Tonguez
A suffusion of yellow
Cool
I developed a similar system in my homebrew also based on a Moderns 'Wealth' Score. I renamed it 'Influence' and like your system it pretty much is a measure of how much influence a person can exert on others in their Organisation in order to get favours.
My Homebrew has a non-cash society so influence was important in order to access items.
As an extension the Influence system also merges with Authority (which is a Lvl 1 Class ability of the Aristocrat Class) so that a Characters Authority is Level + Cha + Influence (so a Lvl 3 Aristocrat with Cha 2 and Influence +3 has Authority of 3+2+3 = 8
This score determines a couple of things including
1. Highest Level NPC Ally (this person might be higher level than the PC so is an Ally rather than a cohort which means they will help but not blindly..)
2. Size of ones own Faction A Faction is the number of people who will do stuff for the PC and can be assigned to various jobs
eg Faction can be used as a bonus to a skill check - eg for a Gather Information check this would imply that the faction is helping to look for the information
eg if the PC needs to build a rowboat he can asign his faction to this tasks DC = 10+ Cost/Faction assigned/Time (weeks) : DC 10+ (50/8)= 16 vs Craft:Boatbuilding
(NB the Faction rules are a subset of my own Domain management system which allows PCs to build villages and handle populations (eg your regional/organisation leaders at +30)
eg a Level 10 Leader with Influence +30 and Cha +3 has Authority of 43 and could concievably commision the construnction of a Warship (in one year)
I developed a similar system in my homebrew also based on a Moderns 'Wealth' Score. I renamed it 'Influence' and like your system it pretty much is a measure of how much influence a person can exert on others in their Organisation in order to get favours.
My Homebrew has a non-cash society so influence was important in order to access items.
As an extension the Influence system also merges with Authority (which is a Lvl 1 Class ability of the Aristocrat Class) so that a Characters Authority is Level + Cha + Influence (so a Lvl 3 Aristocrat with Cha 2 and Influence +3 has Authority of 3+2+3 = 8
This score determines a couple of things including
1. Highest Level NPC Ally (this person might be higher level than the PC so is an Ally rather than a cohort which means they will help but not blindly..)
2. Size of ones own Faction A Faction is the number of people who will do stuff for the PC and can be assigned to various jobs
eg Faction can be used as a bonus to a skill check - eg for a Gather Information check this would imply that the faction is helping to look for the information
eg if the PC needs to build a rowboat he can asign his faction to this tasks DC = 10+ Cost/Faction assigned/Time (weeks) : DC 10+ (50/8)= 16 vs Craft:Boatbuilding
(NB the Faction rules are a subset of my own Domain management system which allows PCs to build villages and handle populations (eg your regional/organisation leaders at +30)
eg a Level 10 Leader with Influence +30 and Cha +3 has Authority of 43 and could concievably commision the construnction of a Warship (in one year)







