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<blockquote data-quote="MacConnell" data-source="post: 8933014" data-attributes="member: 6855223"><p>[spoiler=Negotiate]d100 = 85, success[/spoiler]</p><p>Collectively, the party learns that long ago, apparently, it had been decided that carrying extra water and crossing as straight through the desert as possible was a better option than dealing with the inevitable hostile situations that plagued the river area. Not particularly people, but dangerous predators and reptiles hunted all along the Crystal River and tended to attack caravans rather than avoid them. The stories may have grown, over time, for great monsters like blood thirsty jackals and dragons were reputed to lurk about, for the hapless traveler. The only known community, situated about the midpoint of the length of the river, had been established by a clan of Shimadow. Trade was conducted with the community by taking boats upstream, which proved far more successful than walking it. Though the river did indeed host various crocodilians, no boat had ever been attacked on the water.</p><p></p><p>The river route was not something that Mishka or the veteran guards were willing to risk. The consensus was to cross the desert as quickly as possible. Arrival at Asylim afforded the caravaners, the guards at least, the opportunity to spend some time in the Moonlight District. The pattern of activity for the caravan was shifted to compensate for travel in the desert. Travel during the day was only conducted while the Daylight was low in the morning or evening sky. This facilitated the ability to maintain a direction, since the path was not definitive like it was in other environments. It was easy to get turned around during the middle of the day, especially with the heat mirages making every horizon line look like the ocean.</p><p></p><p>Arriving at the eastern side of Asylim, the caravan continues beyond the gate from which Antapkos and Cormorante had originally departed to halt outside of the Harbor District gate. Like with the other gate, there is a small, roofed structure where the records for the caravan are kept by an official clerk. Mishka goes into the office while everyone else mills about aimlessly.</p><p></p><p>In only a few minutes Misha returns to pay and address the caravaners, except the Sojourn Six, as it was agreed that payment would come later. After the others receive their pay, Mishka speaks to the party. His Ansylin is far more intelligible and less accented than that of Vyerbluth. “I have officially documented Antapkos and Cormorante as part of my caravan. To make sure there is no further confusion on this matter I will speak with the Javelineer Guild Master who should pass word back to those involved with the Artisan Caravan. I need to request an audience with Molo Pesce to discuss my ideas. This may take a few days. Like the others, take your liberty, but check in with the clerk each day.”</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(97, 189, 109)">Antapkos</span>: full wellness</p><p>Tunic: 60 - 2 = 58</p><p><span style="color: rgb(243, 121, 52)">Sioftrita</span>: full wellness</p><p><span style="color: rgb(44, 130, 201)">Cormorant</span>: full wellness</p><p>Tunic: 60 - 2 = 58</p><p><span style="color: rgb(251, 160, 38)">Britta</span>: full wellness</p><p>Tunic: 60 - 2 = 58</p><p><span style="color: rgb(26, 188, 156)">Sprthnt</span>: full wellness</p><p>Tunic: 48</p><p><span style="color: rgb(250, 197, 28)">Kuwaia</span>: full wellness</p><p>Tunic: 60 - 2 - 2 - 2 = 54</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p>Lizard Skin: cover 94%</p><p>Lizard Claws: 4 sets, (motility +2), {stimulate or athletics x3}</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8933014, member: 6855223"] [spoiler=Negotiate]d100 = 85, success[/spoiler] Collectively, the party learns that long ago, apparently, it had been decided that carrying extra water and crossing as straight through the desert as possible was a better option than dealing with the inevitable hostile situations that plagued the river area. Not particularly people, but dangerous predators and reptiles hunted all along the Crystal River and tended to attack caravans rather than avoid them. The stories may have grown, over time, for great monsters like blood thirsty jackals and dragons were reputed to lurk about, for the hapless traveler. The only known community, situated about the midpoint of the length of the river, had been established by a clan of Shimadow. Trade was conducted with the community by taking boats upstream, which proved far more successful than walking it. Though the river did indeed host various crocodilians, no boat had ever been attacked on the water. The river route was not something that Mishka or the veteran guards were willing to risk. The consensus was to cross the desert as quickly as possible. Arrival at Asylim afforded the caravaners, the guards at least, the opportunity to spend some time in the Moonlight District. The pattern of activity for the caravan was shifted to compensate for travel in the desert. Travel during the day was only conducted while the Daylight was low in the morning or evening sky. This facilitated the ability to maintain a direction, since the path was not definitive like it was in other environments. It was easy to get turned around during the middle of the day, especially with the heat mirages making every horizon line look like the ocean. Arriving at the eastern side of Asylim, the caravan continues beyond the gate from which Antapkos and Cormorante had originally departed to halt outside of the Harbor District gate. Like with the other gate, there is a small, roofed structure where the records for the caravan are kept by an official clerk. Mishka goes into the office while everyone else mills about aimlessly. In only a few minutes Misha returns to pay and address the caravaners, except the Sojourn Six, as it was agreed that payment would come later. After the others receive their pay, Mishka speaks to the party. His Ansylin is far more intelligible and less accented than that of Vyerbluth. “I have officially documented Antapkos and Cormorante as part of my caravan. To make sure there is no further confusion on this matter I will speak with the Javelineer Guild Master who should pass word back to those involved with the Artisan Caravan. I need to request an audience with Molo Pesce to discuss my ideas. This may take a few days. Like the others, take your liberty, but check in with the clerk each day.” [spoiler=Character Data] [COLOR=rgb(97, 189, 109)]Antapkos[/COLOR]: full wellness Tunic: 60 - 2 = 58 [COLOR=rgb(243, 121, 52)]Sioftrita[/COLOR]: full wellness [COLOR=rgb(44, 130, 201)]Cormorant[/COLOR]: full wellness Tunic: 60 - 2 = 58 [COLOR=rgb(251, 160, 38)]Britta[/COLOR]: full wellness Tunic: 60 - 2 = 58 [COLOR=rgb(26, 188, 156)]Sprthnt[/COLOR]: full wellness Tunic: 48 [COLOR=rgb(250, 197, 28)]Kuwaia[/COLOR]: full wellness Tunic: 60 - 2 - 2 - 2 = 54 [/spoiler] [spoiler=Collectibles] Lizard Skin: cover 94% Lizard Claws: 4 sets, (motility +2), {stimulate or athletics x3} [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc] [/QUOTE]
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