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<blockquote data-quote="ExploderWizard" data-source="post: 6727754" data-attributes="member: 66434"><p>The only stumbling block to this very wonderful and awesome way of doing things are players that learned how to play in WOTC editions of the game. The general rules-first approach of these systems impresses upon the player that nothing of consequence or meaning takes place without a die roll and that anything is doable with a high enough result. The formula being -1) find out what skills are applicable, 2) find the characters with the highest modifiers to those skills, 3) have these characters perform the task, 4) rinse, repeat. </p><p></p><p>Actually interacting with the environment instead of the rules is even trickier when the game is run by a DM who was taught only WOTC D&D. If a die roll as a gatekeeper of anything meaningful happening is ingrained in the DM then players calling out skill checks is the only way anything is happening and thats kind of sad.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6727754, member: 66434"] The only stumbling block to this very wonderful and awesome way of doing things are players that learned how to play in WOTC editions of the game. The general rules-first approach of these systems impresses upon the player that nothing of consequence or meaning takes place without a die roll and that anything is doable with a high enough result. The formula being -1) find out what skills are applicable, 2) find the characters with the highest modifiers to those skills, 3) have these characters perform the task, 4) rinse, repeat. Actually interacting with the environment instead of the rules is even trickier when the game is run by a DM who was taught only WOTC D&D. If a die roll as a gatekeeper of anything meaningful happening is ingrained in the DM then players calling out skill checks is the only way anything is happening and thats kind of sad. [/QUOTE]
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