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<blockquote data-quote="MacConnell" data-source="post: 8972328" data-attributes="member: 6855223"><p>[spoiler=Prospecting]</p><p><span style="color: rgb(85, 57, 130)">Antapkos</span>: 31(observe) + 42(smell) + 89(d100) = 162</p><p><span style="color: rgb(243, 121, 52)">Siofrita</span>: 31 + 26 + 89 = 146</p><p><span style="color: rgb(41, 105, 176)">Cormorante</span>: 23 + 44(hearing) + 89 = 156</p><p><span style="color: rgb(251, 160, 38)">Britta</span>: 41(perception) + 24(tuning) + 89 = 154</p><p><span style="color: rgb(65, 168, 95)">Sprthnt</span>: 41(observe) + 34(hearing) + 89 = 174</p><p><span style="color: rgb(250, 197, 28)">Kuwaia</span>: 31 + 26 + 89 = 146[/spoiler]</p><p>[spoiler=Analyze]</p><p><span style="color: rgb(85, 57, 130)">Antapkos</span>: 31(alchemy) + 31(analysis) + 89(d100) = 151</p><p><span style="color: rgb(243, 121, 52)">Siofrita</span>: 31 + 23 + 89 = 143</p><p><span style="color: rgb(250, 197, 28)">Britta</span>: 31 + 24 + 89 = 144[/spoiler]</p><p>The six depart on friendly terms, having managed to learn a few words of the Ekimmard language during the stay. Each person carries his satchel full of palm fruit for the journey. The first day of return is routine and swift, having walked the exact path before. Travel is slowed, once again, when entering new territory.</p><p></p><p>During the second day, Siofrita comes across a small shrub with moderately aromatic flowers that could have some commercial value, if more were located. Various names are given to the flowers depending upon the culture, but the mystical identification is universally called Tranquility. One measure, when mixed as a decoction or infusion, will accelerate the normal restoration of the loss of Mind or its developmental components by double as well as augmenting olfactory awareness, for one hour. The flowers offer the same benefits if placed over coals in a steam bath. For a Bender, a measure of the dried or fresh flowers may be chewed for the same benefit. If held in hand by Antapkos or Siofrita, a measure will enhance the mystical effectiveness of the Identity task by triple; after which, the measure disintegrates.</p><p></p><p>Antapkos also discovers a small flowering shrub, but its flowers have little aroma. Careful analysis reveals that the plant is of a variety called Berserker. One measure of the flowers, when mixed with food or drink, will increase the strength of the consumer but decrease mental faculties, possibly causing a berserker rage. Despite the negative potential, when dried and ground into a powder, it is a popular narcotic, discretely sold by nefarious traders. The augmentation and detriment last for one hour.</p><p></p><p>Within the rocks of the foothills, Britta discovers a relatively soft and dull yellow, opaque rock about the size of her fist. Analysis allows her to realize that it is a brick of sulfur. If a piece about the size of a normal stone or a measure of powder is held in hand by any of the party, except Kuwaia, the quantity will enhance the mystical effectiveness of generating heat by a multiple of three; after which, the quantity disintegrates. If a like quantity is held in hand by Antapkos, it will enhance the mystical effectiveness of the Ionize task by a multiple of three; after which, the quantity disintegrates.</p><p></p><p>Britta also discovers a dark, iridescent, slightly soft metal, called nickel, used by knowledgeable smiths in the manufacture of weather-resistant alloys. If held in hand by anyone in the party except Kuwaia, an ingot will enhance the mystical effectiveness of the Shock task, by double; after which, the ingot disintegrates.</p><p></p><p>Kuwaia is the first to recognize a bramble thicket off in the distance. It is not the season for berries but it is a good place to stop and set snares, hoping for some variety of rodent or running bird. With his chosen location, Cormorante does capture a fairly decent sized running bird, which is better fare than mere rodents. While cleaning the animal, he discovers that its spurs, skull, and a particular three of its tail feathers will augment the impetus of resilience and vitality. While the spurs can be used by anyone except Kuwaia, the feathers are more suited to Antapkos or Siofrita, while the skull is more suited to him or Sprthnt.</p><p></p><p>While taking some rest in the convenient location, as the afternoon is nearing dusk, Sprthnt hears movement that attracts his attention, discovering an approaching group of beige colored Aedamans, a bit on the shorter side of height, with highly decorated skin. The group of all males is attired in crude skins and equipped with rudimentary stone spears. Recognizing them as Katalians, it is known that these monsters have no language or social skills. When encountered, they are extremely violent and aggressive, being headhunters and suspected cannibals. It is likely that the bramble thicket has been used by them before to trap game and conflict is sure to arise when the party is seen.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(97, 189, 109)">Antapkos</span>: full wellness</p><p>Tunic: 59</p><p><span style="color: rgb(243, 121, 52)">Sioftrita</span>: full wellness</p><p><span style="color: rgb(44, 130, 201)">Cormorant</span>: full wellness</p><p>Tunic: 59</p><p><span style="color: rgb(251, 160, 38)">Britta</span>: full wellness</p><p>Tunic: 59</p><p><span style="color: rgb(26, 188, 156)">Sprthnt</span>: full wellness</p><p>Tunic: 48</p><p><span style="color: rgb(250, 197, 28)">Kuwaia</span>: full wellness</p><p>Tunic: 57</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p>Coins: 113 clams</p><p>lacquered elytra: 12:</p><p>prickler quills: 8: (Health + 2)</p><p></p><p>tranquility: 1: {Identity x 2}</p><p></p><p>sulfur: 8: {Heat x 3}{Ionize x 3}</p><p></p><p>aluminum: 1: (shock x 2)</p><p>nickel: 1: (shock x 2)</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Ekimmard Village</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8972328, member: 6855223"] [spoiler=Prospecting] [COLOR=rgb(85, 57, 130)]Antapkos[/COLOR]: 31(observe) + 42(smell) + 89(d100) = 162 [COLOR=rgb(243, 121, 52)]Siofrita[/COLOR]: 31 + 26 + 89 = 146 [COLOR=rgb(41, 105, 176)]Cormorante[/COLOR]: 23 + 44(hearing) + 89 = 156 [COLOR=rgb(251, 160, 38)]Britta[/COLOR]: 41(perception) + 24(tuning) + 89 = 154 [COLOR=rgb(65, 168, 95)]Sprthnt[/COLOR]: 41(observe) + 34(hearing) + 89 = 174 [COLOR=rgb(250, 197, 28)]Kuwaia[/COLOR]: 31 + 26 + 89 = 146[/spoiler] [spoiler=Analyze] [COLOR=rgb(85, 57, 130)]Antapkos[/COLOR]: 31(alchemy) + 31(analysis) + 89(d100) = 151 [COLOR=rgb(243, 121, 52)]Siofrita[/COLOR]: 31 + 23 + 89 = 143 [COLOR=rgb(250, 197, 28)]Britta[/COLOR]: 31 + 24 + 89 = 144[/spoiler] The six depart on friendly terms, having managed to learn a few words of the Ekimmard language during the stay. Each person carries his satchel full of palm fruit for the journey. The first day of return is routine and swift, having walked the exact path before. Travel is slowed, once again, when entering new territory. During the second day, Siofrita comes across a small shrub with moderately aromatic flowers that could have some commercial value, if more were located. Various names are given to the flowers depending upon the culture, but the mystical identification is universally called Tranquility. One measure, when mixed as a decoction or infusion, will accelerate the normal restoration of the loss of Mind or its developmental components by double as well as augmenting olfactory awareness, for one hour. The flowers offer the same benefits if placed over coals in a steam bath. For a Bender, a measure of the dried or fresh flowers may be chewed for the same benefit. If held in hand by Antapkos or Siofrita, a measure will enhance the mystical effectiveness of the Identity task by triple; after which, the measure disintegrates. Antapkos also discovers a small flowering shrub, but its flowers have little aroma. Careful analysis reveals that the plant is of a variety called Berserker. One measure of the flowers, when mixed with food or drink, will increase the strength of the consumer but decrease mental faculties, possibly causing a berserker rage. Despite the negative potential, when dried and ground into a powder, it is a popular narcotic, discretely sold by nefarious traders. The augmentation and detriment last for one hour. Within the rocks of the foothills, Britta discovers a relatively soft and dull yellow, opaque rock about the size of her fist. Analysis allows her to realize that it is a brick of sulfur. If a piece about the size of a normal stone or a measure of powder is held in hand by any of the party, except Kuwaia, the quantity will enhance the mystical effectiveness of generating heat by a multiple of three; after which, the quantity disintegrates. If a like quantity is held in hand by Antapkos, it will enhance the mystical effectiveness of the Ionize task by a multiple of three; after which, the quantity disintegrates. Britta also discovers a dark, iridescent, slightly soft metal, called nickel, used by knowledgeable smiths in the manufacture of weather-resistant alloys. If held in hand by anyone in the party except Kuwaia, an ingot will enhance the mystical effectiveness of the Shock task, by double; after which, the ingot disintegrates. Kuwaia is the first to recognize a bramble thicket off in the distance. It is not the season for berries but it is a good place to stop and set snares, hoping for some variety of rodent or running bird. With his chosen location, Cormorante does capture a fairly decent sized running bird, which is better fare than mere rodents. While cleaning the animal, he discovers that its spurs, skull, and a particular three of its tail feathers will augment the impetus of resilience and vitality. While the spurs can be used by anyone except Kuwaia, the feathers are more suited to Antapkos or Siofrita, while the skull is more suited to him or Sprthnt. While taking some rest in the convenient location, as the afternoon is nearing dusk, Sprthnt hears movement that attracts his attention, discovering an approaching group of beige colored Aedamans, a bit on the shorter side of height, with highly decorated skin. The group of all males is attired in crude skins and equipped with rudimentary stone spears. Recognizing them as Katalians, it is known that these monsters have no language or social skills. When encountered, they are extremely violent and aggressive, being headhunters and suspected cannibals. It is likely that the bramble thicket has been used by them before to trap game and conflict is sure to arise when the party is seen. [spoiler=Character Data] [COLOR=rgb(97, 189, 109)]Antapkos[/COLOR]: full wellness Tunic: 59 [COLOR=rgb(243, 121, 52)]Sioftrita[/COLOR]: full wellness [COLOR=rgb(44, 130, 201)]Cormorant[/COLOR]: full wellness Tunic: 59 [COLOR=rgb(251, 160, 38)]Britta[/COLOR]: full wellness Tunic: 59 [COLOR=rgb(26, 188, 156)]Sprthnt[/COLOR]: full wellness Tunic: 48 [COLOR=rgb(250, 197, 28)]Kuwaia[/COLOR]: full wellness Tunic: 57 [/spoiler] [spoiler=Collectibles] Coins: 113 clams lacquered elytra: 12: prickler quills: 8: (Health + 2) tranquility: 1: {Identity x 2} sulfur: 8: {Heat x 3}{Ionize x 3} aluminum: 1: (shock x 2) nickel: 1: (shock x 2) [/spoiler] [spoiler=Discoveries] Ekimmard Village [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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