It was at that exact moment that both Antapkos and Cormorant realized that they had the talent to manipulate waylines. This talent did not need to be taught. It was instinctive. It was also greatly feared, and those known to manifest such talent were put to death, usually sacrificed to the Burning Sun or the Maelstrom. The youths separate their boats so that the two Shimadows in one skiff are headed toward Atapkos, and the two Ansylins in the other skiff are headed toward Cormorant. The anticipation is palpable. The muddy environment significantly hinders movement. The lead in each boat leaps out when within two strides of his and her target. The others drop anchor, which is a cord tied to a sun dried brick, then step from the boat into the knee deep muck. This puts one boy on Antapkos and the girl on Cormorant. Each uses a skiff pole as a weapon, swinging overhead. [spoiler=Reaction] [COLOR=rgb(44, 130, 201)]Cormorant[/COLOR]: 13(readiness) + 12(speed) + 11(clarity) + 55(d100) = 91 [COLOR=rgb(97, 189, 109)]Antapkos[/COLOR]: 13 + 14 + 12 + 55 = 94 Girl: 6 + 8 + 10 + 43 = 67 Boy: 10 + 8 + 6 + 43 = 67 [COLOR=rgb(44, 130, 201)]Cormorant[/COLOR]: 100 - 91 = 9 [COLOR=rgb(97, 189, 109)]Antapkos[/COLOR]: 100 - 94 = 6 Enemies: 100 - 67 = 33 [/spoiler] [spoiler=Physical Assault] [COLOR=rgb(97, 189, 109)]Antapkos[/COLOR]: 13(finesse) + 14(accuracy) + 12(clarity) + 47(d100) = 86 [COLOR=rgb(44, 130, 201)]Cormorant[/COLOR]: 15(aggression) + 12(accuracy) + 12(fury) + 47(d100) = 86 Girl: 6 + 8 + 10 + 84 = 108 Boy: 10 + 8 + 6 + 84 = 108 [/spoiler] [spoiler=Physical Defense] Boy: 10 + 8 + 6 + 84 = 108, blocked Girl: 6 + 8 + 10 + 84 = 108, dodged [COLOR=rgb(97, 189, 109)]Antapkos[/COLOR]: 13(readiness) + 14(avoidance) + 12(analysis) + 47(d100) = 86 damage: 108 - 86 = 22% * 5 = 1, [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 8 - 1 = 7, irritated [COLOR=rgb(44, 130, 201)]Cormorant[/COLOR]: 13 + 12 + 10 + 47 = 82 damage: 108 - 82 = 26% = 1, [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 8 - 1 = 7, irritated [/spoiler] [spoiler=Mystical Assault] Girl: 9(bending) + 10(muddle) + 84(d100) = 103 [COLOR=rgb(44, 130, 201)]Cormorant[/COLOR]: 14(conditioning) + 11(clarity) + 47(d100) = 72 damage: 103 - 72 = 31% * 2 = 1, [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 7 - 1 = 6, dazed [/spoiler] Though the two young men are wary, the youths are more effective with their first assaults. The blows are not much, but they sting a bit. When the girl dodges the swing from Cormorant, she manages to make bodily contact with him, calling him weak. It seems to have a negative effect on his mind. The girl drops her pole for a second surprise. She has a carving knife. It is now two to one odds against both young men. [ooc]Each character receives 2 DP. Provide two random rolls with the next post.[/ooc] [/QUOTE]
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