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<blockquote data-quote="DEFCON 1" data-source="post: 6727572" data-attributes="member: 7006"><p>I use Perception when players are searching for any living creatures (usually ones who have stealthed and are hidden), and Investigation when they are looking for objects and inanimates (traps, secret doors and the like.)</p><p></p><p>I use Wisdom when it is a passive use of the ability (their 'danger sense'), so it's their passive perception or passive investigation for when they just happen to come upon someone or something that was originally hidden to them. I use Intelligence when they are making active attempts to look for someone / something (when they say 'I know that elf is out there somewhere, I'm trying to see if I can spot him' - that's an INT (Perception) check.)</p><p></p><p>I have always felt the use of Investigation strictly for "interpreting clues" was such a small function of the skill that I wanted to give it more heft and take some of it away from the Perception "super-skill". This of course only really works because I use the variant rule of not demarcating each skill specifically to one ability score. I ask for the ability check, and the player asks if any particular skill of theirs might apply (and the explanation why). If I agree, then they add their proficiency bonus.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6727572, member: 7006"] I use Perception when players are searching for any living creatures (usually ones who have stealthed and are hidden), and Investigation when they are looking for objects and inanimates (traps, secret doors and the like.) I use Wisdom when it is a passive use of the ability (their 'danger sense'), so it's their passive perception or passive investigation for when they just happen to come upon someone or something that was originally hidden to them. I use Intelligence when they are making active attempts to look for someone / something (when they say 'I know that elf is out there somewhere, I'm trying to see if I can spot him' - that's an INT (Perception) check.) I have always felt the use of Investigation strictly for "interpreting clues" was such a small function of the skill that I wanted to give it more heft and take some of it away from the Perception "super-skill". This of course only really works because I use the variant rule of not demarcating each skill specifically to one ability score. I ask for the ability check, and the player asks if any particular skill of theirs might apply (and the explanation why). If I agree, then they add their proficiency bonus. [/QUOTE]
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