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<blockquote data-quote="MacConnell" data-source="post: 8135974" data-attributes="member: 6855223"><p>It was possible for either of the young men to make a fish trap. The materials are readily available in the marsh, but it would take several days to do so. Buying one would use half of their money, but impatience is harder to satiate at such a young age. Four clams were given for a new trap, and the day's labor was skipped for the two to pole out into the shallows of the ocean. Instead of trying to make it out passed the western break water, it is quicker to carry the skiff over the artificial stone barrier and set it on the other side. Atop the jetty, each throws a single coin into the channel, hoping for luck, then sets the skiff out to look for floating grass mats.</p><p></p><p>Unknown to either, the fishing is better during the current time of the cycle, would would be the Chilling season for the rest of the land, temperature not varying much in Asylim. Fish are less active, near shore, during the hottest time of the cycle when the turtles crawl ashore to lay their eggs. The water is much more clear than either youth expected, having only been exposed to the muddy waters of the Flats. The very first grass mat seemed as good of a place as any, and both traps are dropped over the side, having been baited with the vital organs of the last animals caught in snares.</p><p></p><p>Grabbing some of the seaweed and hauling it into the boat, tiny crabs and shrimp are discovered in abundance. Throwing the spent bundle back into the sea, the process is repeated several times until enough of the small crustaceans have been collected to crush into chum. Taking turns standing while the other stabilizes the craft, some chum is tossed into the water to see if it might draw some fish that may be lurking under the mat. As the chum sinks, flashes of silver dart from the shadow of the mat out to the bait. Several throws with the rudimentary fishing spears are needed before acquiring some payout. Four small mackerel are captured.</p><p></p><p>The small trap does not yield anything, but the new one sufaces with two crabs and the remains of a fish that the crabs have obviously killed. The. mutilated fish can be saved for bait. Not a bad return for a day's adventure; but as the skiff is being poled back toward the jetty, two other skiffs are seen on the beach, along with four people around a small fire. It seems unbelievable that someone could ignite a fire. No one had the materials, which is why everyone went to the pavilion. Nearing enough to see the people, it is none other than the mouthy girl and her entourage of three groupies.</p><p>[spoiler=Collections]</p><p>2 clams: currency</p><p></p><p>Marsh Hen Feathers: 2 sets: ??</p><p>Marsh Hen Feet: 2 pair: ??</p><p>Marsh Hen Skulls: 2: ??</p><p>Marsh Rat Feet: 2 pars: ??</p><p>Marsh Rat Skulls: 2: ??</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State intentions and provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8135974, member: 6855223"] It was possible for either of the young men to make a fish trap. The materials are readily available in the marsh, but it would take several days to do so. Buying one would use half of their money, but impatience is harder to satiate at such a young age. Four clams were given for a new trap, and the day's labor was skipped for the two to pole out into the shallows of the ocean. Instead of trying to make it out passed the western break water, it is quicker to carry the skiff over the artificial stone barrier and set it on the other side. Atop the jetty, each throws a single coin into the channel, hoping for luck, then sets the skiff out to look for floating grass mats. Unknown to either, the fishing is better during the current time of the cycle, would would be the Chilling season for the rest of the land, temperature not varying much in Asylim. Fish are less active, near shore, during the hottest time of the cycle when the turtles crawl ashore to lay their eggs. The water is much more clear than either youth expected, having only been exposed to the muddy waters of the Flats. The very first grass mat seemed as good of a place as any, and both traps are dropped over the side, having been baited with the vital organs of the last animals caught in snares. Grabbing some of the seaweed and hauling it into the boat, tiny crabs and shrimp are discovered in abundance. Throwing the spent bundle back into the sea, the process is repeated several times until enough of the small crustaceans have been collected to crush into chum. Taking turns standing while the other stabilizes the craft, some chum is tossed into the water to see if it might draw some fish that may be lurking under the mat. As the chum sinks, flashes of silver dart from the shadow of the mat out to the bait. Several throws with the rudimentary fishing spears are needed before acquiring some payout. Four small mackerel are captured. The small trap does not yield anything, but the new one sufaces with two crabs and the remains of a fish that the crabs have obviously killed. The. mutilated fish can be saved for bait. Not a bad return for a day's adventure; but as the skiff is being poled back toward the jetty, two other skiffs are seen on the beach, along with four people around a small fire. It seems unbelievable that someone could ignite a fire. No one had the materials, which is why everyone went to the pavilion. Nearing enough to see the people, it is none other than the mouthy girl and her entourage of three groupies. [spoiler=Collections] 2 clams: currency Marsh Hen Feathers: 2 sets: ?? Marsh Hen Feet: 2 pair: ?? Marsh Hen Skulls: 2: ?? Marsh Rat Feet: 2 pars: ?? Marsh Rat Skulls: 2: ?? [/spoiler] [ooc]Each character receives 5 DP. State intentions and provide 2 random rolls.[/ooc] [/QUOTE]
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