What's the consensus on using 3d scenery to make a dungeon in regards to player exploration?
I've started a new game and so far have had my games use 3d scenery, but we're about to delve into our first dungeon. How do you deal with the so-called 'fog-of-war' effect that stops players being able to see areas they haven't explored yet? I can either have the whole dungeon ready built for when they arrive (saving time but destroying any sense of exploration) or build it as they go (which might take a bit of time and pull players out of the moment while they watch me connecting corridor sections...)
Anyone have any experiences with this? How did you guys get round the problem (If you did at all)?
Thanks in advance
I've started a new game and so far have had my games use 3d scenery, but we're about to delve into our first dungeon. How do you deal with the so-called 'fog-of-war' effect that stops players being able to see areas they haven't explored yet? I can either have the whole dungeon ready built for when they arrive (saving time but destroying any sense of exploration) or build it as they go (which might take a bit of time and pull players out of the moment while they watch me connecting corridor sections...)
Anyone have any experiences with this? How did you guys get round the problem (If you did at all)?
Thanks in advance
