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<blockquote data-quote="MacConnell" data-source="post: 9004847" data-attributes="member: 6855223"><p>Season: Drenching. Day: 50</p><p>[spoiler=Random Spoils]82 & 77[/spoiler]</p><p>[spoiler=Alchemical Sensitivity]</p><p><span style="color: rgb(243, 121, 52)">Siofrita</span>: 31(alchemy) + 27(analysis) + 82(d100) = 140</p><p>time: 20 days / 141 = 3.4 hours</p><p><span style="color: rgb(251, 160, 38)">Britta</span>: 31 + 32 + 82 = 145</p><p>time: 20 days / 144 = 3.3 hours</p><p><span style="color: rgb(65, 168, 95)">Sprthnt</span>: 42 + 32 + 82 = 156</p><p>time: 20 days / 156 = 3.1 hours [/spoiler]</p><p>Typical for the particular proclivity of the Da’Roneh, in addition to foodstuff, each individual was adorned with a different skull fetish. They were determined to belong to a hyrax, parrot, bandy, hawk, jay, and teal. Five of the six also carried a curious stone. There was a lodestone, a ruddystone, an amberstone, a grapestone, and a slickstone.</p><p></p><p>The lodestone was a rather unique item and determined to be of little to no use to anyone in the party, as it could be used to enhance an electrical shock, of which no one was particularly proficient. The hyrax skull and the ruddystone were both determined to augment the overall wellness of their bearer. The amberstone and parrot skull would both augment the charismatic appeal of the bearer. The bandy skull and the grapestone would both augment the resilience of life of the bearer. The slickstone, which always felt wet when rubbed, and the jay skull would both augment the willpower of the bearer, while the teal skull would augment the inexplicable relation between the blood and the life of the bearer.</p><p></p><p>The skulls could only be effectively used by Cormorante, Britta, or Sprthnt, while the stone could be used by everyone except Kuwaia.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(97, 189, 109)">Antapkos</span>: full wellness</p><p>Tunic: 58</p><p><span style="color: rgb(243, 121, 52)">Siofrita</span>: full wellness</p><p><span style="color: rgb(44, 130, 201)">Cormorant</span>: full wellness</p><p>Tunic: 59 - 2 = 57</p><p><span style="color: rgb(251, 160, 38)">Britta</span>: full wellness</p><p>Tunic: 58</p><p><span style="color: rgb(26, 188, 156)">Sprthnt</span>: full wellness</p><p>Tunic: 47</p><p><span style="color: rgb(250, 197, 28)">Kuwaia</span>: full wellness</p><p>Tunic: 53</p><p>[/spoiler]</p><p>[spoiler=Collectibles]</p><p>Coins: 113 clams</p><p>lacquered elytra: 12:</p><p>prickler quills: 8: (Health + 2)</p><p></p><p>tranquility: 1: {Identity x 2}</p><p></p><p>sulfur: 8: {Heat x 3}{Ionize x 3}</p><p></p><p>aluminum: 1: (shock x 2)</p><p>nickel: 1: (shock x 2)</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Ekimmard Village</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9004847, member: 6855223"] Season: Drenching. Day: 50 [spoiler=Random Spoils]82 & 77[/spoiler] [spoiler=Alchemical Sensitivity] [COLOR=rgb(243, 121, 52)]Siofrita[/COLOR]: 31(alchemy) + 27(analysis) + 82(d100) = 140 time: 20 days / 141 = 3.4 hours [COLOR=rgb(251, 160, 38)]Britta[/COLOR]: 31 + 32 + 82 = 145 time: 20 days / 144 = 3.3 hours [COLOR=rgb(65, 168, 95)]Sprthnt[/COLOR]: 42 + 32 + 82 = 156 time: 20 days / 156 = 3.1 hours [/spoiler] Typical for the particular proclivity of the Da’Roneh, in addition to foodstuff, each individual was adorned with a different skull fetish. They were determined to belong to a hyrax, parrot, bandy, hawk, jay, and teal. Five of the six also carried a curious stone. There was a lodestone, a ruddystone, an amberstone, a grapestone, and a slickstone. The lodestone was a rather unique item and determined to be of little to no use to anyone in the party, as it could be used to enhance an electrical shock, of which no one was particularly proficient. The hyrax skull and the ruddystone were both determined to augment the overall wellness of their bearer. The amberstone and parrot skull would both augment the charismatic appeal of the bearer. The bandy skull and the grapestone would both augment the resilience of life of the bearer. The slickstone, which always felt wet when rubbed, and the jay skull would both augment the willpower of the bearer, while the teal skull would augment the inexplicable relation between the blood and the life of the bearer. The skulls could only be effectively used by Cormorante, Britta, or Sprthnt, while the stone could be used by everyone except Kuwaia. [spoiler=Character Data] [COLOR=rgb(97, 189, 109)]Antapkos[/COLOR]: full wellness Tunic: 58 [COLOR=rgb(243, 121, 52)]Siofrita[/COLOR]: full wellness [COLOR=rgb(44, 130, 201)]Cormorant[/COLOR]: full wellness Tunic: 59 - 2 = 57 [COLOR=rgb(251, 160, 38)]Britta[/COLOR]: full wellness Tunic: 58 [COLOR=rgb(26, 188, 156)]Sprthnt[/COLOR]: full wellness Tunic: 47 [COLOR=rgb(250, 197, 28)]Kuwaia[/COLOR]: full wellness Tunic: 53 [/spoiler] [spoiler=Collectibles] Coins: 113 clams lacquered elytra: 12: prickler quills: 8: (Health + 2) tranquility: 1: {Identity x 2} sulfur: 8: {Heat x 3}{Ionize x 3} aluminum: 1: (shock x 2) nickel: 1: (shock x 2) [/spoiler] [spoiler=Discoveries] Ekimmard Village [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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