D&D 3E/3.5 UR-Priest (3.5)

There is a narrow range of lvs for which it is quite strong (letting you access 9th lv spells at lv14), but it pretty much sucks outside of that breakpoint. It's literally a dead end prc, once you are done with it, you are stuck with those measly spell slots and cannot advance any further. Early on, you are much worse than a straight cleric, because the prc makes you start from scratch.

The steal-SLA feature is abusable though. Wish as a SLA 3/day? :eek:

Fun in the hands of an npc though. Psionic mindflayer/ur-priest2/ur-theurge? :cool:
 

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Actually the SLA is not as abusable as it first seems since you still need to pay the xp cost for wishes so it would be just like casting the spell 3 times. Such things only become abusive if the DM lets them.
 

Is the UR-Priest PrC a good class? What do you have to say about it? (from BoVD)
Umm, wasn't this in Complete Divine? If it's the class I'm thinking of, it's broken good, hence not suitable for pcs.

And if you are actually referring to something in BoVD - I do not consider it a 3.5 source book.
 

Actually the SLA is not as abusable as it first seems since you still need to pay the xp cost for wishes so it would be just like casting the spell 3 times. Such things only become abusive if the DM lets them.

SLAs don't have xp costs. But you are right about DM fiat being the solution to such problems. :)
 

Umm, wasn't this in Complete Divine? If it's the class I'm thinking of, it's broken good, hence not suitable for pcs.

And if you are actually referring to something in BoVD - I do not consider it a 3.5 source book.

It was first printed in BoVD and then updated in CDiv, so it's 3.5-legal.
 

Actually you are mistaken about SLAs not having xp cost, the players handbook says that SLAs function in most ways like spells.

I do consider BoVD a 3.5 source although I am interested in knowing why you don't consider it a 3.5 source.

I actually consider the UR-priest to be subpar to a normal cleric although I think they would make great villains and some players may get something out of playing one.
 

For your information:

SRD said:
Spell-Like Abilities (Sp)

Usually, a spell-like ability works just like the spell of that name. A few spell-like abilities are unique; these are explained in the text where they are described.
A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component.
A spell-like ability takes the same amount of time to complete as the spell that it mimics (usually 1 standard action) unless otherwise stated. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled. In all other ways, a spell-like ability functions just like a spell:
Using a spell-like ability while threatened provokes attacks of opportunity. It is possible to make a Concentration check to use a spell-like ability defensively and avoid provoking an attack of opportunity. A spell-like ability can be disrupted just as a spell can be. Spell-like abilities are subject to spell resistance and to being dispelled by dispel magic. They do not function in areas where magic is suppressed or negated.
A spell-like ability usually has a limit on how often it can be used. A spell-like ability that can be used at will has no use limit.
For creatures with spell-like abilities, a designated caster level defines how difficult it is to dispel their spell-like effects and to define any level-dependent variables (such as range and duration) the abilities might have. The creature’s caster level never affects which spell-like abilities the creature has; sometimes the given caster level is lower than the level a spellcasting character would need to cast the spell of the same name. If no caster level is specified, the caster level is equal to the creature’s Hit Dice. The saving throw (if any) against a spell-like ability is:
10 + the level of the spell the ability resembles or duplicates + the creature’s Cha modifier.
Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster’s spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.
Some creatures are actually sorcerers of a sort. They cast arcane spells as sorcerers do, using components when required. In fact, an individual creature could have some spell-like abilities and also cast other spells as a sorcerer.
 

I assumed that the rule for such things would be based on logic and reason. It seems illogical to allow SLAs to be cast without xp costs. This definitely requires a houserule as well as a houserule requiring the person to pay xp costs for expensive components used in a spell.
 

Why's that? Spell-like abilities are not like spells. Why should they work exactly like spells with regard to some components (XP, material), but not others (somatice, verbal)?

Sure, if your resident Ur-Priest can just snag Bob the Efreeti's Wish SLA on a regular basis, then that's not going to be good for your game. That's what gentlemen's agreements are for. Other than this extreme example, there are very few creatures whose SLAs will impact your game much when stolen by an Ur-Priest. Said Ur-Priest would also have to be really high level to do so, and at that point in the game, spellcasters can break it any way they wish anyway. :p

Also, if you really go along with your houserule, how are some creatures going to use their natural abilities in any useful fashion?
 


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