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General Tabletop Discussion
*Dungeons & Dragons
Use of Investigation
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<blockquote data-quote="Li Shenron" data-source="post: 6727847" data-attributes="member: 1465"><p>Most of the times I've used Perception to "detect", "notice" or "become aware" of something (five senses or more), without knowing much about it, and Investigation to "examine" it (using logic and deduction to figure out the hows and the whys).</p><p></p><p>So with Perception you may notice that one tile on the floor is different, but it doesn't tell you whether it's a trap or a secret treasure compartment. You may detect that someone's talking behind a door, that there's a flow of fresh air coming from the tunnel on the left, that there's a faint smell in the air, that you have seen this object before, that your tea tastes wrong, that you have been travelling in circles, or that something's about to attack you. Most of the times Perception works as a reaction or as a passive ability, but nothing wrong with a player's asking if they notice something interesting and let them roll proactively.</p><p></p><p>Usually Investigation has some declared purpose, although it doesn't need to be overly specific, and that's why it's mostly an activity. Passive Investigation can be allowed mostly to avoid routine checks, but in general I'd say you can't be investigating every possibility all the time. You can search for traps and be told where they are and how they work, eavesdrop on a conversation to capture useful information, sort out the nature and details of that feeling/smell/taste/deja-vu or even guesstimate who and how many are the ambushers awaiting for you.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6727847, member: 1465"] Most of the times I've used Perception to "detect", "notice" or "become aware" of something (five senses or more), without knowing much about it, and Investigation to "examine" it (using logic and deduction to figure out the hows and the whys). So with Perception you may notice that one tile on the floor is different, but it doesn't tell you whether it's a trap or a secret treasure compartment. You may detect that someone's talking behind a door, that there's a flow of fresh air coming from the tunnel on the left, that there's a faint smell in the air, that you have seen this object before, that your tea tastes wrong, that you have been travelling in circles, or that something's about to attack you. Most of the times Perception works as a reaction or as a passive ability, but nothing wrong with a player's asking if they notice something interesting and let them roll proactively. Usually Investigation has some declared purpose, although it doesn't need to be overly specific, and that's why it's mostly an activity. Passive Investigation can be allowed mostly to avoid routine checks, but in general I'd say you can't be investigating every possibility all the time. You can search for traps and be told where they are and how they work, eavesdrop on a conversation to capture useful information, sort out the nature and details of that feeling/smell/taste/deja-vu or even guesstimate who and how many are the ambushers awaiting for you. [/QUOTE]
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