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<blockquote data-quote="MacConnell" data-source="post: 8672820" data-attributes="member: 6855223"><p>[spoiler=Enhancement]</p><p>Antapkos: 25(athletics)</p><p>Cormorante: 27(strength, motility)</p><p>Britta: 24(soullessness)</p><p>Kuwaia: 26(strength, motility)</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p>Antapkos: 26(launch) + 25(accuracy) + 25(clarity) + 64(d100) = 140 + 25(athletics) = 165 + 100(range) = 265</p><p></p><p>Evipaun: 16(avoidance) + 10(analysis) + 69(d100) = 95</p><p>265 - 95 = 170% * 5 = 9</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p>Siofrita: 29(bending) + 26(toxicity) + 73(d100) = 128</p><p>Sprthnt: 29 + 24(push) + 73 = 126</p><p></p><p>Evipaun: 30(conditioning / aggression) + 12(clarity / fury) + 78(d100) = 120</p><p>128 - 120 = 8% * 6 = ~1</p><p>126 - 120 = 6% - 16(contortion) = no damage</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p>Cormorante: 24(aggression) + 24(accuracy) + 27(fury) + 64(d100) = 139 + 27(strength) = 166</p><p>Kuwaia: 24 + 25 + 26 + 64 = 139 + 26(strength) = 165</p><p>Evipaun: 30 + 16 + 12 + 69 = 127</p><p>162 - 127 = 35% * 3 = 1</p><p>Britta: 24(finesse) + 24 + 25(clarity) + 64 = 137</p><p></p><p>Evipaun: 30(readiness) + 16(avoidance) + 10(analysis) + 69 = 125</p><p>166 - 125 = 41% * 5 = 2</p><p>165 - 125 + 100(prone) = 140% * 5 = 7</p><p>137 - 125 = 12% * 3 = ~1</p><p>Cormorante: 24 + 23 + 22 + 64 = 133 + 27(motility) = 160 + 24(kilter) = 184</p><p>227 - 184 = 43% * 7 = 3 - 1(tunic) = 2</p><p>Britta: 25 + 25 + 24 + 64 = 138 + 24(soullessness) = 162 + 24(kilter) = 186</p><p>227 - 186 = 41% * 7 = 3 - 1(tunic) = 2</p><p>Kuwaia: 25 + 24 + 20 + 64 = 133 + 26(motility) = 159</p><p>[/spoiler]</p><p>Still swinging for the head, Cormorant hits his first opponent again, this time on the arm raised to block, but the second opponent swings his hatchet, striking Cormorant in the ribs, knocking some wind from him. Though he seems superior to the single foe, two may prove to be a problem.</p><p></p><p>The one who had tried to grab Britta becomes irritated at having been punched, twice, and draws his hatchets, only to be punched twice more, still unable to hit the girl. The second Evipau adds the advantage of numbers and strikes her shoulder with his bone hatchet, which hurts. Fortunately the hatchet is not sharp. With one opponent, it would have only been a matter of a few more seconds before Britta had put him down, but she can not defend against two, as well as one.</p><p></p><p>The would-be thief that Antapkos had so effectively struck with his first rock is a little slower than the others, to gain his bearings and to run toward the water. Just as he reaches the water’s edge, Antapkos hits him, hard, with a second rock. Blood begins to run from a cut above his left eye, as he falls backward, unconscious, on the bank.</p><p></p><p>Siofrita repeats her manipulation with little more effect than the first time, but it does slow the enemy just a bit as he enters the water, intent on reaching her. She quickly realizes that, unless she simply tries to out-swim the bigger man, he will over-power her in deeper water. Sprthnt generates another freakish gust of wind that knocks down a second Evipau, preventing Kuwaia from being double-teamed, or even to be facing a single, standing opponent. She hits the prone young man in the very same leg, almost in the same spot, cracking his shin bone with the hardened piece of driftwood. Screaming and grabbing his leg, that one will not be standing any time soon.</p><p></p><p>Of the two Evipaun that did enter the river, it is very likely that they will reach Siofrita and Sprthnt, respectively, within two more seconds, faster than Antapkos could retrieve another stone and throw it. Cormorant and Britta, both, appear to be in trouble.</p><p>[spoiler=Combat Data]</p><p><span style="color: rgb(44, 130, 201)">E1</span>: Mind: 10 - 2 = 8 - 2 = 6, dazed.</p><p><span style="color: rgb(243, 121, 52)">E2</span>: Mind: 10 - 2 = 8 - 2 = 6, dazed.</p><p><span style="color: rgb(97, 189, 109)">E3</span>: Mind: 10 - 6 = 4 - 9 = -5, unconscious.</p><p><span style="color: rgb(250, 197, 28)">E4</span>: Mind: 10 - 2 = 8 - 7 = 1, confused, prone.</p><p><span style="color: rgb(251, 160, 38)">E5</span>: Mind: 10 - 1 = 9, dazed.</p><p><span style="color: rgb(250, 197, 28)">E6</span>: prone.</p><p>[/spoiler]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(97, 189, 109)">Antapkos</span>: full wellness</p><p><span style="color: rgb(243, 121, 52)">Sioftrita</span>: full wellness</p><p><span style="color: rgb(44, 130, 201)">Cormorant</span>: <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 2 = 8, <span style="color: rgb(44, 130, 201)">dazed</span>.</p><p><span style="color: rgb(251, 160, 38)">Britta</span>: <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 2 = 8, <span style="color: rgb(44, 130, 201)">dazed</span>.</p><p><span style="color: rgb(26, 188, 156)">Sprthnt</span>: full wellness</p><p>Tunic: 48</p><p><span style="color: rgb(250, 197, 28)">Kuwaia</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p>nothing at this time</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8672820, member: 6855223"] [spoiler=Enhancement] Antapkos: 25(athletics) Cormorante: 27(strength, motility) Britta: 24(soullessness) Kuwaia: 26(strength, motility) [/spoiler] [spoiler=Projectile Assault] Antapkos: 26(launch) + 25(accuracy) + 25(clarity) + 64(d100) = 140 + 25(athletics) = 165 + 100(range) = 265 Evipaun: 16(avoidance) + 10(analysis) + 69(d100) = 95 265 - 95 = 170% * 5 = 9 [/spoiler] [spoiler=Mystical Assault] Siofrita: 29(bending) + 26(toxicity) + 73(d100) = 128 Sprthnt: 29 + 24(push) + 73 = 126 Evipaun: 30(conditioning / aggression) + 12(clarity / fury) + 78(d100) = 120 128 - 120 = 8% * 6 = ~1 126 - 120 = 6% - 16(contortion) = no damage [/spoiler] [spoiler=Physical Assault] Cormorante: 24(aggression) + 24(accuracy) + 27(fury) + 64(d100) = 139 + 27(strength) = 166 Kuwaia: 24 + 25 + 26 + 64 = 139 + 26(strength) = 165 Evipaun: 30 + 16 + 12 + 69 = 127 162 - 127 = 35% * 3 = 1 Britta: 24(finesse) + 24 + 25(clarity) + 64 = 137 Evipaun: 30(readiness) + 16(avoidance) + 10(analysis) + 69 = 125 166 - 125 = 41% * 5 = 2 165 - 125 + 100(prone) = 140% * 5 = 7 137 - 125 = 12% * 3 = ~1 Cormorante: 24 + 23 + 22 + 64 = 133 + 27(motility) = 160 + 24(kilter) = 184 227 - 184 = 43% * 7 = 3 - 1(tunic) = 2 Britta: 25 + 25 + 24 + 64 = 138 + 24(soullessness) = 162 + 24(kilter) = 186 227 - 186 = 41% * 7 = 3 - 1(tunic) = 2 Kuwaia: 25 + 24 + 20 + 64 = 133 + 26(motility) = 159 [/spoiler] Still swinging for the head, Cormorant hits his first opponent again, this time on the arm raised to block, but the second opponent swings his hatchet, striking Cormorant in the ribs, knocking some wind from him. Though he seems superior to the single foe, two may prove to be a problem. The one who had tried to grab Britta becomes irritated at having been punched, twice, and draws his hatchets, only to be punched twice more, still unable to hit the girl. The second Evipau adds the advantage of numbers and strikes her shoulder with his bone hatchet, which hurts. Fortunately the hatchet is not sharp. With one opponent, it would have only been a matter of a few more seconds before Britta had put him down, but she can not defend against two, as well as one. The would-be thief that Antapkos had so effectively struck with his first rock is a little slower than the others, to gain his bearings and to run toward the water. Just as he reaches the water’s edge, Antapkos hits him, hard, with a second rock. Blood begins to run from a cut above his left eye, as he falls backward, unconscious, on the bank. Siofrita repeats her manipulation with little more effect than the first time, but it does slow the enemy just a bit as he enters the water, intent on reaching her. She quickly realizes that, unless she simply tries to out-swim the bigger man, he will over-power her in deeper water. Sprthnt generates another freakish gust of wind that knocks down a second Evipau, preventing Kuwaia from being double-teamed, or even to be facing a single, standing opponent. She hits the prone young man in the very same leg, almost in the same spot, cracking his shin bone with the hardened piece of driftwood. Screaming and grabbing his leg, that one will not be standing any time soon. Of the two Evipaun that did enter the river, it is very likely that they will reach Siofrita and Sprthnt, respectively, within two more seconds, faster than Antapkos could retrieve another stone and throw it. Cormorant and Britta, both, appear to be in trouble. [spoiler=Combat Data] [COLOR=rgb(44, 130, 201)]E1[/COLOR]: Mind: 10 - 2 = 8 - 2 = 6, dazed. [COLOR=rgb(243, 121, 52)]E2[/COLOR]: Mind: 10 - 2 = 8 - 2 = 6, dazed. [COLOR=rgb(97, 189, 109)]E3[/COLOR]: Mind: 10 - 6 = 4 - 9 = -5, unconscious. [COLOR=rgb(250, 197, 28)]E4[/COLOR]: Mind: 10 - 2 = 8 - 7 = 1, confused, prone. [COLOR=rgb(251, 160, 38)]E5[/COLOR]: Mind: 10 - 1 = 9, dazed. [COLOR=rgb(250, 197, 28)]E6[/COLOR]: prone. [/spoiler] [spoiler=Character Data] [COLOR=rgb(97, 189, 109)]Antapkos[/COLOR]: full wellness [COLOR=rgb(243, 121, 52)]Sioftrita[/COLOR]: full wellness [COLOR=rgb(44, 130, 201)]Cormorant[/COLOR]: [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 2 = 8, [COLOR=rgb(44, 130, 201)]dazed[/COLOR]. [COLOR=rgb(251, 160, 38)]Britta[/COLOR]: [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 2 = 8, [COLOR=rgb(44, 130, 201)]dazed[/COLOR]. [COLOR=rgb(26, 188, 156)]Sprthnt[/COLOR]: full wellness Tunic: 48 [COLOR=rgb(250, 197, 28)]Kuwaia[/COLOR]: full wellness [/spoiler] [spoiler=Collectibles] nothing at this time [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc] [/QUOTE]
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