Jürgen Hubert
First Post
Here is an excerpt from the world I have developed for the setting search:
I have always thought that ghouls in D&D are underappreciated. Everyone thinkgs vampires are "cool", and that it's always nice to throw in more mad liches... but ghouls are too often overlooked, which is even more strange if you consider how dangerous they can be with their high intelligence!
Ghoul
The transformation into a ghoul is a traumatic experience. When a new ghoul awakens, it usually remembers little of its previous life - it must succeed in a Will save (DC 20) to retain any class levels it had before it was infected. All it can concentrate on is a ravening hunger for the flesh of sapient beings. However, after a period of several months (less so if it is taken care of by older, more experienced ghouls), it gains enough self-control not to think about eating flesh constantly. Most ghouls then realize that their transformation has made them smarter, tougher, and faster than they were in their old life (in game terms, they gain Str +2, Dex +4, Int +2, Wis +2, and Cha +6), and they often start to gain character classes at this point.
Over the years, as the ghouls eat more and more sapient flesh, they become tougher. On average, they gain one Hit Die every five years. They gain this Hit Die as an "undead" - this is independent from any class levels they gain. Once they reach 4 HD, they become ghasts. Once they reach 7 HD, they start to become larger and grow one size category. They gain yet another size category when they reach 13 HD. It is possible that larger specimens exist, but there are no confirmed reports of them. Larger ghouls tend to be the leaders of their communities.
The large amounts of flesh that the ghouls require usually means that they congregate in the cities. The population of most rural communities is so small that missing bodies - or people - are usually noticed soon. In large cities, on the other hand, there are enough bodies or poor people who nobody misses that large numbers of ghouls can live there. They tend to live in the poorest neigborhoods or in the sewers, and organize themselves loosely for mutual support. Sometimes they have especially depraved human agents who bring them new bodies in exchange for money, protection, and secrets that the ghouls uncover. Sometimes the ghouls start entire "cults" around them, where initiation into the higher ranks means transformation into a ghoul! Frequently, humans embrace this fate willingly, since it means an escape from the poverty of the slums in one way or another...
I have always thought that ghouls in D&D are underappreciated. Everyone thinkgs vampires are "cool", and that it's always nice to throw in more mad liches... but ghouls are too often overlooked, which is even more strange if you consider how dangerous they can be with their high intelligence!