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Community
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Useless Magic Items
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<blockquote data-quote="akr71" data-source="post: 6708676" data-attributes="member: 6801213"><p>Hardly an earth-shaking thread, but it was a lot of fun, with a lot of contributors. If you want to lighten the mood at the table, throw one of these in instead.</p><p></p><p>I wasn't able to install MerricB's tool on my work PC, so I had to copy and paste by hand. The formatting is still wonky. If some one else wants to give it a go, the thread is here:</p><p> <a href="http://community.wizards.com/forum/dungeon-master-help/threads/4209246" target="_blank">http://community.wizards.com/forum/dungeon-master-help/threads/4209246</a></p><p><a href="http://community.wizards.com/forum/dungeon-master-help/threads/4209246" target="_blank"></a></p><p><a href="http://community.wizards.com/forum/dungeon-master-help/threads/4209246" target="_blank">-------------------------------------------------------------------------------</a></p><p><a href="http://community.wizards.com/forum/dungeon-master-help/threads/4209246" target="_blank"></a>#1 May 11, 2015 16:52:59 </p><p> <u>Griffin2099</u></p><p> </p><p></p><p></p><p> My players are in the middle of clearing out a magical laboratory where the three main areas of study are Negative Energy (Mostly Undead), Dreams, The Far Realm. We're playing in Eberron btw.</p><p> </p><p></p><p></p><p> The fourth area in the laboratory has been set aside for personal experiments by the mage wrights that used to work in the lab.</p><p> </p><p></p><p> Anyone have any ideas for useless or broken magic items that I can seed into this lab?</p><p></p><p> </p><p></p><p> I plan to give them an immovable rod and a potion of slipperiness. Random items that I have thought of include a stone that warms slightly in cold weather and potion that makes the drinker smell like roses.</p></blockquote><p></p>
[QUOTE="akr71, post: 6708676, member: 6801213"] Hardly an earth-shaking thread, but it was a lot of fun, with a lot of contributors. If you want to lighten the mood at the table, throw one of these in instead. I wasn't able to install MerricB's tool on my work PC, so I had to copy and paste by hand. The formatting is still wonky. If some one else wants to give it a go, the thread is here: [URL="http://community.wizards.com/forum/dungeon-master-help/threads/4209246"]http://community.wizards.com/forum/dungeon-master-help/threads/4209246 ------------------------------------------------------------------------------- [/URL]#1 May 11, 2015 16:52:59 [U]Griffin2099[/U] My players are in the middle of clearing out a magical laboratory where the three main areas of study are Negative Energy (Mostly Undead), Dreams, The Far Realm. We're playing in Eberron btw. The fourth area in the laboratory has been set aside for personal experiments by the mage wrights that used to work in the lab. Anyone have any ideas for useless or broken magic items that I can seed into this lab? I plan to give them an immovable rod and a potion of slipperiness. Random items that I have thought of include a stone that warms slightly in cold weather and potion that makes the drinker smell like roses. [/QUOTE]
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