Uresia: Grave of Heaven d20

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Uresia: The Grave of Heaven d20

Uresia: The Grave of Heaven d20 is fantasy setting for Guardians of Order's BESM d20 anime RPG. The book requires the BESM d20 book today; it is not a standalone like Slayers D20. The setting is written by S. John Ross, who is also known for other RPG offerings, primarily for GURPS and Star Trek, as well as some great online publications. The d20 material is written by Ian Sturrock, primarily known for his work for Mongoose Publishing.

A First Look

Uresia: The Grave of Heaven d20 is an 80 page book priced at $19.95.

The cover of the book is illustrated by Niko Geyer, and depicts four somewhat anime-esque fantasy characters.

The interior is black-and-white, illustrated by Christina Contiris, Niko Geyer, and Ed Northcott. The quality varies from acceptable to excellent, though with the exception of a few full page pics, the book is somewhat sparsely illustrated. Some anime style exaggerated caricatures are used, but they are (for me, thankfully) in the minority.

A Deeper Look

Per the introduction, Uresia is inspired by Japanese anime fantasy, a trend that was started by the old DragonQuest laserdisc videogame, and later influenced by western RPGs and videogames. This is a good thing to me, because of all anime, some of my favorite titles are fantasy (Record of Lodoss War, Princess Mononoke.)

The backstory of Uresia is not that unlike that of Record of Lodoss War - a divine war resulted in a wracking upheaval of the land. In the case of Uresia, the war in heaven resulted in the fall of the great halls of heaven (called the Skyfall), shattering the world below. The result was a ring of shattered continents and islands, though the divine essence left those lands lush and inviting.

For that matter, this background is not that dissimilar from The Scarred Lands, but the divine apocolypse is a bit more distantly in the past, to the tune of 1300 years. Only four deities are known to have survived this divine conflict, formerly unimportant figures - the primal one (god of animal urges), the sea dragon (an aloof and fickle creature controlling storms at sea), the arbiters, and the wine god.

The book devotes a chapter entitled The Islands to describing the nations that have arisen since the Skyfall. Each nation's description is short, ranging from 1/2 page to 2 pages. The chapter does make good use of this space, and each section highlights specific strong characteristics or notable locales of each nation, such as the Loreseekers of Sindra and the Minotaur Coast and Avians of Helt and Lochria.

The third chapter, Characters and Magic provides a few guidelines on how to use the BESM d20 rules to create Uresia characters as well as additions to the BESM d20 rules to facilitate this. Rules guidelines include such topics as how to use the BESM d20 rules to represent magic styles as represented by different character types, and new attributes such as God of Cookery, which provides some pretty incredible (though still of questionable utility) abilities to a cook, and helps (for good or ill) bring the somewhat whimsical nature of anime fantasy to the table, so to speak.

Uresia includes Humans, Elves, and Dwarves like most d20 System fantasy settings; the statistics for these races differ from the d20 System and BESM d20 definitions, however; for example, elves receive no dexterity bonus but have innate animal friendship, "sexy", jump, and light-footed abilities.

However, Uresia broadens out the racial template quite a bit, with beastmen (various animal people common in anime fantasy), ghosts (and ice spectres, ghosts with bodies of snow), trolls (regular and mushroom), slimes, and winnowite demons.

The chapter clearly defines which BESM d20 classes are appropraite (something that it has over Centauri Knights d20), and defines new classes appropriate to the setting:

-Boru Sorcerer: These are an unusual sort of sorcerer. Hailing from the somewhat decadent land of Boru, Boru Sorcerers are exotic dancers who work magic with their movements, though they can only use it to affect the minds of others.
-Child of the Sea Dragon: These are cultists of one of the few remaining deities, the fickle and destructive sea dragon. Though they gain a number of sea related benefits, they are a flexible class with many discretionary character points handed out through its progression.
-Dreed Sporting Chef: As if the God of Cookery ability weren't enough, we get the Dreed Sporting Chef. In Dreed, cooking is considered a major mark of status, and Dreed Sporting Chefs hold many high positions. Of course, the class gains ranks in God of Cookery as they advance, and also gains additional abilities, primarily stemming from its social position in dreed.
-Duandralin: The Birah are a nation of elves that entered a pact following the Primal One. Duandralin are martial artists, elves inspired by the beastial styles of the beast-demons of Birah. In addition to their unarmed combat abilities, they practice the wild magic of their nation which allows them to emulate abilities of beats.
-Elu Pirate: This one's a bit more straightforward. Citizens of the Elu Islands often find themselves employed as pirates, tough fighters and skilled with seafaring.
-Emerald Knights: Emerald knights are the "paladins" of Uresia, as it were. Part of the Emerald Orders sworn to seek out and eliminate evil, one of their primary boons is that they, at 2nd level they gain use of enchanted emerald armor, which is treated as a mecha.
-Questing Scholar: Questing scholars adventure in search of knowledge. The are decent (not great) warriors. They are fairly flexible, gaining a number of discretionary character points; some gain magical ability.
-Charcoal King: The Rego Corunda, or "Charcoal Kings" are elite warriors of the dwarven nation of Laochrian. They combine magic with their martial arts. Their magic requires them to draw runes on their skin in soot.
-Troll Shaman: Troll shamans wield dynamic sorcery that can only affect life force. Like many other classes in this book, troll shamans receive many discretionary points, making it a flexible class.
-Yemite Necromancer: Yemite necromancers draw spiritual energy to power their magic. They are the most potent and flexible spellcasting class in Uresia, and actually can use their power to achieve effects beyond what is normally considered necromancy in the d20 system.

The Wonders of Uresia chapter is somewhat of a miscellany of highlights and unusual aspects of Uresia, pulling together alchemical equipment, magical items, locales, and creatures of interest in Uresia. Examples include the magical emrealds of Dreed (which are handled as plot devices), sea serpents, trolls, enchanted armor and ships.

The final chapter details Shadow River, a city in the fractured duchies of Temphis. The maps are nicely done, and the chapters spends a page or two on each quarter, defining the character of the quarter and highlighting a number of interesting locales, such as the ugly "Urleg Temple", an unsightly bastion built by a man who was so happy after finally consumating a marraige (after several failures) that he named himself a god.

Conclusions

Uresia, like the fantasy anime that it names as inspiration, has many similarities to typical D&D tropes. But the fact it does not directly use D&D as a basis makes it a bit further from the pack than the typical d20 fantasy setting. It is a fine setting with lots of colorful tidbits if you are interested in using BESM d20 for a game but don't have something specific in mind.

Uresia d20 shares the major weakness of Centauri Knights d20: it's almost too small to really do a setting justice. That said, I think that the book is written in a bit more balanced manor, giving the GM enough background material and "color" to work from.

Overall Grade: B-

-Alan D. Kohler
 

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In an age before history, mortals roamed the land. The gods, vain and numerous, ruled the heavens, but they also fought amongst themselves. In the end, the gods destroyed themselves and nearly the world. A few living things survived on the remnants of the shattered land -- a broken ring of islands scorched by lava and washed clean by storms. That was a long time ago.

Uresia: Grave of Heaven d20 is an original fantasy anime setting for the BESM D20, from the creative mind of S. John Ross. Explore a world where a lecherous teenager can become king, a savvy chef can command a navy, and entire cities of the gods lie in ruin. Uresia d20 details a land of endless adventure; it's time for heroes, villains, fortune-seekers, and ordinary men, to determine what happens next.
 


Setting the nasty remark aside...

There is a reason why the book is short. It's essentially the Tri-Stat setting book, recycled with the Tri-Stat content replaced with D20 content. Still a good book, though.

If you're wanting more material, the author does have a page set aside for the setting at http://www.io.com/~sjohn/uresia.htm with quite a bit of supplemental material and fan contributions. So far, the contributions have been in Tri-Stat and Risus flavors, but I am currently working on contributions for d20 as well. Definitely well worth checking out.

Okay, I'm an unabashed fan of his stuff and Uresia in particular :)
 

" Furries. It has furries. Combine that with the "innate animal friendship, "sexy"" and it's pretty much an "Eeew" for a lot of people."

Plenty of people out in the world get their jollies in plenty of ways I find tacky, but I don't immediately associate other aspects of games with them. I think this furry-hate-on some people have is nigh irrational.
 

Time for another Ennies review. Now normally, I don’t like funny anime. The Slayer’s is probably one exception to this as it has moments both serious and epic, and humorous at the same time. Not quite in that vein, but I could easily see it working that way, is Grave of Heaven Uresia. This is a d20 BESM setting that adds new options and a campaign setting for the d20 BESM rules.

Written by S John Ross and clocking in at 80 pages, the book is expensive at $19.95. Most books of that price are generally 96 pages. Interior covers are not used. Interior layout is standard two columns with a border framework. The top of the page, instead of noting the chapter or section you’re in, has the title of the book. Artwork is solidly in the anime genre and fits the source material well. Interior maps are easy to read for the most part and clearly numbered. An index rounds the book off and helps make navigating it easy.

Now what is the book about? It’s pretty much about whatever you want it to be. S John Ross has done a good job of providing a campaign setting capable of handling a wide range of fantasy genres. See, a long time ago, the gods battled one another and Heaven basically came crashing down in a world populated by a wide assortment of races.

These races include centaurs, beastmen and slimes of various colors. Yeah, that humor is an innate part of the setting. In terms of classes, we have a list of appropriate BESM d20 classes, and several new ones. These include the amusing Deep Sporting Chef and the noble mecha wearing Emerald Knights. For those wondering what a character would look like, the author has included three sample characters including a stern dwarf warrior and a cat-girl mage.

One thing I was impressed with was the book’s coverage. Not only does it provide a sample of magic items and character options, but also some setting material. This includes the maps of the islands at the start of the book and two locations, Rogan’s Heath, a small hamlet, and Shadow River, a larger city.

As you read through this book, the sense of humor is always present. This includes locations like the Chainmail Bikini, an all dwarf strip club, to the core classes like the chef. The good news though is that the author has included other bits that can act as angst for those looking for it in places like Yem where the necromantic rulers squabble amongst themselves even as their ruler is the mortal avatar of death.

I like the book and it’s concepts. It shows that you don’t have to have hundreds of pages and dozens of extra PrCs, Feats, and Spells to make a campaign setting both fun and interesting. Due to its size, the core book here is more of a work for those who like wide open expanses and enjoy tinkering with the setting to their heart’s conent.

If you’re looking for a setting that has some amusement built into it, the Grave of Heaven Uresia is for you.
 

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