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<blockquote data-quote="MacConnell" data-source="post: 9365674" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 498. <strong>Day</strong>: 166. <strong>Season</strong>: Harvest.</p><p>[spoiler=Render Aid]</p><p>Cormorante: 40(medicine) + 64(recover) + 68(d100) = 172</p><p>Cina: 40 + 63(restore) + 68 = 171</p><p>Britta: time: 220 days / (172 + 171) = 15 hours, 24 minutes. [/spoiler]</p><p>[spoiler=Clean Animal]</p><p>Sprthnt: 51(butcher) + 43(clarity) + 80(d100) = 174 - 60(difficulty) = 114, success</p><p>Cina: 40 + 86(tranquility) + 80 = 206 - 60 = 146, success[/spoiler]</p><p>Holding the head of his heartmate in his lap, Cormorante can sense that Cina has saved her life but her rate of recovery is yet slow. Adding his own medicinal talent, the time necessary for her to mend is reduced to a little more than 15 hours. This is quite significant when compared to the 220 days it would have taken without the aid of the two.</p><p></p><p>Together, Sprthnt and Cina are able to expertly clean and process the lizard carcasses. In addition to collecting enough meat for 24 meals, the three hides amount to enough material for 180% coverage. It is also recognized that each pair of thumb claws can augment freedom of movement and physical power for anyone in the party (Motility & Strength +4), and the 6 kidneys can be sacrificed by either Kuwaia or Cina to enhance athletic skill. In the crop of the lizard upon which Cina starts, she discovers a dark blue, opaque stone with streaks of semi-translucent orange running through it, called Twilightstone. If bodily carried by Cormorante, Kuwaia, or Cina, it can augment freedom of movement (Motility +4) and the impetus for the physical function and intellectual cognizance (Cohesion +4).</p><p>[spoiler=Character Data]</p><p>Cormorante: full wellness</p><p>Tunic: 57 - 2 = 55</p><p>Britta: full wellness</p><p>Tunic: 57</p><p>Stones: 20:</p><p>Sprthnt: full wellness</p><p>Tunic: 59</p><p>Kuwaia: full wellness</p><p>Mantle: 29</p><p>Tunic: 50</p><p>Cina: full wellness</p><p>Tunic: 58</p><p>Arrows: 18: ularin [/spoiler]</p><p>[spoiler=Collectibles]</p><p>Coins: 3167 clams</p><p>Light Hides: 200 cover: Hinder 3/10 cover, Deflect 4, Soak 2: value 6/10 cover</p><p>Standard Hide: 80 cover: Hinder 6/10 cover, Deflect 9, Soak 4, value 8/10 cover</p><p>Enameled Elytra: 11 pairs: 20 each</p><p>Jeweled Elytra: 6 pairs: 40 each</p><p></p><p>berserker: 4: 10 clams per measure</p><p>bliss: 1: ??</p><p>deadly seeds: 3: {Impede x3}: 10 per measure</p><p>helplessness: 2: {Impede x3}: 10 per measure</p><p>serenity: 1: {Impede x3}: 10 per measure</p><p>soothe: 50: 1 per measure</p><p>tranquility: 1: 2 per measure</p><p></p><p>coal: 6: {heat x3}: 5 clams each</p><p>amberstone: 2: {compulsion x3}: 20 clams</p><p>azurestone: 3: 20 clams</p><p>daystone: 2: {enthrall x4}: 50 clams</p><p>emberstone: 4: {enthrall x2}: 10 clams each</p><p>firestone: 3: (Health & Confluence +3): 50 clams</p><p>grapestone: 3: 20 clams each</p><p>jade: 2: 20 clams</p><p>onyx: 1: {Frostbite or Insulate x4}: 50 clams</p><p>ruddystone: 2: 10 clams each</p><p>shadestone: 1: 20 clams</p><p>slickstone: 1: {Insulate x3}: 20 clams</p><p>sulfur: 6: {heat x 4}{Ionize x 4}</p><p>twilightstone: 3: 50 clams</p><p></p><p>aluminum: 9: {electrocute x3}: 5 clams</p><p>chromium: 15: {compulsion x3}: 10 clams each</p><p>iron: 6: {electrocute x2}: 5 clams each</p><p>magnesium: 8: 5 clams each</p><p>manganese: 1: {leech x3}</p><p>nickel: 11: {electrocute x4}: 10 clams each</p><p>molybdenum: 11: {compulsion or electrocute x4}: 15 clams each</p><p>zinc: 16: {restore x3}: 10 clams each [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Crystal Oasis: Shimadow village</p><p> Tranquility cluster</p><p>Crystal River: Maldrog village</p><p>Dragon’s Footprint: Da’Roneh village</p><p>Land’s End Pass: Tranquility cluster</p><p></p><p>Artisan Caravan: Vyerbluth: Caravan Master</p><p></p><p>Salt Caravan: Mishka: Caravan Master [/spoiler]</p><p>[ooc]Each of the characters receives 9 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9365674, member: 6855223"] [B]Cycle[/B]: 498. [B]Day[/B]: 166. [B]Season[/B]: Harvest. [spoiler=Render Aid] Cormorante: 40(medicine) + 64(recover) + 68(d100) = 172 Cina: 40 + 63(restore) + 68 = 171 Britta: time: 220 days / (172 + 171) = 15 hours, 24 minutes. [/spoiler] [spoiler=Clean Animal] Sprthnt: 51(butcher) + 43(clarity) + 80(d100) = 174 - 60(difficulty) = 114, success Cina: 40 + 86(tranquility) + 80 = 206 - 60 = 146, success[/spoiler] Holding the head of his heartmate in his lap, Cormorante can sense that Cina has saved her life but her rate of recovery is yet slow. Adding his own medicinal talent, the time necessary for her to mend is reduced to a little more than 15 hours. This is quite significant when compared to the 220 days it would have taken without the aid of the two. Together, Sprthnt and Cina are able to expertly clean and process the lizard carcasses. In addition to collecting enough meat for 24 meals, the three hides amount to enough material for 180% coverage. It is also recognized that each pair of thumb claws can augment freedom of movement and physical power for anyone in the party (Motility & Strength +4), and the 6 kidneys can be sacrificed by either Kuwaia or Cina to enhance athletic skill. In the crop of the lizard upon which Cina starts, she discovers a dark blue, opaque stone with streaks of semi-translucent orange running through it, called Twilightstone. If bodily carried by Cormorante, Kuwaia, or Cina, it can augment freedom of movement (Motility +4) and the impetus for the physical function and intellectual cognizance (Cohesion +4). [spoiler=Character Data] Cormorante: full wellness Tunic: 57 - 2 = 55 Britta: full wellness Tunic: 57 Stones: 20: Sprthnt: full wellness Tunic: 59 Kuwaia: full wellness Mantle: 29 Tunic: 50 Cina: full wellness Tunic: 58 Arrows: 18: ularin [/spoiler] [spoiler=Collectibles] Coins: 3167 clams Light Hides: 200 cover: Hinder 3/10 cover, Deflect 4, Soak 2: value 6/10 cover Standard Hide: 80 cover: Hinder 6/10 cover, Deflect 9, Soak 4, value 8/10 cover Enameled Elytra: 11 pairs: 20 each Jeweled Elytra: 6 pairs: 40 each berserker: 4: 10 clams per measure bliss: 1: ?? deadly seeds: 3: {Impede x3}: 10 per measure helplessness: 2: {Impede x3}: 10 per measure serenity: 1: {Impede x3}: 10 per measure soothe: 50: 1 per measure tranquility: 1: 2 per measure coal: 6: {heat x3}: 5 clams each amberstone: 2: {compulsion x3}: 20 clams azurestone: 3: 20 clams daystone: 2: {enthrall x4}: 50 clams emberstone: 4: {enthrall x2}: 10 clams each firestone: 3: (Health & Confluence +3): 50 clams grapestone: 3: 20 clams each jade: 2: 20 clams onyx: 1: {Frostbite or Insulate x4}: 50 clams ruddystone: 2: 10 clams each shadestone: 1: 20 clams slickstone: 1: {Insulate x3}: 20 clams sulfur: 6: {heat x 4}{Ionize x 4} twilightstone: 3: 50 clams aluminum: 9: {electrocute x3}: 5 clams chromium: 15: {compulsion x3}: 10 clams each iron: 6: {electrocute x2}: 5 clams each magnesium: 8: 5 clams each manganese: 1: {leech x3} nickel: 11: {electrocute x4}: 10 clams each molybdenum: 11: {compulsion or electrocute x4}: 15 clams each zinc: 16: {restore x3}: 10 clams each [/spoiler] [spoiler=Discoveries] Crystal Oasis: Shimadow village Tranquility cluster Crystal River: Maldrog village Dragon’s Footprint: Da’Roneh village Land’s End Pass: Tranquility cluster Artisan Caravan: Vyerbluth: Caravan Master Salt Caravan: Mishka: Caravan Master [/spoiler] [ooc]Each of the characters receives 9 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc] [/QUOTE]
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