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General Tabletop Discussion
*Pathfinder & Starfinder
Use of Sense Motive skill: Automatic?
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<blockquote data-quote="AuraSeer" data-source="post: 2033449" data-attributes="member: 1331"><p>It only slows down the game if you stop to roll dice in the middle of conversation. That's not only time-consuming, it's also a dead giveaway that a secret opposed roll is happening. Ditto for the Hide/Spot and Listen/MoveSilently rolls that go along with an ambush.</p><p></p><p>I do my secret opposed rolls with a big list of pregenerated d20 results. It's just a printed Excel sheet full of random numbers between 1 and 20. When I need an opposed roll I just look at the next pair of numbers, add the relevant skill modifiers to see who won, then cross off that cell. It's much faster than rolling dice every time an NPC speaks, and doesn't tip off the players that anything is going on.</p><p></p><p>Once this sheet is totally crossed off, I'm going to modify the next one a bit. I'll program Excel to generate two d20 rolls, but only print out the difference between them. At the beginning of a conversation I'll just subtract the Bluff and SenseMotive modifiers, which will tell me a specific number on the Excel sheet that would indicate success. That would be make each check even easier than my current method.</p><p></p><p>E.g.: Joe NPC has a Bluff modifier of 10. The party's best Sense Motive modifier is 5. In order for the PCs to detect a lie, they need to roll 6 points higher than the NPC does. So each time he lies, I look at the list. If the number is 6+, the PCs think Joe is being less than truthful, otherwise the Bluff succeeds.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 2033449, member: 1331"] It only slows down the game if you stop to roll dice in the middle of conversation. That's not only time-consuming, it's also a dead giveaway that a secret opposed roll is happening. Ditto for the Hide/Spot and Listen/MoveSilently rolls that go along with an ambush. I do my secret opposed rolls with a big list of pregenerated d20 results. It's just a printed Excel sheet full of random numbers between 1 and 20. When I need an opposed roll I just look at the next pair of numbers, add the relevant skill modifiers to see who won, then cross off that cell. It's much faster than rolling dice every time an NPC speaks, and doesn't tip off the players that anything is going on. Once this sheet is totally crossed off, I'm going to modify the next one a bit. I'll program Excel to generate two d20 rolls, but only print out the difference between them. At the beginning of a conversation I'll just subtract the Bluff and SenseMotive modifiers, which will tell me a specific number on the Excel sheet that would indicate success. That would be make each check even easier than my current method. E.g.: Joe NPC has a Bluff modifier of 10. The party's best Sense Motive modifier is 5. In order for the PCs to detect a lie, they need to roll 6 points higher than the NPC does. So each time he lies, I look at the list. If the number is 6+, the PCs think Joe is being less than truthful, otherwise the Bluff succeeds. [/QUOTE]
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Use of Sense Motive skill: Automatic?
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