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General Tabletop Discussion
*Pathfinder & Starfinder
Use of Sense Motive skill: Automatic?
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<blockquote data-quote="KarinsDad" data-source="post: 2034514" data-attributes="member: 2011"><p>So, were you Bluffing or not? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>As to intent, his intent could be to test the PC heroes, to kill the PC heroes, to ensure the PC heroes meet the Dragon and gain favor that way, etc.</p><p></p><p>So, if intent is the criteria, according to what you just said, if my intent is to hide information from you (regardless of my reasons), then I am Bluffing. Unfortunately, people try to hide information for a wide variety of reasons all of the time. This would imply that in the game, you will be making Bluff checks all of the time, often with the odds being in the range of 25% to 75%. To me, this takes away from roleplaying when the "players get a clue from the DM, just because the dice rolled that way".</p><p></p><p></p><p>To me, that is the problem with having Bluff / Sense Motive skills in the game at all. I've played a lot of other game systems where Bluff / Sense Motive skills do not really exist and it makes for self reliance on the part of the players to figure stuff out, not for the DM to hand them information "because the skill says so".</p><p></p><p></p><p>Hence, the reason I draw the line at "if it is outrageous, suspicious, or important (either for the DM, or the players, i.e. the players ask for a roll)" then we roll. Otherwise, we roleplay.</p><p></p><p>I'd rather roleplay than roll play any day of the week. Roll play kicks you out of the game. It's like watching a movie, seeing a stupid error on the part of the editor, and suddenly realizing you are watching a movie as opposed to being absorbed in the movie.</p><p></p><p>Roleplay is: "What do you think I am, a gypsy out to get your gold?"</p><p></p><p>Roll play is: "He seems suspicious to you. You suspect he is lying."</p><p></p><p>I have this problem with one of my players. He starts out with sentences like: "I introduce myself." and I reply with: "Well then, do so." and I then patiently wait. It then changes to: "Hello, my name is Inigo Montoya. You killed my father. Prepare to die. Now, offer me money." or whatever.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2034514, member: 2011"] So, were you Bluffing or not? :) As to intent, his intent could be to test the PC heroes, to kill the PC heroes, to ensure the PC heroes meet the Dragon and gain favor that way, etc. So, if intent is the criteria, according to what you just said, if my intent is to hide information from you (regardless of my reasons), then I am Bluffing. Unfortunately, people try to hide information for a wide variety of reasons all of the time. This would imply that in the game, you will be making Bluff checks all of the time, often with the odds being in the range of 25% to 75%. To me, this takes away from roleplaying when the "players get a clue from the DM, just because the dice rolled that way". To me, that is the problem with having Bluff / Sense Motive skills in the game at all. I've played a lot of other game systems where Bluff / Sense Motive skills do not really exist and it makes for self reliance on the part of the players to figure stuff out, not for the DM to hand them information "because the skill says so". Hence, the reason I draw the line at "if it is outrageous, suspicious, or important (either for the DM, or the players, i.e. the players ask for a roll)" then we roll. Otherwise, we roleplay. I'd rather roleplay than roll play any day of the week. Roll play kicks you out of the game. It's like watching a movie, seeing a stupid error on the part of the editor, and suddenly realizing you are watching a movie as opposed to being absorbed in the movie. Roleplay is: "What do you think I am, a gypsy out to get your gold?" Roll play is: "He seems suspicious to you. You suspect he is lying." I have this problem with one of my players. He starts out with sentences like: "I introduce myself." and I reply with: "Well then, do so." and I then patiently wait. It then changes to: "Hello, my name is Inigo Montoya. You killed my father. Prepare to die. Now, offer me money." or whatever. [/QUOTE]
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Use of Sense Motive skill: Automatic?
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