Use of the swashbuckler and odd races

Here's my house-ruled Kobold (already in use, and already critiqued by the House Rules regulars). Hope you enjoy!


Kobold 2.0
Size: Small (+1 attack, +1 AC, +4 Hide, -4 Grapple, 3/4 carrying capacity)
Speed: 30 ft.
-4 Str, +2 Dex
Darkvision 60 ft.
Natural Armor bonus +1
Daylight Blindness: Dazzled by Daylight spell or natural sunlight, no save vs. Flare spell

Draconic Heritage: Choose one chromatic Dragon type, which is your ancestor. Your scales are tinged with this color, and you have Energy Resistance 5 against damage of this energy type:
- Red: Fire
- Green: Acid
- Blue: Electricity
- Black: Acid
- White: Cold

Skill Bonuses: +2 Climb, +2 Jump, +2 Move Silently, +2 Spot, +2 Search, +2 Craft (Trapmaking), +2 Profession (Miner)

Favored Class: Sorcerer


Special: Kobolds may take a 4-level Racial Prestige Class. (As a PrC, these levels cannot cause an XP penalty.)


Kobold PrC
HD: d6
BAB: Half (as Sorcerer)
Good Saves: Reflex, Will / Bad Save: Fortitude
Skill Points: 4 + Int bonus
Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowlege (any) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spellcraft (Int), Spot (Wis) and Swim (Str).

Code:
[u]Level   BAB   Fort	Ref	Will	Spellcasting		Special Abilities[/u]
1	+0	+0	+2	+2	--			Energy Resistance 10,
                                                                Elemental Spell Power +1
2	+1	+0	+3	+3	+1 Level Sorcerer	Sneak Attack +1d6, 
                                                                Natural Armor +2
3	+1	+1	+3	+3	--			Draconic Ability, 
                                                                Elemental Spell Power +2
4	+2	+1	+4	+4	+1 Level Sorcerer	Breath Weapon, 
                                                                Natural Armor +3

Special Abilities:
  • Energy Resistance 10 (Ex): This replaces (does not stack with) the racial energy resistance that the Kobold chose at character creation. His scales become more vibrant in color.
  • Natural Armor (Ex): The specified value replaces the Kobold's racial Nagural Armor bonus.
  • Elemental Spell Power (Su): When casting spells with the energy descriptor that matches the Kobold's energy resistance, the character's Caster Level gains the indicated bonus.
  • Draconic Ability: The Kobold gains one ability based on its scale color as follows:
    - Red: Extra +1 Natural Armor bonus (Ex)
    - Green, Black: Water Breathing (Ex)
    - Blue: Create Water (Sp): 3/day, caster level = character level
    - White: Icewalking (Ex)
  • Breath Weapon (Su): The Kobold may use this special attack up to 4/day as a standard action once every minute. The DC is 10 + 1/2 the Kobold's character level + Con bonus, and the breath weapon deals 4d8 damage in the type & shape indicated:
    - Red: 15 ft. cone of Fire
    - Green: 15 ft. cone of Acid gas
    - Blue: 30 ft. line of Electricity
    - Black: 30 ft. line of Acid
    - White: 15 ft. cone of Cold

-- N
 

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