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<blockquote data-quote="iserith" data-source="post: 6727351" data-attributes="member: 97077"><p>In my game, the DM calls for an Intelligence (Investigation) check when a player describes his or her character as trying to deduce what a particular clue means and the DM finds that the attempt at deduction has an uncertain outcome.</p><p></p><p>[ATTACH]71013[/ATTACH]</p><p><em>Red Creek Rufus, a beastmaster ranger, explores the ruins of a citadel once held by elves that venerated dragons.</em></p><p></p><p><strong>Player:</strong> Red Creek Rufus holds his torch firmly and enters the corridor.</p><p><strong>DM:</strong> The air is stale in this 20-foot-long corridor, which leads to another closed stone door in front of which the ubiquitous rubble of this ruin has piled. A hallway leads north but stops short in ruin. An arrow, larger than one that a human would loose from a bow is lodged into the wall next to the door you opened. What do you do?</p><p><strong>Player:</strong> I pull that arrow out of the wall and examine it.</p><p><strong>DM:</strong> The arrow is old and splintered from its age and the impact. Its tip is stained black.</p><p><strong>Player:</strong> Hmm, elves wouldn't use an arrow this large. This stain might be poison. I try to deduce from what or where this arrow might have come, drawing upon years in the wilds hunting with bow and arrow.</p><p><strong>DM</strong> (figuring the outcome is uncertain): You're no slouch with a bow, that's for sure. Let's see a DC 10 Intelligence (Investigation) check.</p><p><strong>Player:</strong> Okay. *rolls* 12.</p><p><strong>DM:</strong> Given its downward angle when it was lodged in the wall, it appears to have been loosed from the ceiling of the far wall. What do you do?</p><p><strong>Player:</strong> This sounds like a trap. I look around the immediate area for any tripwires, pressure plates, or wires, staying generally exactly where I'm standing to be safe for now.</p><p><strong>DM</strong> (figuring the outcome is uncertain): Let's see a DC 15 Wisdom (Perception) check.</p><p><strong>Player:</strong> *rolls* 15, on the money.</p><p><strong>DM:</strong> There are variations in the mortar and stone of the floor in the middle portion of the corridor compared to the surrounding floor - you were right to expect pressure plates.</p><p><strong>Player:</strong> Hmm. that's about a 10-foot-square area. I could jump if it I gave it a good run, but leaping into rubble might be tricky...</p></blockquote><p></p>
[QUOTE="iserith, post: 6727351, member: 97077"] In my game, the DM calls for an Intelligence (Investigation) check when a player describes his or her character as trying to deduce what a particular clue means and the DM finds that the attempt at deduction has an uncertain outcome. [ATTACH=CONFIG]71013._xfImport[/ATTACH] [I]Red Creek Rufus, a beastmaster ranger, explores the ruins of a citadel once held by elves that venerated dragons.[/I] [B]Player:[/B] Red Creek Rufus holds his torch firmly and enters the corridor. [B]DM:[/B] The air is stale in this 20-foot-long corridor, which leads to another closed stone door in front of which the ubiquitous rubble of this ruin has piled. A hallway leads north but stops short in ruin. An arrow, larger than one that a human would loose from a bow is lodged into the wall next to the door you opened. What do you do? [B]Player:[/B] I pull that arrow out of the wall and examine it. [B]DM:[/B] The arrow is old and splintered from its age and the impact. Its tip is stained black. [B]Player:[/B] Hmm, elves wouldn't use an arrow this large. This stain might be poison. I try to deduce from what or where this arrow might have come, drawing upon years in the wilds hunting with bow and arrow. [B]DM[/B] (figuring the outcome is uncertain): You're no slouch with a bow, that's for sure. Let's see a DC 10 Intelligence (Investigation) check. [B]Player:[/B] Okay. *rolls* 12. [B]DM:[/B] Given its downward angle when it was lodged in the wall, it appears to have been loosed from the ceiling of the far wall. What do you do? [B]Player:[/B] This sounds like a trap. I look around the immediate area for any tripwires, pressure plates, or wires, staying generally exactly where I'm standing to be safe for now. [B]DM[/B] (figuring the outcome is uncertain): Let's see a DC 15 Wisdom (Perception) check. [B]Player:[/B] *rolls* 15, on the money. [B]DM:[/B] There are variations in the mortar and stone of the floor in the middle portion of the corridor compared to the surrounding floor - you were right to expect pressure plates. [B]Player:[/B] Hmm. that's about a 10-foot-square area. I could jump if it I gave it a good run, but leaping into rubble might be tricky... [/QUOTE]
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