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Us Building a "Fundamentally 5E" Setting From Scratch Together
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<blockquote data-quote="Not a Decepticon" data-source="post: 9574087" data-attributes="member: 7020527"><p>I would go with set of gods that each have assigned one class, maybe each having 3 forms to include variety. But faiths aren't species-locked and most of evil groups are probably mixed of various species.</p><p></p><p>Genies, Demons, Devils, Celestials, Giants, Dragons and Fey should be VERY active in this world, considering how many classes have subclasses related to some of these. In fact, I'd say each main nation has a powerful member of one of those either ruling it directly or being a power behind the throne, or they run things like magic schools ala Strixheaven. They're also often main movers supporting activities of adventurers, considering how often they create those.</p><p></p><p>There is a lot of factions nad organizaitons pcs can join, often of conflicting ideals, who offer benefits and jobs. Think Faerun factions + Eberron factions + Guilds of Ravnica.</p></blockquote><p></p>
[QUOTE="Not a Decepticon, post: 9574087, member: 7020527"] I would go with set of gods that each have assigned one class, maybe each having 3 forms to include variety. But faiths aren't species-locked and most of evil groups are probably mixed of various species. Genies, Demons, Devils, Celestials, Giants, Dragons and Fey should be VERY active in this world, considering how many classes have subclasses related to some of these. In fact, I'd say each main nation has a powerful member of one of those either ruling it directly or being a power behind the throne, or they run things like magic schools ala Strixheaven. They're also often main movers supporting activities of adventurers, considering how often they create those. There is a lot of factions nad organizaitons pcs can join, often of conflicting ideals, who offer benefits and jobs. Think Faerun factions + Eberron factions + Guilds of Ravnica. [/QUOTE]
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