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<blockquote data-quote="MacConnell" data-source="post: 8585780" data-attributes="member: 6855223"><p><strong>The Artisan District</strong>:</p><p>This part of the city is on the East side of the river, adjacent to and upstream of the Harbor District. It is walled. All structures are manufactured from fired brick, having tiled roofs. The loading dock is a continual structure that extends from the jetty, at the ocean edge of the Harbor District to the wall separating the Guildmaster District from the Alchemy District. There are portals in all three wall to allow egress, if a person possesses the appropriate insignia or the wherewithal talent to offer a bribe. Outside of the eastern portal of the district is a staging area for the Artisan Caravan, which carries ceramic, porcelain, and glassware all the way to Boga City, before returning with coins and barrels of mead.</p><p></p><p><strong>Government</strong>:</p><p>The city is ruled by 7 Magisters, serving, sequentially ending, 6-cycle terms. The positions are elected by popular vote, though there are no term limits. All known methods of intimidation, coercion, and misrepresentation are used during the election process. Generally, the only way that an incumbent is not re-elected is if he dies. All Magisters are male, and only males are allowed to hold office, though the Magistrate is composed of all three resident tribes. Only residents who are paid up on dues are allowed to vote. Each Magister is considered to be of equal authority. The odd number prevents any decision from becoming a tie, as no member may abstain from voting. Each Magister is considered to be of equal authority. In the event that a Magister dies during his term of office, an interim is immediately elected and serves only the remainder of that term before a regular election is held.</p><p></p><p>Shelkovaya Lovushka, an Amiradtha, holds the Artisan seat and is the youngest Magister, at 22 cycles, being newly elected to the position due to the machinations of Korichnevoye, the Magister of the Guildmaster District. He is extremely petty, temperamental, short-sighted, and violent, having all the social skill of an uncontrolled toddler. He is prodded like a rabid animal on a leash by Molo Pesce and Korichnevoye, both of whom he is highly afraid. The general populace also suspects him of being a Blighter or an embodiment of the Burning Sun, since his tantrums are rumored to start fires. This suspicion happens to be true.</p><p></p><p><strong>Population</strong>:</p><p>Artisan residents have an insignia coin that allows them in all other sections of the city, except the Magistry.</p><p> Amiradthae: 40%</p><p> Ansylins: 30%</p><p> Shimadows: 30%</p><p></p><p>Amiradtha:</p><p>Pronounced am-eer-ODD-thah. The plural is Amiradthae. Being on the taller side of average, these fictitiously, gray Faethrins tend to be separatists, suspicious of outsiders, and callous in nature. When engaged, they tend to exhibit bully mentality and to provoke hostility. Amiradthae have bonuses to motility, cohesion, and persona and are best suited for coercion and underhanded tactics.</p><p>[ATTACH]154368[/ATTACH]</p><p>Starting Statistics:</p><table style='width: 100%'><tr><td>Body</td><td>10</td><td>Combat</td><td>2</td><td>Health</td><td>3</td><td>Motility</td><td>5</td><td>Strength</td><td>3</td></tr><tr><td>Mind</td><td>10</td><td>Commercial</td><td>3</td><td>Knowledge</td><td>3</td><td>Persona</td><td>5</td><td>Will</td><td>2</td></tr><tr><td>Essence</td><td>10</td><td>Collegiate</td><td>5</td><td>Adhesion</td><td>2</td><td>Cohesion</td><td>5</td><td>Confluence</td><td>3</td></tr></table><p></p><p>Being in this district allows the inception of another two characters who can be of the Amiradtha tribe. The starting abilities and skills will be modified to more closely match those of the current party. Despite the psychological tendencies of indigenous Amiradthae, no player character should exhibit behavior to deliberately cause party conflict.</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8585780, member: 6855223"] [B]The Artisan District[/B]: This part of the city is on the East side of the river, adjacent to and upstream of the Harbor District. It is walled. All structures are manufactured from fired brick, having tiled roofs. The loading dock is a continual structure that extends from the jetty, at the ocean edge of the Harbor District to the wall separating the Guildmaster District from the Alchemy District. There are portals in all three wall to allow egress, if a person possesses the appropriate insignia or the wherewithal talent to offer a bribe. Outside of the eastern portal of the district is a staging area for the Artisan Caravan, which carries ceramic, porcelain, and glassware all the way to Boga City, before returning with coins and barrels of mead. [B]Government[/B]: The city is ruled by 7 Magisters, serving, sequentially ending, 6-cycle terms. The positions are elected by popular vote, though there are no term limits. All known methods of intimidation, coercion, and misrepresentation are used during the election process. Generally, the only way that an incumbent is not re-elected is if he dies. All Magisters are male, and only males are allowed to hold office, though the Magistrate is composed of all three resident tribes. Only residents who are paid up on dues are allowed to vote. Each Magister is considered to be of equal authority. The odd number prevents any decision from becoming a tie, as no member may abstain from voting. Each Magister is considered to be of equal authority. In the event that a Magister dies during his term of office, an interim is immediately elected and serves only the remainder of that term before a regular election is held. Shelkovaya Lovushka, an Amiradtha, holds the Artisan seat and is the youngest Magister, at 22 cycles, being newly elected to the position due to the machinations of Korichnevoye, the Magister of the Guildmaster District. He is extremely petty, temperamental, short-sighted, and violent, having all the social skill of an uncontrolled toddler. He is prodded like a rabid animal on a leash by Molo Pesce and Korichnevoye, both of whom he is highly afraid. The general populace also suspects him of being a Blighter or an embodiment of the Burning Sun, since his tantrums are rumored to start fires. This suspicion happens to be true. [B]Population[/B]: Artisan residents have an insignia coin that allows them in all other sections of the city, except the Magistry. Amiradthae: 40% Ansylins: 30% Shimadows: 30% Amiradtha: Pronounced am-eer-ODD-thah. The plural is Amiradthae. Being on the taller side of average, these fictitiously, gray Faethrins tend to be separatists, suspicious of outsiders, and callous in nature. When engaged, they tend to exhibit bully mentality and to provoke hostility. Amiradthae have bonuses to motility, cohesion, and persona and are best suited for coercion and underhanded tactics. [ATTACH]154368[/ATTACH] Starting Statistics: [TABLE] [TR] [TD]Body[/TD] [TD]10[/TD] [TD]Combat[/TD] [TD]2[/TD] [TD]Health[/TD] [TD]3[/TD] [TD]Motility[/TD] [TD]5[/TD] [TD]Strength[/TD] [TD]3[/TD] [/TR] [TR] [TD]Mind[/TD] [TD]10[/TD] [TD]Commercial[/TD] [TD]3[/TD] [TD]Knowledge[/TD] [TD]3[/TD] [TD]Persona[/TD] [TD]5[/TD] [TD]Will[/TD] [TD]2[/TD] [/TR] [TR] [TD]Essence[/TD] [TD]10[/TD] [TD]Collegiate[/TD] [TD]5[/TD] [TD]Adhesion[/TD] [TD]2[/TD] [TD]Cohesion[/TD] [TD]5[/TD] [TD]Confluence[/TD] [TD]3[/TD] [/TR] [/TABLE] Being in this district allows the inception of another two characters who can be of the Amiradtha tribe. The starting abilities and skills will be modified to more closely match those of the current party. Despite the psychological tendencies of indigenous Amiradthae, no player character should exhibit behavior to deliberately cause party conflict. [/QUOTE]
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