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General Tabletop Discussion
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Use of Investigation
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<blockquote data-quote="ExploderWizard" data-source="post: 6727589" data-attributes="member: 66434"><p>I don't agree with this exactly. How much activity and physically messing around with things do you assume with an investigation check and where does it stop? Suppose there was a key stuck to the bottom of a desk with a blob of wax? Would you assume that an investigation check meant that the PC upended the desk and found the key? </p><p></p><p>To further complicate things suppose you DO assume that, and the desk is trapped. If moved, a large block falls from the ceiling doing nasty damage to anyone underneath it. If you assume the check moves the desk and the trap triggers then the player might say " I never said I touched/moved the desk!" </p><p></p><p>For this reason I prefer to let the player tell me exactly what they are doing first, then determine the chances for any roll( if required at all) based on that info then assume actions and assign static DCs.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6727589, member: 66434"] I don't agree with this exactly. How much activity and physically messing around with things do you assume with an investigation check and where does it stop? Suppose there was a key stuck to the bottom of a desk with a blob of wax? Would you assume that an investigation check meant that the PC upended the desk and found the key? To further complicate things suppose you DO assume that, and the desk is trapped. If moved, a large block falls from the ceiling doing nasty damage to anyone underneath it. If you assume the check moves the desk and the trap triggers then the player might say " I never said I touched/moved the desk!" For this reason I prefer to let the player tell me exactly what they are doing first, then determine the chances for any roll( if required at all) based on that info then assume actions and assign static DCs. [/QUOTE]
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