Ter-raen, perched on the table, reaches up and wrenches the heavy stone doors open with a shuddering groan of stone on stone. A puff of air escapes, almost shockingly cold against the muggy heat of the swamp, and dry.
The air disturbs enough dust that for a moment, all that can be seen in the chamber is a myriad of flying motes dancing in the cool candlelight. It is only a moment, but that moment is enough; before the party can react, two skeletal wolves dart out of the gloom and snap at Ter-raen. One misses, but the other latches on and tears a dripping chunk of meat from the warrior's shoulder. Behind them looms a much taller skeletal figure, with inhumanly long arm bones and cruel claws.
(ooc: wolf skeleton 1 hits for 7 damage.)
[sblock=Terrain]Ter-raen is 5' below ground level, and enemies get +1 for higher ground on melee attacks against him. However, he has cover from enemies that aren't adjacent. Climbing up is a DC 0 check that provokes AoOs, jumping up doesn't provoke, and is DC 26 to remain upright, or DC 16 to fall prone in the target square. In either case, the target square must be unoccupied.)[/sblock]
[sblock=status and initiative]
initiatives:
good guys,
bad guys
Wolf skeleton 1
unharmed
Wolf skeleton 2
unharmed
Karm
10/10 <== You're up
Kuma
13/13
Troll skeleton
unharmed
Ter-raen
21/33
Gildrim
22/24
Wand: 28 charges left
[/sblock]
[sblock=map]
[/sblock]