Use Magic Device: Sorcerors?

taliesin15

First Post
On the Eryu site http://www.eyrurpg.com/classes.html#sorcerer they suggest that it doesn't make sense that Sorcerors don't have the skill Use Magic Device as a class skill. This entirely makes sense to me. Can anyone suggest a reason Sorcerors don't but a Rogue should more so?

Class balance, btw, is an argument that I just don't think holds water in this case.
 

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Mainly because the Warlock hadn't been invented yet to make them jealous.

For that matter, I don't see why they can't use Cleric spells and some domains, like dragons. But that's a whole nuther issue.
 

Since it also governs the use of divine magic items. And arcane items they can use, anyways.

Nonetheless, I agree, that UMD would be a fine skill for sorcerers, but I can see why they didn't get it.

Bye
Thanee
 

Thanee said:
Since it also governs the use of divine magic items. And arcane items they can use, anyways.

Nonetheless, I agree, that UMD would be a fine skill for sorcerers, but I can see why they didn't get it.

Bye
Thanee

Because someone at WotC hates spontaneous casters. I can only assume that person was fired after 3.0 came out and prior to the creation of things like the warmage, beguiler, dread necromancer, etc (all much more flavorful and mechanically interesting classes than the sorcerer)
 

Corsair said:
...like the warmage, beguiler, dread necromancer, etc (all much more flavorful and mechanically interesting classes than the sorcerer)

I would say, that's a matter of perception. I, for one, find the sorcerer more interesting than either of these classes (and as a sidenote, more powerful, too). While they are all good at their specific niche and specialization, they are not good for anything else, mostly thanks to a hugely limited spell choice. The lack of pre-defined flavor actually allows much more different characters to be accounted for with the sorcerer class. It's therefore a great core class!

Bye
Thanee
 

Thanee said:
The lack of pre-defined flavor actually allows much more different characters to be accounted for with the sorcerer class. It's therefore a great core class!

You are agreeing with the gentleman who says the Sorcerer has less flavor.

For you it is a good thing. For him it is a bad thing. But it's the same thing. :)

-- N, also a fan of the low-flavor "spice-it-yourself" classes.
 

Nifft said:
You are agreeing with the gentleman who says the Sorcerer has less flavor.
For you it is a good thing. For him it is a bad thing. But it's the same thing.

That's partly the point of my post, to point out, that lack-of-flavor is not necessarily a bad thing, as implied by Corsair. ;)

It's not the point of discussion, that the sorcerer class has little built-in flavor (altho, there is plenty, if you look close enough), but rather the implications thereof.

Bye
Thanee
 

Cool :)

Anyway -- it's a very common house rule to allow the Sorc to have UMD.

Given the few skill points that a Sorcerer gets, I can't see this being particularly unbalancing.

-- N
 

I agree that UMD should be a Sorcerer feat - it would fit both mechanincally and flavour wise with the class.

Isn't there a feat somewhere that allows you to add skills to your class skill selection? I think it's called something like Cosmopolitan, maybe from the Forgotten Realms?
 

I don't see it as unbalancing, but I don't see it as particularly thematic either. Sorcerers are instinctual arcane casters, not general magic users, and they can already use a wide range of magic items just by being sorcerers.

I don't particularly favour UMD being a class skill for any primary spellcaster - it's an alternative to natural talent, not a supplement for it.
 

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