Ur-priest (*sigh*) for antihero campaign.

Carpe DM said:
Folks:

I'm embarrassed to be asking this, since (1) I'm supposed to be as much up on the rules as anyone; and (2) well, it's an Ur-Priest.

But.

We're supposed to design sick and wrong evil-oriented characters for an antihero campaign. (The concept is cool -- we're the heroes. Just not the good guys. Very "Invisibles" or "Darkness," if you know the comic books).

Can anyone give me an *elegant* Ur-Priest build. That is -- as core as is plausible; no Thought Bottling or reverse leveling. And I'd prefer not to lose the four levels of cleric. Wizard 5 / ___ / Ur Priest 2 / Mystic Theurge seems to be the preferred approach. But I can't find a legit class that gives the needed Fort saves, or the Bluff skill.

Chalk it up to me not having much time. And thanks in advance.

Carpe DM...it's been a whole 3 days since your post. So are you done with the PC yet? I'm curious to see how you built this.

Thanks,
Rich
 

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Well, right now it's going to be either Wiz5/MB1/UrP2/MTh, or Swashbuckler1/Wiz4/UrP2/MTh on up.

The advantage of the Swashbuckler is (1) HP at first level, that d10 helps a lot if you're going to be doing d4s for the rest of your life; (2) you get to UrPriest and MTh a level faster, which helps with both caster level and helps you keep up. (You're still going to lose three caster levels if the DM doesn't let you add .5 your total Wizard levels as modded by Mystic Theurge).

So caster levels seem to be a wash between the two builds, and the real question is how fast do you get to the meat of UrP. I'm tempted to do the swash simply because that puts you in possession of 9th level divine spells by 14th level.

best,

Carpe
 

FWIW, Ur-Priest is an entirely viable class all on it's own; that is, without Mystic Theurge shenanigans. Obviously you'll lose access to 9th level arcane spells, but this reduces Multiple Ability Dependancy, allows you to focus all of your attention on maximizing one class's spellcasting ability, rids you of any confusing caster level adjucation, and nets you the oh-so-sexy Steal Spell-like Ability class feature (Free Wishes? Thank you, I'll have another.)

A fairly potent build featuring all 10 levels of Ur-Priest is as follows:

Human Hexblade 4/Monk 1/Ur-Priest 10/Hierophant 5

BAB +13 (Divine Power makes this rather moot), saves 7/7/17 +cha mod, 9th lvl divine spells, 1st lvl arcane spells, mettle, Wis to AC, 5 Hierophant special abilities, and a familiar.

Feats: Iron Will (Human), Spell Focus: Evil (1), IUS (monk 1), Improved Grapple (monk 1), Extend Spell (3), Persistant Spell (6), Divine Metamagic: Persistant Spell (9), Extra Turning (12), Quicken Spell (15), Craft Contingent Spell (18)

The caster level of this build looks like this: 10+5+2= 17
You can get this to 20 with practiced spellcaster easily, but it's plausible to get as high as 25 if you select Spell Power as all 5 of your Hierophant special abilities.

Either way...just my 2 cp
 

Carpe DM said:
Well, right now it's going to be either Wiz5/MB1/UrP2/MTh, or Swashbuckler1/Wiz4/UrP2/MTh on up.

The advantage of the Swashbuckler is (1) HP at first level, that d10 helps a lot if you're going to be doing d4s for the rest of your life; (2) you get to UrPriest and MTh a level faster, which helps with both caster level and helps you keep up. (You're still going to lose three caster levels if the DM doesn't let you add .5 your total Wizard levels as modded by Mystic Theurge).

So caster levels seem to be a wash between the two builds, and the real question is how fast do you get to the meat of UrP. I'm tempted to do the swash simply because that puts you in possession of 9th level divine spells by 14th level.

best,

Carpe

Looks good either way. And you will be casting both 9th level arcane and 9th level divine when you hit 20th level!
 

Carpe DM said:
Well, right now it's going to be either Wiz5/MB1/UrP2/MTh, or Swashbuckler1/Wiz4/UrP2/MTh on up.

What suffix are you considering? In either case you've got several levels of full-casting you need to tack onto the end in order to get 9th level arcane spells.

I'd suggest Fatespinner for the super easy entry, Archmage if you have the feat slots to spare, or Incantatrix for some metamagic trickery.

Either way...just my 2 cp
 

hanniball said:
What suffix are you considering? In either case you've got several levels of full-casting you need to tack onto the end in order to get 9th level arcane spells.

I'd suggest Fatespinner for the super easy entry, Archmage if you have the feat slots to spare, or Incantatrix for some metamagic trickery.

Either way...just my 2 cp

Those are all good. I built my version with the ex-paladin of freedom - UA - (to get bluff and the +2 fort save.) Took one level of spellsword on the back end; two good saves, +1 bab, +1 caster level and armor spell failure reduction. Wears a mithral shirt now.
 

I actually just posted an Ur-Priest build over on CircvsMaximvs earlier today in a thread discussing multi-classed characters. The build I went with was

Battle Sorcerer 4 / Hexblade 4 / Rogue 1 / Ur-Priest 2 / Blackguard 3 / Mystic Theurge 6

You'll be pressed for Feats, but you can fit it all in there as a Human (Or Strongheart Halfling which I think is pretty funny) and really destroy your enemies ability to make saves by taking the Hexblade alternate class ability from PHB2 instead of the familiar at 4th level.

Edit: Bad math fixed
 
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What book is the Ur Priest in and would it mesh at all well mechanically with a Dread Necromancer? It is a gestalt game I am thinking of, very anti-hero just like the OP is thinking about so getting my Ur on would be able to happen much earlier.
 

Stone Dog said:
What book is the Ur Priest in and would it mesh at all well mechanically with a Dread Necromancer? It is a gestalt game I am thinking of, very anti-hero just like the OP is thinking about so getting my Ur on would be able to happen much earlier.

The Ur-Priest is printed in Complete Divine.

As far as synergy, I'm not really sure as I don't own Heros of Horror, but I know DN uses Cha-based casting and Ur-p uses Wis. It could work:

DN 9/Ur-Priest 2/Mystic Theurge 8/DN+1

Either way...just my 2 cp
 

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