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<blockquote data-quote="MacConnell" data-source="post: 9264202" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 498: <strong>Season</strong>: Stasis. <strong>Day</strong>: 6</p><p>[spoiler=Prospecting]</p><p>Cormorante: 31(observe) + 64(hearing) + 76, 64(d100) = 171, 159</p><p>Britta: 50 + 45(tuning) + 76, 64 = 171, 159</p><p>Sprthnt: 50 + 40(hearing) + 76, 64 = 166, 154</p><p>Kuwaia: 41(wariness) + 45(smell) + 76, 64 = 162, 150</p><p>Cina: 47 + 54 + 76, 64 = 177, 165 [/spoiler]</p><p>There are more than enough leaves for everyone to fill his own satchel with the Soothe, which is the equivalent of 50 measures. One extra day is taken, without traveling, in order to prepare the wallaby meat. Once following the river, again, Kuwaia soon discovers a single shrub of tranquility and is able to collect a single measure. Later she comes across another cluster of Soothe, which might offer the same amount as the previous cluster, but the party already has its satchels full of this material. Cina discovers a cluster of plants whose leaves can be used to speed the recovery of physical harm, but these have only the same commercial value as Soothe and are not as readily used. She also discovers a fruit bearing tree, the seeds of which can be used to produce a toxin called Helplessness, and she is able to collect a single measure. As the river bottom is becoming a bit more rocky, Britta discovers a piece of Jade and a larger stone containing Chromium. This brick can be broken into 7 ingots. Cormorante and Sprthnt do not have a need to hunt, at this point</p><p style="text-align: center">[ATTACH=full]345956[/ATTACH]</p><p>After about five hours of walking, the party arrives at the base of the mountains and is forced to cross the river to be able to continue upstream. The stream is fairly narrow at this location, and the crossing is relatively easy. Once across the river, everyone can see evidence of the activities of other people. After two more hours, this evidence is confirmed by a people readily recognized by Britta. The party has discovered a community of Maldrogs, who reside near the base of the falls of where the Crystal river transitions from the mountain to the flatter surrounding.</p><p>[spoiler=Character Data]</p><p>Cormorante: full wellness</p><p>Tunic: 57</p><p>Britta: full wellness</p><p>Tunic: 57</p><p>Arrows: 18: ularin</p><p>Sprthnt: full wellness.</p><p>Tunic: 59</p><p>Kuwaia: full wellness</p><p>Tunic: 50</p><p>Cina: full wellness</p><p>Tunic: 58</p><p>Arrows: 18: ularin [/spoiler]</p><p>[spoiler=Collectibles]</p><p>Coins: 3167 clams</p><p>Light Hides: 100 cover: Hinder 3/10 cover, Deflect 4, Soak 2: value 6/10 cover</p><p></p><p>berserker: 2: 10 clams per measure</p><p>bliss: 1: ??</p><p>deadly seeds: 2: {Impede x3}: 10 per measure</p><p>helplessness: 2: {Impede x3}: 10 per measure</p><p>serenity: 1: {Impede x3}: 10 per measure</p><p>soothe: 50: 1 per measure</p><p>tranquility: 1: 2 per measure</p><p></p><p>coal: 7 bricks: {heat x3}: 5 clams each</p><p>amberstone: 2: {compulsion x3}: 20 clams</p><p>azurestone: 3: 20 clams</p><p>daystone: 1: {enthrall x4}: 50 clams</p><p>emberstone: 4: {enthrall x2}: 10 clams each</p><p>firestone: 2: (Health & Confluence +3): 50 clams</p><p>grapestone: 3: 20 clams each</p><p>jade: 1: 20 clams</p><p>ruddystone: 2: 10 clams each</p><p>shadestone: 1: 20 clams</p><p>slickstone: 1: {Insulate x3}: 20 clams</p><p>sulfur: 6: {heat x 4}{Ionize x 4}</p><p>twilightstone: 1: 50 clams</p><p></p><p>aluminum: 1: {electrocute x3}: 5 clams</p><p>chromium: 15: {compulsion x3}: 10 clams each</p><p>iron: 6: {electrocute x2}: 5 clams each</p><p>magnesium: 8: 5 clams each</p><p>manganese: 1: {leech x3}</p><p>nickel: 10: {electrocute x4}: 10 clams each</p><p>molybdenum: 10: {compulsion or electrocute x4}: 15 clams each</p><p>zinc: 8: {restore x3}: 10 clams each [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Crystal Oasis: Shimadow village</p><p> Tranquility cluster</p><p>Dragon’s Footprint: Da’Roneh village</p><p>Land’s End Pass: Tranquility cluster</p><p></p><p>Artisan Caravan: Vyerbluth: Caravan Master</p><p></p><p>Salt Caravan: Mishka: Caravan Master [/spoiler]</p><p>[ooc]Each of the characters receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9264202, member: 6855223"] [B]Cycle[/B]: 498: [B]Season[/B]: Stasis. [B]Day[/B]: 6 [spoiler=Prospecting] Cormorante: 31(observe) + 64(hearing) + 76, 64(d100) = 171, 159 Britta: 50 + 45(tuning) + 76, 64 = 171, 159 Sprthnt: 50 + 40(hearing) + 76, 64 = 166, 154 Kuwaia: 41(wariness) + 45(smell) + 76, 64 = 162, 150 Cina: 47 + 54 + 76, 64 = 177, 165 [/spoiler] There are more than enough leaves for everyone to fill his own satchel with the Soothe, which is the equivalent of 50 measures. One extra day is taken, without traveling, in order to prepare the wallaby meat. Once following the river, again, Kuwaia soon discovers a single shrub of tranquility and is able to collect a single measure. Later she comes across another cluster of Soothe, which might offer the same amount as the previous cluster, but the party already has its satchels full of this material. Cina discovers a cluster of plants whose leaves can be used to speed the recovery of physical harm, but these have only the same commercial value as Soothe and are not as readily used. She also discovers a fruit bearing tree, the seeds of which can be used to produce a toxin called Helplessness, and she is able to collect a single measure. As the river bottom is becoming a bit more rocky, Britta discovers a piece of Jade and a larger stone containing Chromium. This brick can be broken into 7 ingots. Cormorante and Sprthnt do not have a need to hunt, at this point [CENTER][ATTACH type="full"]345956[/ATTACH][/CENTER] After about five hours of walking, the party arrives at the base of the mountains and is forced to cross the river to be able to continue upstream. The stream is fairly narrow at this location, and the crossing is relatively easy. Once across the river, everyone can see evidence of the activities of other people. After two more hours, this evidence is confirmed by a people readily recognized by Britta. The party has discovered a community of Maldrogs, who reside near the base of the falls of where the Crystal river transitions from the mountain to the flatter surrounding. [spoiler=Character Data] Cormorante: full wellness Tunic: 57 Britta: full wellness Tunic: 57 Arrows: 18: ularin Sprthnt: full wellness. Tunic: 59 Kuwaia: full wellness Tunic: 50 Cina: full wellness Tunic: 58 Arrows: 18: ularin [/spoiler] [spoiler=Collectibles] Coins: 3167 clams Light Hides: 100 cover: Hinder 3/10 cover, Deflect 4, Soak 2: value 6/10 cover berserker: 2: 10 clams per measure bliss: 1: ?? deadly seeds: 2: {Impede x3}: 10 per measure helplessness: 2: {Impede x3}: 10 per measure serenity: 1: {Impede x3}: 10 per measure soothe: 50: 1 per measure tranquility: 1: 2 per measure coal: 7 bricks: {heat x3}: 5 clams each amberstone: 2: {compulsion x3}: 20 clams azurestone: 3: 20 clams daystone: 1: {enthrall x4}: 50 clams emberstone: 4: {enthrall x2}: 10 clams each firestone: 2: (Health & Confluence +3): 50 clams grapestone: 3: 20 clams each jade: 1: 20 clams ruddystone: 2: 10 clams each shadestone: 1: 20 clams slickstone: 1: {Insulate x3}: 20 clams sulfur: 6: {heat x 4}{Ionize x 4} twilightstone: 1: 50 clams aluminum: 1: {electrocute x3}: 5 clams chromium: 15: {compulsion x3}: 10 clams each iron: 6: {electrocute x2}: 5 clams each magnesium: 8: 5 clams each manganese: 1: {leech x3} nickel: 10: {electrocute x4}: 10 clams each molybdenum: 10: {compulsion or electrocute x4}: 15 clams each zinc: 8: {restore x3}: 10 clams each [/spoiler] [spoiler=Discoveries] Crystal Oasis: Shimadow village Tranquility cluster Dragon’s Footprint: Da’Roneh village Land’s End Pass: Tranquility cluster Artisan Caravan: Vyerbluth: Caravan Master Salt Caravan: Mishka: Caravan Master [/spoiler] [ooc]Each of the characters receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc] [/QUOTE]
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