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<blockquote data-quote="MacConnell" data-source="post: 8761673" data-attributes="member: 6855223"><p>Late that afternoon, the Sojourn Six return to the village of Bridgeport to sample and ultimately enjoy some of the local fare. The food is remarkably outstanding, especially for six young adults who really have had no experience from which to compare it. Sadly, there is no reasonable, local means by which Antapkos and Cormorante can reduce their number of coins. The night is relatively cool for the season and uneventful. The caravan departs the following morning without incident. The remaining trip leg of the journey to Boga City is expected to take seven days, though a single person could walk it in five. The first two and a half days are still within the mixed tree forest, but the last part is through grassy plains, although the farming ventures of Boga City extend several hours from the city proper.</p><p></p><p><strong>Boga City</strong>: </p><p>Called the trade hub of the land, this is one of the four main cities of landmass and the oldest one known, because it was only partially destroyed when its occupants were killed, some time in antiquity, during the War of Heaven, which is also called The Sundering. The city is almost exactly, centrally located on the landmass. The reoccupation of the city began rather shortly after the war ended, almost 700 Cycles in the past, but the reparation is currently being promulgated and overseen by Sylen, the self-appointed Mayor, who has recruited local and outside help. Various agricultural pursuits are underway around the city proper, the outer wall is being repaired, and a canal system is being constructed, which will be connected to the river when complete.</p><p></p><p>The construction material is primarily liquid stone, a fascinating and very secret invention. Concrete as it is called is expressly used to pour stone blocks for building. The nature of its composition is well-guarded and known only to the leadership of the Masons' Guild and those tasked with its manufacture. Everyone involved in the process is sworn to secrecy.</p><p></p><p><strong>Peoples</strong>:</p><p>The city was formerly occupied by the Yahdram, but they are no more. The city is, now, mostly inhabited by Aedaman people of the Centrin tribe, but there are a significant number of Spiofthests of the Faethrin tribe and numerous individuals of various other tribes and of the Mhytre species. The seat of power rests with a unique pair of individuals, who are mistaken for members of a local Spiofthests tribe, though they look more like members of the Shimadow tribe, a tribe whose members do not reside locally. The ages and background of these two individuals are completely unknown to anyone outside of a select group, to whom the information was given by Zaelostrymiran, himself. The only difference between the appearance of these two and members of the Shimadow tribe is that they have freckles. No other people of any species or tribe have freckles, except Sprthnt.</p><p></p><p><strong>Government</strong>:</p><p>The self-appointed Mayor, Sylen, who appears to be about 50 Cycles, happens to be genuinely benevolent, though pragmatic in his approach to ruling. He has appointed a few Commissioners to delegate certain activities with regard to the function of society. By circumstance of geography, the leadership of the Central Region has the power of influence over world trade, because it is, as yet, completely impractical to conduct trade by sea, and all roads from each of the major cities pass through Boga City.</p><p></p><p><strong>Levels of Technology</strong>:</p><p>The overt indicators for the expression of technology within any given society are represented by construction, fashion, and weaponry. The subtle indicators are communication and art. The urban setting of Boga City has the most advanced skill in construction, even greater than that of West Cove. Buildings are manufactured from cut and manufactured stone, while gates and docks are designed from fitted modification to available timber.</p><p></p><p>Fashion is considerably advanced with regard to textiles, as exceptional garments of wool or silk are readily available. Leatherwork is also advanced, due to residents of skilled Faethrins. Weaponry is standard, with the primary alloy being a combination of iron and zinc, called Harnin. Simple and stranded bows are available for archery, with Harnin or even Halarin headed arrows.</p><p></p><p>With a comparison to the advances in technology, the Centrin and Spiofthest peoples are still considered to be simple in regard to communication. The written aspect of the Centrin language is composed of symbols representing singular sounds and is cuneiform in application, structurally similar to Ansylin. The Spiofthest language has no written form, but it can be scripted, to an extent, using the written form of Centrin. Buildings are still marked with both words and placards, for the benefit of travelers and those who cannot read Centrin.</p><p></p><p>Art is excelling through a period of expression, especially with regard to sculpture, which is the greatest in the land. Other forms of art, including the manufacture of jewelry and composition of music, are appreciated and encouraged. Self-expression is also evident in the form of tattoos, which are inked directly into the skin and not just limited to dyes applied to the surface.</p><p></p><p><strong>Economics</strong>:</p><p>Surrounding the city are a variety of farming and husbandry efforts to augment the natural environment. The native grassland consists mostly of wheat and barley, which are harvested in bulk and allowed to prosper unmolested. In addition to fodder and bread, much of the grain is used in a mash for the fermentation of ale. Some areas have been cleared of the grasses to better cultivate tobacco and lavender. Apiaries have been established inside the designated field for lavender, plus two others, all equally distant from each other and the city proper. Small plots are set aside for growing potatoes and beans. Various running birds and even some larger harvesters have been patterned into residing in manufacture coups, where they return each night after being allowed to roam free during the day. This protects the nesting birds from nocturnal predators and thus has increased the population. Many eggs are now harvested for consumption, while some are allowed to develop for repopulation.</p><p></p><p><strong>Caravans</strong>:</p><p>The wagon trains from the south stop at a designated area cleared specifically for the purpose, which is on the south side of the Central River. Fodder and water are provided for animals. Trade negotiations are conducted at that location by vendors who come out to the site from within the city, as this is most practical. Ansylin caravan masters do not allow members to leave the area or enter the city. This is justified by the enormity of the city and the risk of members getting lost, though truthfully it is to prevent them from running off. Once trade is completed, the caravans depart to travel back southward to rest for the night. Antapkos and Cormorante will be charged, along with the other guards, to keep an eye on everyone and to make sure that no one leaves the trade grounds.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(97, 189, 109)">Antapkos</span>: full wellness</p><p><span style="color: rgb(243, 121, 52)">Sioftrita</span>: full wellness</p><p><span style="color: rgb(44, 130, 201)">Cormorant</span>: full wellness</p><p><span style="color: rgb(251, 160, 38)">Britta</span>: full wellness</p><p><span style="color: rgb(26, 188, 156)">Sprthnt</span>: full wellness</p><p>Tunic: 48</p><p><span style="color: rgb(250, 197, 28)">Kuwaia</span>: full wellness</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p>nothing at this time</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8761673, member: 6855223"] Late that afternoon, the Sojourn Six return to the village of Bridgeport to sample and ultimately enjoy some of the local fare. The food is remarkably outstanding, especially for six young adults who really have had no experience from which to compare it. Sadly, there is no reasonable, local means by which Antapkos and Cormorante can reduce their number of coins. The night is relatively cool for the season and uneventful. The caravan departs the following morning without incident. The remaining trip leg of the journey to Boga City is expected to take seven days, though a single person could walk it in five. The first two and a half days are still within the mixed tree forest, but the last part is through grassy plains, although the farming ventures of Boga City extend several hours from the city proper. [B]Boga City[/B]: Called the trade hub of the land, this is one of the four main cities of landmass and the oldest one known, because it was only partially destroyed when its occupants were killed, some time in antiquity, during the War of Heaven, which is also called The Sundering. The city is almost exactly, centrally located on the landmass. The reoccupation of the city began rather shortly after the war ended, almost 700 Cycles in the past, but the reparation is currently being promulgated and overseen by Sylen, the self-appointed Mayor, who has recruited local and outside help. Various agricultural pursuits are underway around the city proper, the outer wall is being repaired, and a canal system is being constructed, which will be connected to the river when complete. The construction material is primarily liquid stone, a fascinating and very secret invention. Concrete as it is called is expressly used to pour stone blocks for building. The nature of its composition is well-guarded and known only to the leadership of the Masons' Guild and those tasked with its manufacture. Everyone involved in the process is sworn to secrecy. [B]Peoples[/B]: The city was formerly occupied by the Yahdram, but they are no more. The city is, now, mostly inhabited by Aedaman people of the Centrin tribe, but there are a significant number of Spiofthests of the Faethrin tribe and numerous individuals of various other tribes and of the Mhytre species. The seat of power rests with a unique pair of individuals, who are mistaken for members of a local Spiofthests tribe, though they look more like members of the Shimadow tribe, a tribe whose members do not reside locally. The ages and background of these two individuals are completely unknown to anyone outside of a select group, to whom the information was given by Zaelostrymiran, himself. The only difference between the appearance of these two and members of the Shimadow tribe is that they have freckles. No other people of any species or tribe have freckles, except Sprthnt. [B]Government[/B]: The self-appointed Mayor, Sylen, who appears to be about 50 Cycles, happens to be genuinely benevolent, though pragmatic in his approach to ruling. He has appointed a few Commissioners to delegate certain activities with regard to the function of society. By circumstance of geography, the leadership of the Central Region has the power of influence over world trade, because it is, as yet, completely impractical to conduct trade by sea, and all roads from each of the major cities pass through Boga City. [B]Levels of Technology[/B]: The overt indicators for the expression of technology within any given society are represented by construction, fashion, and weaponry. The subtle indicators are communication and art. The urban setting of Boga City has the most advanced skill in construction, even greater than that of West Cove. Buildings are manufactured from cut and manufactured stone, while gates and docks are designed from fitted modification to available timber. Fashion is considerably advanced with regard to textiles, as exceptional garments of wool or silk are readily available. Leatherwork is also advanced, due to residents of skilled Faethrins. Weaponry is standard, with the primary alloy being a combination of iron and zinc, called Harnin. Simple and stranded bows are available for archery, with Harnin or even Halarin headed arrows. With a comparison to the advances in technology, the Centrin and Spiofthest peoples are still considered to be simple in regard to communication. The written aspect of the Centrin language is composed of symbols representing singular sounds and is cuneiform in application, structurally similar to Ansylin. The Spiofthest language has no written form, but it can be scripted, to an extent, using the written form of Centrin. Buildings are still marked with both words and placards, for the benefit of travelers and those who cannot read Centrin. Art is excelling through a period of expression, especially with regard to sculpture, which is the greatest in the land. Other forms of art, including the manufacture of jewelry and composition of music, are appreciated and encouraged. Self-expression is also evident in the form of tattoos, which are inked directly into the skin and not just limited to dyes applied to the surface. [B]Economics[/B]: Surrounding the city are a variety of farming and husbandry efforts to augment the natural environment. The native grassland consists mostly of wheat and barley, which are harvested in bulk and allowed to prosper unmolested. In addition to fodder and bread, much of the grain is used in a mash for the fermentation of ale. Some areas have been cleared of the grasses to better cultivate tobacco and lavender. Apiaries have been established inside the designated field for lavender, plus two others, all equally distant from each other and the city proper. Small plots are set aside for growing potatoes and beans. Various running birds and even some larger harvesters have been patterned into residing in manufacture coups, where they return each night after being allowed to roam free during the day. This protects the nesting birds from nocturnal predators and thus has increased the population. Many eggs are now harvested for consumption, while some are allowed to develop for repopulation. [B]Caravans[/B]: The wagon trains from the south stop at a designated area cleared specifically for the purpose, which is on the south side of the Central River. Fodder and water are provided for animals. Trade negotiations are conducted at that location by vendors who come out to the site from within the city, as this is most practical. Ansylin caravan masters do not allow members to leave the area or enter the city. This is justified by the enormity of the city and the risk of members getting lost, though truthfully it is to prevent them from running off. Once trade is completed, the caravans depart to travel back southward to rest for the night. Antapkos and Cormorante will be charged, along with the other guards, to keep an eye on everyone and to make sure that no one leaves the trade grounds. [spoiler=Character Data] [COLOR=rgb(97, 189, 109)]Antapkos[/COLOR]: full wellness [COLOR=rgb(243, 121, 52)]Sioftrita[/COLOR]: full wellness [COLOR=rgb(44, 130, 201)]Cormorant[/COLOR]: full wellness [COLOR=rgb(251, 160, 38)]Britta[/COLOR]: full wellness [COLOR=rgb(26, 188, 156)]Sprthnt[/COLOR]: full wellness Tunic: 48 [COLOR=rgb(250, 197, 28)]Kuwaia[/COLOR]: full wellness [/spoiler] [spoiler=Collectibles] nothing at this time [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc] [/QUOTE]
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