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<blockquote data-quote="MacConnell" data-source="post: 8225050" data-attributes="member: 6855223"><p>[spoiler=Mystical Assault]</p><p><span style="color: rgb(97, 189, 109)">Antapkos</span>: 21(bending) + 18(muddle) +</p><p><span style="color: rgb(44, 130, 201)">Cormorant</span>: 19 + 19 +</p><p></p><p>Javelineers: 14(conditioning) + 10(fury) +</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p><span style="color: rgb(44, 130, 201)">Cormorant</span>: 19(aggression) + 18(accuracy) + 19(fury) + 80(d100) = 136</p><p><span style="color: rgb(97, 189, 109)">Antapkos</span>: 19 + 19 + 18 + 85 = 143</p><p>Javelineers: 14(finesse) + 12(accuracy) + 10(clarity) + 73(d100) = 109</p><p>Lizard: 28(aggression) + 16 + 83 = 127 + 100(holding) = 227</p><p></p><p><span style="color: rgb(44, 130, 201)">Cormorant</span>: 17(defend) + 18(avoid) + 17(analysis) + 80(d100) = 132</p><p><span style="color: rgb(97, 189, 109)">Anatapkos</span>: 19 + 19 + 18 + 85 = 141</p><p>Javelineers: 14 + 12 + 10 + 73 = 109</p><p>Lizard: 28 + 16 + 83 = 127</p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p>JS1: <span style="color: rgb(226, 80, 65)">Body</span>: 7 - 1 = 6, injured. <span style="color: rgb(44, 130, 201)">Mind</span>: -1 - 1 = -2, <span style="color: rgb(44, 130, 201)">unconscious</span>.</p><p>JS2: 143 - 109 = 34% * 8 = 3 - 2(tunic) = 1. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, irritated.</p><p>JS3: <span style="color: rgb(226, 80, 65)">Body</span>: 1 - 1 = 0, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>JA: 136 - 109 = 27% * 8 = 2 - 2(tunic), ineffective</p><p>227 - 109 = 118% * 5 = 6 <span style="color: rgb(226, 80, 65)">Body</span>: 3 - 6 = -3, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>L: 209 - 127 = 82% * 2 = 2 - 1(soak) = 1. <span style="color: rgb(44, 130, 201)">Mind</span>: 1 + 1(recover) - 1 = 1. <span style="color: rgb(44, 130, 201)">irritated</span>.</p><p>[/spoiler]</p><p>Both Cormorant and Antapkos recover javelins before Antapkos disappears from sight, beneath the water. The Ansylin guard is necessarily focussed on the lizard biting his leg and barely notices the movement of Cormorant, who is unable to poke a javelin through the guard's tunic.</p><p></p><p>The lizard clamps down on the Ansylin guard's leg a third time, incapacitating the man, though he punched the lizard again causing it to remain slightly dazed after almost instantly recovering from the first punch. The guard screams madly and begins to choke and spit on the muddy water as the lizard starts to drag him deeper into it. If freed, at this point, the guard will likely recover.</p><p></p><p>Antapkos surfaces and goes directly at the remaining Shimadow guard. Having no weapon the guard can only try to back away through the mud. Only sustaining a nick from the assault of Antapkos, he tries to turn in the mud to run to his left toward the fight with the lizard.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(97, 189, 109)">Antapkos</span>: full wellness</p><p><span style="color: rgb(44, 130, 201)">Cormorant</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>2 clams: currency</p><p></p><p>Marsh Hen Feathers: 2 sets: ??</p><p>Marsh Hen Feet: 2 pair: ??</p><p>Marsh Hen Skulls: 2: ??</p><p>Marsh Rat Feet: 2 pars: ??</p><p>Marsh Rat Skulls: 2: ??</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State combat actions and provide a random rolls for each assault.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8225050, member: 6855223"] [spoiler=Mystical Assault] [COLOR=rgb(97, 189, 109)]Antapkos[/COLOR]: 21(bending) + 18(muddle) + [COLOR=rgb(44, 130, 201)]Cormorant[/COLOR]: 19 + 19 + Javelineers: 14(conditioning) + 10(fury) + [/spoiler] [spoiler=Physical Assault] [COLOR=rgb(44, 130, 201)]Cormorant[/COLOR]: 19(aggression) + 18(accuracy) + 19(fury) + 80(d100) = 136 [COLOR=rgb(97, 189, 109)]Antapkos[/COLOR]: 19 + 19 + 18 + 85 = 143 Javelineers: 14(finesse) + 12(accuracy) + 10(clarity) + 73(d100) = 109 Lizard: 28(aggression) + 16 + 83 = 127 + 100(holding) = 227 [COLOR=rgb(44, 130, 201)]Cormorant[/COLOR]: 17(defend) + 18(avoid) + 17(analysis) + 80(d100) = 132 [COLOR=rgb(97, 189, 109)]Anatapkos[/COLOR]: 19 + 19 + 18 + 85 = 141 Javelineers: 14 + 12 + 10 + 73 = 109 Lizard: 28 + 16 + 83 = 127 [/spoiler] [spoiler=Combat Data] JS1: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 7 - 1 = 6, injured. [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: -1 - 1 = -2, [COLOR=rgb(44, 130, 201)]unconscious[/COLOR]. JS2: 143 - 109 = 34% * 8 = 3 - 2(tunic) = 1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, irritated. JS3: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 1 - 1 = 0, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. JA: 136 - 109 = 27% * 8 = 2 - 2(tunic), ineffective 227 - 109 = 118% * 5 = 6 [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 3 - 6 = -3, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. L: 209 - 127 = 82% * 2 = 2 - 1(soak) = 1. [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 1 + 1(recover) - 1 = 1. [COLOR=rgb(44, 130, 201)]irritated[/COLOR]. [/spoiler] Both Cormorant and Antapkos recover javelins before Antapkos disappears from sight, beneath the water. The Ansylin guard is necessarily focussed on the lizard biting his leg and barely notices the movement of Cormorant, who is unable to poke a javelin through the guard's tunic. The lizard clamps down on the Ansylin guard's leg a third time, incapacitating the man, though he punched the lizard again causing it to remain slightly dazed after almost instantly recovering from the first punch. The guard screams madly and begins to choke and spit on the muddy water as the lizard starts to drag him deeper into it. If freed, at this point, the guard will likely recover. Antapkos surfaces and goes directly at the remaining Shimadow guard. Having no weapon the guard can only try to back away through the mud. Only sustaining a nick from the assault of Antapkos, he tries to turn in the mud to run to his left toward the fight with the lizard. [spoiler=Character Data] [COLOR=rgb(97, 189, 109)]Antapkos[/COLOR]: full wellness [COLOR=rgb(44, 130, 201)]Cormorant[/COLOR]: full wellness [/spoiler] [spoiler=Collections] 2 clams: currency Marsh Hen Feathers: 2 sets: ?? Marsh Hen Feet: 2 pair: ?? Marsh Hen Skulls: 2: ?? Marsh Rat Feet: 2 pars: ?? Marsh Rat Skulls: 2: ?? [/spoiler] [ooc]Each character receives 5 DP. State combat actions and provide a random rolls for each assault.[/ooc] [/QUOTE]
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