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<blockquote data-quote="akr71" data-source="post: 6708688" data-attributes="member: 6801213"><p>#13 May 12, 2015 13:22:19 (Edited) </p><p></p><p>Kentus</p><p></p><p>Here are ten items, which players can't make much use for or are simple bad:</p><p>1. Scroll of Ugliness: Seems like any other spell scroll (your choice), unless you cast identify. If someone uses it, he (or the target, depending on the spell it should be), he has disadvantage on charisma checks for a week. Same happens if a wizard tries to copy the spell into his spellbook. </p><p>2. Fumbling Die: Whenever you roll this die, it springs and rolls in impossible directions and lands where you have to move furniture to get it back. Also called 'A gamer's die'. </p><p>3. Sword of Humming: This swords hums in a low voice when drawn and a loud one, when you're swinging it. No other properties. </p><p>4. Speaking Quill: Whenever you use this quill to write something, the quill will read the words you write. Sometimes it remembers you of the punctuation rules and comments your bad handwriting. </p><p>5. Box of Poverty: Whenever you put an item made out of gold into the box and closes it, it becomes silver. If you do the same with a silver object, it becomes copper. If you put any other material inside it, it becomes coal, unless it is coal, then the box explodes in a 5ft burst, dealing 3d6 force and 3d6 fire damage (no save). </p><p>6. Broken Wand of Measurement: If you point the wand at an object, it should show you, how large it is in any dimension, but for some reason, this specific one can only measure how far you are peeing. </p><p>7. Eye drops of yellow: If you use these eyedrops, your eyes becomes yellow. Not only the iris, but also the eyeball. You're seeing yellow, too. And it hurts. Could be almost yellow paint, if it worked anywhere else than the eyes. </p><p>8. Magnetic Shield: When you attune this item, it will be magnetic... sadly only to your own gear. And it's cursed, so you can't remove it. When you use a short rest, it attunes automatically. More than one fighter was rendered motionless, since the armor gets stuck on the shield and trying to remove it tends to glue the limbs due iron boots, knee protectors, gauntlets, etc. </p><p>9. Boots of Adaptablity: These boots adapt perfectly to the wearers feet. Even the soles will definitely take any shape the floor provides without any smoothening. Beware of glass shards! </p><p>10. Powersuit: In this Bruce Lee look-alike suit you feel more powerful. Remember, you're only feeling more powerful, but aren't in reality. </p><p>#14 May 12, 2015 13:25:49 </p><p></p><p>NobleNewb</p><p></p><p>A candle that burns cold making the room it is in colder</p><p>A tankard that converts any liquid inside of it to really salty water</p><p>A hand mirror that lets you see what you looked like in your youth</p><p>A straight razor that when used makes your hair grow back 5x faster</p><p>A gem that only looks precious to the beholder, to everyone else it looks just like a rock</p><p>#15 May 12, 2015 14:24:44 </p><p>(Reply to #6) </p><p></p><p>transcendantviewer</p><p></p><p>MasterNamer wrote:</p><p>“Medallion of thoughts, ring of mind shielding, and periapt of wound closure.”</p><p>No, see, those are actually useful items. He's talking about things that are virtually useless, or so minute in effect, that they're basically trinkets.</p><p> </p><p>#16</p><p>Griffin2099</p><p></p><p>These are awesome guys, thank you.</p><p>I have the trinkets list but I'm always on the look out for different creative ideas, that and I plan to have about 12 of these labs across the continent so the more experiments the better</p><p>#17 May 12, 2015 16:07:48 </p><p>Lanliss</p><p></p><p>-A pencil that can only write on stone. The writing just slides off of anything else. </p><p>-A book that changes the contents daily, but only if no one is looking. It is never a useful subject, but instead something like the migration patterns of deep sea tuna, preferably from a much earlier date than your players are currently in. </p><p>-A small ear, appearing to belong to a halfling. It has a spell on it that allows the original owner to still hear from it, but you have no knowledge of who or where the owner is. </p><p>-A hollowed out horn that appears to have come from a demon. Once a year it spontaneously shoots a spout of fire.</p></blockquote><p></p>
[QUOTE="akr71, post: 6708688, member: 6801213"] #13 May 12, 2015 13:22:19 (Edited) Kentus Here are ten items, which players can't make much use for or are simple bad: 1. Scroll of Ugliness: Seems like any other spell scroll (your choice), unless you cast identify. If someone uses it, he (or the target, depending on the spell it should be), he has disadvantage on charisma checks for a week. Same happens if a wizard tries to copy the spell into his spellbook. 2. Fumbling Die: Whenever you roll this die, it springs and rolls in impossible directions and lands where you have to move furniture to get it back. Also called 'A gamer's die'. 3. Sword of Humming: This swords hums in a low voice when drawn and a loud one, when you're swinging it. No other properties. 4. Speaking Quill: Whenever you use this quill to write something, the quill will read the words you write. Sometimes it remembers you of the punctuation rules and comments your bad handwriting. 5. Box of Poverty: Whenever you put an item made out of gold into the box and closes it, it becomes silver. If you do the same with a silver object, it becomes copper. If you put any other material inside it, it becomes coal, unless it is coal, then the box explodes in a 5ft burst, dealing 3d6 force and 3d6 fire damage (no save). 6. Broken Wand of Measurement: If you point the wand at an object, it should show you, how large it is in any dimension, but for some reason, this specific one can only measure how far you are peeing. 7. Eye drops of yellow: If you use these eyedrops, your eyes becomes yellow. Not only the iris, but also the eyeball. You're seeing yellow, too. And it hurts. Could be almost yellow paint, if it worked anywhere else than the eyes. 8. Magnetic Shield: When you attune this item, it will be magnetic... sadly only to your own gear. And it's cursed, so you can't remove it. When you use a short rest, it attunes automatically. More than one fighter was rendered motionless, since the armor gets stuck on the shield and trying to remove it tends to glue the limbs due iron boots, knee protectors, gauntlets, etc. 9. Boots of Adaptablity: These boots adapt perfectly to the wearers feet. Even the soles will definitely take any shape the floor provides without any smoothening. Beware of glass shards! 10. Powersuit: In this Bruce Lee look-alike suit you feel more powerful. Remember, you're only feeling more powerful, but aren't in reality. #14 May 12, 2015 13:25:49 NobleNewb A candle that burns cold making the room it is in colder A tankard that converts any liquid inside of it to really salty water A hand mirror that lets you see what you looked like in your youth A straight razor that when used makes your hair grow back 5x faster A gem that only looks precious to the beholder, to everyone else it looks just like a rock #15 May 12, 2015 14:24:44 (Reply to #6) transcendantviewer MasterNamer wrote: “Medallion of thoughts, ring of mind shielding, and periapt of wound closure.” No, see, those are actually useful items. He's talking about things that are virtually useless, or so minute in effect, that they're basically trinkets. #16 Griffin2099 These are awesome guys, thank you. I have the trinkets list but I'm always on the look out for different creative ideas, that and I plan to have about 12 of these labs across the continent so the more experiments the better #17 May 12, 2015 16:07:48 Lanliss -A pencil that can only write on stone. The writing just slides off of anything else. -A book that changes the contents daily, but only if no one is looking. It is never a useful subject, but instead something like the migration patterns of deep sea tuna, preferably from a much earlier date than your players are currently in. -A small ear, appearing to belong to a halfling. It has a spell on it that allows the original owner to still hear from it, but you have no knowledge of who or where the owner is. -A hollowed out horn that appears to have come from a demon. Once a year it spontaneously shoots a spout of fire. [/QUOTE]
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