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<blockquote data-quote="MacConnell" data-source="post: 8677755" data-attributes="member: 6855223"><p>[spoiler=Enhancement]</p><p>Antapkos: 25(athletics)</p><p>Cormorante: 27(strength, motility), 24(soullessness)</p><p>Britta: 24(soullessness)</p><p>Kuwaia: 26(strength, motility)</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p>Antapkos: 26(launch) + 25(accuracy) + 25(clarity) + </p><p></p><p>Evipaun: 16(avoidance) + 10(analysis) + </p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p>Siofrita: 29(bending) + 26(toxicity) + </p><p>Sprthnt: 29 + 24(thump) + 55 = 108</p><p></p><p>Evipaun: 30(conditioning / aggression) + 12(clarity / fury) + 55(d100) = 97</p><p>108 - 97 = 11% * 6 = 1</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p>Cormorante: 24(aggression) + 24(accuracy) + 27(fury) + 73(d100) = 148 + 27(strength) = 175</p><p>Kuwaia: 24 + 25 + 26 + 73 = 148 + 26(strength) = 174</p><p>Sprthnt: 24(finesse) + 25 + 22(clarity) + 73 = 144</p><p>Evipaun: 30 + 16 + 12 + 73 = 131</p><p>171 - 131 = 40% * 10 = 4</p><p>Britta: 24(finesse) + 24 + 25(clarity) + 73 = 146</p><p></p><p>Evipaun: 30(readiness) + 16(avoidance) + 10(analysis) + 73 = 129</p><p>175 - 129 = 46% * 5 = 2</p><p>174 - 129 + 100(prone) = 145% * 5 = 7</p><p>146 - 129 = 17% * 3 = 1</p><p>144 - 129 = 15% * 3 = ~1</p><p>Cormorante: 24 + 23 + 22 + 73 = 142 + 27(motility) + 24(soullessness) = 193 + 24(kilter) = 217</p><p>231 - 217 = 14% * 7 = 1 - 1(tunic) = ineffective</p><p>Britta: 25 + 25 + 24 + 73 = 147 + 24(soullessness) = 171 + 24(kilter) = 195</p><p>Kuwaia: 25 + 24 + 20 + </p><p>Sprthnt: 26 + 25 + 24 + 73 = 148</p><p>[/spoiler]</p><p>Cormorant only fights one way, head-on. Swinging first, he punches the stone in his hand, forward, into the chest of the Evipau, with the same effectiveness of his previous assaults, slightly staggering the first opponent, who cannot retaliate. The second makes even less contact with his bone hatchet than he did previously, due to not being certain where to swing. The added mystical enhancement has given Cormorant a better chance of defeating two opponents, simultaneously.</p><p></p><p>It is the second opponent who swings his hatchet at Britta, first, but he is still slower than she is. Stepping outside of the arm, she punches the man’s shoulder of the arm extending forward, causing him to overreach and over balance. He stumbles forward several steps before falling on his face. Having paced his motion, Britta kicks him in the ribs as he hits the ground. Freed of her double-team, she turns to step inside of the swing of her slower first opponent, shoving her palm into his chin, causing him to stumble backward several strides before falling on the back of his head. Like Kuwaia, both of her opponents are now on the ground.</p><p></p><p>Facing no opponent, having downed his first, Antapakos leaves the river and retrieves his javelin and short sword, needing to decide who to help. Ducking under the water, Siofrita pushes off the bottom and kicks her legs vigorously, to propel herself downstream. Her attacker ducks under to follow and can see her in the clear water; but with her faster reaction and head start, he does not catch up to her as she surfaces, to run for the bank to get back to her weapons. She just reaches her bow as the Evipau exits the river a short distance behind her.</p><p></p><p>Sprthnt manages to strike the Evipau who tries to hit him with a hatchet. The punch has little effect, but he is also able to avoid being hit. The mystical ringing that only the one enemy can hear does as much to muddle his mind as the minor punch.</p><p>[spoiler=Combat Data]</p><p><span style="color: rgb(44, 130, 201)">E1</span>: Mind: 10 - 2 = 8 - 2 = 6- 2 = 4, confused.</p><p><span style="color: rgb(243, 121, 52)">E2</span>: Mind: 10 - 2 = 8 - 2 = 6 - 4 = 2, dazed, prone.</p><p><span style="color: rgb(97, 189, 109)">E3</span>: Mind: 10 - 6 = 4 - 9 = -5 + 1 = -4, unconscious.</p><p><span style="color: rgb(250, 197, 28)">E4</span>: Mind: 10 - 2 = 8 - 7 = 1, confused, prone.</p><p><span style="color: rgb(251, 160, 38)">E5</span>: </p><p><span style="color: rgb(250, 197, 28)">E6</span>: Mind: 10 - 7 = 3, dazed, prone.</p><p><span style="color: rgb(243, 121, 52)">E7</span>: Mind: 10 - 4 = 6, dazed, prone.</p><p><span style="color: rgb(44, 130, 201)">E8</span>:</p><p><span style="color: rgb(26, 188, 156)">E9</span>: Mind: 10 - 1 - 1 = 8, dazed.</p><p>[/spoiler]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(97, 189, 109)">Antapkos</span>: full wellness</p><p><span style="color: rgb(243, 121, 52)">Sioftrita</span>: full wellness</p><p><span style="color: rgb(44, 130, 201)">Cormorant</span>: <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 2 = 8, <span style="color: rgb(44, 130, 201)">dazed</span>.</p><p><span style="color: rgb(251, 160, 38)">Britta</span>: <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 2 = 8, <span style="color: rgb(44, 130, 201)">dazed</span>.</p><p><span style="color: rgb(26, 188, 156)">Sprthnt</span>: full wellness</p><p>Tunic: 48</p><p><span style="color: rgb(250, 197, 28)">Kuwaia</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p>nothing at this time</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8677755, member: 6855223"] [spoiler=Enhancement] Antapkos: 25(athletics) Cormorante: 27(strength, motility), 24(soullessness) Britta: 24(soullessness) Kuwaia: 26(strength, motility) [/spoiler] [spoiler=Projectile Assault] Antapkos: 26(launch) + 25(accuracy) + 25(clarity) + Evipaun: 16(avoidance) + 10(analysis) + [/spoiler] [spoiler=Mystical Assault] Siofrita: 29(bending) + 26(toxicity) + Sprthnt: 29 + 24(thump) + 55 = 108 Evipaun: 30(conditioning / aggression) + 12(clarity / fury) + 55(d100) = 97 108 - 97 = 11% * 6 = 1 [/spoiler] [spoiler=Physical Assault] Cormorante: 24(aggression) + 24(accuracy) + 27(fury) + 73(d100) = 148 + 27(strength) = 175 Kuwaia: 24 + 25 + 26 + 73 = 148 + 26(strength) = 174 Sprthnt: 24(finesse) + 25 + 22(clarity) + 73 = 144 Evipaun: 30 + 16 + 12 + 73 = 131 171 - 131 = 40% * 10 = 4 Britta: 24(finesse) + 24 + 25(clarity) + 73 = 146 Evipaun: 30(readiness) + 16(avoidance) + 10(analysis) + 73 = 129 175 - 129 = 46% * 5 = 2 174 - 129 + 100(prone) = 145% * 5 = 7 146 - 129 = 17% * 3 = 1 144 - 129 = 15% * 3 = ~1 Cormorante: 24 + 23 + 22 + 73 = 142 + 27(motility) + 24(soullessness) = 193 + 24(kilter) = 217 231 - 217 = 14% * 7 = 1 - 1(tunic) = ineffective Britta: 25 + 25 + 24 + 73 = 147 + 24(soullessness) = 171 + 24(kilter) = 195 Kuwaia: 25 + 24 + 20 + Sprthnt: 26 + 25 + 24 + 73 = 148 [/spoiler] Cormorant only fights one way, head-on. Swinging first, he punches the stone in his hand, forward, into the chest of the Evipau, with the same effectiveness of his previous assaults, slightly staggering the first opponent, who cannot retaliate. The second makes even less contact with his bone hatchet than he did previously, due to not being certain where to swing. The added mystical enhancement has given Cormorant a better chance of defeating two opponents, simultaneously. It is the second opponent who swings his hatchet at Britta, first, but he is still slower than she is. Stepping outside of the arm, she punches the man’s shoulder of the arm extending forward, causing him to overreach and over balance. He stumbles forward several steps before falling on his face. Having paced his motion, Britta kicks him in the ribs as he hits the ground. Freed of her double-team, she turns to step inside of the swing of her slower first opponent, shoving her palm into his chin, causing him to stumble backward several strides before falling on the back of his head. Like Kuwaia, both of her opponents are now on the ground. Facing no opponent, having downed his first, Antapakos leaves the river and retrieves his javelin and short sword, needing to decide who to help. Ducking under the water, Siofrita pushes off the bottom and kicks her legs vigorously, to propel herself downstream. Her attacker ducks under to follow and can see her in the clear water; but with her faster reaction and head start, he does not catch up to her as she surfaces, to run for the bank to get back to her weapons. She just reaches her bow as the Evipau exits the river a short distance behind her. Sprthnt manages to strike the Evipau who tries to hit him with a hatchet. The punch has little effect, but he is also able to avoid being hit. The mystical ringing that only the one enemy can hear does as much to muddle his mind as the minor punch. [spoiler=Combat Data] [COLOR=rgb(44, 130, 201)]E1[/COLOR]: Mind: 10 - 2 = 8 - 2 = 6- 2 = 4, confused. [COLOR=rgb(243, 121, 52)]E2[/COLOR]: Mind: 10 - 2 = 8 - 2 = 6 - 4 = 2, dazed, prone. [COLOR=rgb(97, 189, 109)]E3[/COLOR]: Mind: 10 - 6 = 4 - 9 = -5 + 1 = -4, unconscious. [COLOR=rgb(250, 197, 28)]E4[/COLOR]: Mind: 10 - 2 = 8 - 7 = 1, confused, prone. [COLOR=rgb(251, 160, 38)]E5[/COLOR]: [COLOR=rgb(250, 197, 28)]E6[/COLOR]: Mind: 10 - 7 = 3, dazed, prone. [COLOR=rgb(243, 121, 52)]E7[/COLOR]: Mind: 10 - 4 = 6, dazed, prone. [COLOR=rgb(44, 130, 201)]E8[/COLOR]: [COLOR=rgb(26, 188, 156)]E9[/COLOR]: Mind: 10 - 1 - 1 = 8, dazed. [/spoiler] [spoiler=Character Data] [COLOR=rgb(97, 189, 109)]Antapkos[/COLOR]: full wellness [COLOR=rgb(243, 121, 52)]Sioftrita[/COLOR]: full wellness [COLOR=rgb(44, 130, 201)]Cormorant[/COLOR]: [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 2 = 8, [COLOR=rgb(44, 130, 201)]dazed[/COLOR]. [COLOR=rgb(251, 160, 38)]Britta[/COLOR]: [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 2 = 8, [COLOR=rgb(44, 130, 201)]dazed[/COLOR]. [COLOR=rgb(26, 188, 156)]Sprthnt[/COLOR]: full wellness Tunic: 48 [COLOR=rgb(250, 197, 28)]Kuwaia[/COLOR]: full wellness [/spoiler] [spoiler=Collectibles] nothing at this time [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc] [/QUOTE]
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