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Use of Investigation
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<blockquote data-quote="Staccat0" data-source="post: 6729512" data-attributes="member: 6695548"><p>I use Investigation a lot. Basically, long story short, I just treat it as "search" because Perception gets too much love. It actually inspired me to add a lot of "crime scene" type situations to my quests.</p><p></p><p>If a player just describes their character looking in the right place for the right thing, I just give it to them with no roll.</p><p></p><p>Often I will have clues written on index cards and if players beat DC 15 they get a clue, but the character describes out loud how they found the clue. It keeps everything grounded in stprytelling and RP for us and gives the players ownership over their actions. I persoanlly don't care if they search the drawer - that's up to them. For me, the important part is their character found the key.</p><p></p><p>Of course, this leds to hilarious stuff like a player saying, </p><p>"I take my finger and run it along the dresser. I taste some of the dust, and then announce, 'It seems as though the door wasn't forced open! That means the killer may have had a key!" and other some such nonsense, but it works for us.</p></blockquote><p></p>
[QUOTE="Staccat0, post: 6729512, member: 6695548"] I use Investigation a lot. Basically, long story short, I just treat it as "search" because Perception gets too much love. It actually inspired me to add a lot of "crime scene" type situations to my quests. If a player just describes their character looking in the right place for the right thing, I just give it to them with no roll. Often I will have clues written on index cards and if players beat DC 15 they get a clue, but the character describes out loud how they found the clue. It keeps everything grounded in stprytelling and RP for us and gives the players ownership over their actions. I persoanlly don't care if they search the drawer - that's up to them. For me, the important part is their character found the key. Of course, this leds to hilarious stuff like a player saying, "I take my finger and run it along the dresser. I taste some of the dust, and then announce, 'It seems as though the door wasn't forced open! That means the killer may have had a key!" and other some such nonsense, but it works for us. [/QUOTE]
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