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<blockquote data-quote="MacConnell" data-source="post: 8585782" data-attributes="member: 6855223"><p><strong>Production</strong>:</p><p>Despite the district name, all construction material is manufactured here, except dried brick, and Javelineers of the City Guard are trained and housed here.</p><p> Ceramic & Porcelain</p><p> Faux Stone</p><p> Fired Brick & Tile</p><p> Glass</p><p></p><p><strong>Economics</strong>:</p><p>Laboring residents, caravaners, and guards make 20 clams a day, of which 4 clams are returned for voting rights, 4 clams are returned for guild dues, 2 clams are returned for caravan protection (guards are excepted from this), 2 clams are returned for fodder, and 4 clams are returned for water ration, leaving each with 4 clams a day or 6 clams for members of the Guard. Elder residents, who can no longer work and are not supported by a younger family member, are remanded to the Flats. Many elder residents are professionally assassinated by callous family members, the perpetrator truly believing it is a mercy.</p><p></p><p>Caravans are composed of wagons pulled by teams of burros, able to handle the drier environment. Glass and porcelain are both unique to Asylim and draw a fine profit whenever traded. Even though the water ration is always paid, the caravan master brings an extra wagon of clay containers to collect water, which is used to sustain the animals more than the people. The people are all industrious enough to also collect their own water. Caravaners, swordsmen, and javelineers can make extra coin if able to collect beetle carapaces or silk or animal hides, all of which can be sold in South Road fair.</p><p></p><p><strong>Logistics</strong>:</p><p>Swordsmen from the Alchemy District patrol this district in 4-man teams, watching for non-residents. Javelineers are sent out with the caravan or assigned to the Harbor, the Highlands, or the Flats. No one wants to be remanded to the Flats, and the most incompetent are usually assigned such duty. Manufactured products are cooked in various kilns. Clays from the Flats are received at the loading dock while sand is collected from the desert outside the eastern wall. The caravan carrying porcelain and glass leaves from outside the Artisan Gate and makes its circuit to Boga City, twice in a Cycle (year).</p><p></p><p>Wages are paid to artisans by the clerk at the office of the office of the Artisan Guildmaster, which is centrally located within the district. Wages are paid to caravaners, animal handlers, and assigned javelineers by the clerk at the office of the Caravan Coordinator, which is located just inside the eastern portal. Swordsmen are paid at the office of the Watch Commander. Wages are paid to javelineer trainees at their barracks. Dues are held and recorded by all clerks for their appropriate redistribution. Voting dues are sent to the residence of the district Magister, in the Magistry. Guild dues and caravan protection are sent to the appropriate office in the Guildmaster District. Fodder money is sent to the Pavilion in The Flats in exchange for rice, okra seed, and cattails. The water ration is sent to the Highlands, which is far enough upstream to collect water suitable for drinking. The tide causes the water at the Artisan District to be too salty for safe drinking.</p><p></p><p><strong>Wildlife</strong>:</p><p>Encounters are only those things only seen while traveling with the caravan. The route follows a worn path that is considered a road, but it is only packed earth from previous passage. From Asylim northward is about four days of sandy desert that contains little life of any kind. The next stretch, called the Southern Pass, is about 10 days of scrubland squeezed between the main branch of the Dragon's Spine and the Dragon's Tail Mountain ranges. The next 5 days to South Road Fair pass through a conifer forest. The forest becomes more hardwood and acorn bearing trees through the next 7 days to Bridgetown. The remaining 5 days to Boga City go through rolling prairie with the forest visible to the West.</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8585782, member: 6855223"] [B]Production[/B]: Despite the district name, all construction material is manufactured here, except dried brick, and Javelineers of the City Guard are trained and housed here. Ceramic & Porcelain Faux Stone Fired Brick & Tile Glass [B]Economics[/B]: Laboring residents, caravaners, and guards make 20 clams a day, of which 4 clams are returned for voting rights, 4 clams are returned for guild dues, 2 clams are returned for caravan protection (guards are excepted from this), 2 clams are returned for fodder, and 4 clams are returned for water ration, leaving each with 4 clams a day or 6 clams for members of the Guard. Elder residents, who can no longer work and are not supported by a younger family member, are remanded to the Flats. Many elder residents are professionally assassinated by callous family members, the perpetrator truly believing it is a mercy. Caravans are composed of wagons pulled by teams of burros, able to handle the drier environment. Glass and porcelain are both unique to Asylim and draw a fine profit whenever traded. Even though the water ration is always paid, the caravan master brings an extra wagon of clay containers to collect water, which is used to sustain the animals more than the people. The people are all industrious enough to also collect their own water. Caravaners, swordsmen, and javelineers can make extra coin if able to collect beetle carapaces or silk or animal hides, all of which can be sold in South Road fair. [B]Logistics[/B]: Swordsmen from the Alchemy District patrol this district in 4-man teams, watching for non-residents. Javelineers are sent out with the caravan or assigned to the Harbor, the Highlands, or the Flats. No one wants to be remanded to the Flats, and the most incompetent are usually assigned such duty. Manufactured products are cooked in various kilns. Clays from the Flats are received at the loading dock while sand is collected from the desert outside the eastern wall. The caravan carrying porcelain and glass leaves from outside the Artisan Gate and makes its circuit to Boga City, twice in a Cycle (year). Wages are paid to artisans by the clerk at the office of the office of the Artisan Guildmaster, which is centrally located within the district. Wages are paid to caravaners, animal handlers, and assigned javelineers by the clerk at the office of the Caravan Coordinator, which is located just inside the eastern portal. Swordsmen are paid at the office of the Watch Commander. Wages are paid to javelineer trainees at their barracks. Dues are held and recorded by all clerks for their appropriate redistribution. Voting dues are sent to the residence of the district Magister, in the Magistry. Guild dues and caravan protection are sent to the appropriate office in the Guildmaster District. Fodder money is sent to the Pavilion in The Flats in exchange for rice, okra seed, and cattails. The water ration is sent to the Highlands, which is far enough upstream to collect water suitable for drinking. The tide causes the water at the Artisan District to be too salty for safe drinking. [B]Wildlife[/B]: Encounters are only those things only seen while traveling with the caravan. The route follows a worn path that is considered a road, but it is only packed earth from previous passage. From Asylim northward is about four days of sandy desert that contains little life of any kind. The next stretch, called the Southern Pass, is about 10 days of scrubland squeezed between the main branch of the Dragon's Spine and the Dragon's Tail Mountain ranges. The next 5 days to South Road Fair pass through a conifer forest. The forest becomes more hardwood and acorn bearing trees through the next 7 days to Bridgetown. The remaining 5 days to Boga City go through rolling prairie with the forest visible to the West. [/QUOTE]
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