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<blockquote data-quote="akr71" data-source="post: 6708696" data-attributes="member: 6801213"><p>#19 May 12, 2015 16:59:52 </p><p>Griffin2099</p><p></p><p>A few of my own ideas:</p><p></p><p>A notebook that only opens if you attune to it.</p><p>A Small statue that quotes parables once per day</p><p>Eye glassess that will change colour randomly (rose coloured glassess, seeing blue)</p><p>A clockwork boot polisher</p><p>A small compass that always points towards the nearest source of alchohol</p><p>An invisible helmet</p><p>Brass knuckles that soften a punch</p><p>A flickering wand of light (strobe lighting)</p><p>#20 May 12, 2015 18:33:12 </p><p></p><p>Orethalion</p><p></p><p>One of my all time favorites. It dates back to an April Fools issue of Dragon (I think) in 1e or 2e. </p><p> </p><p>A Liar of Building. It looks just like a Lyre of Building, but when used it just indicates structures that are already built and exclaims things like, "I built that!" and "That's one of mine. Took me a lot of effort to put that one together!"</p><p>#21 May 12, 2015 18:34:38 (Edited) </p><p></p><p>Orethalion</p><p></p><p>Heh. Just remembered another one.</p><p>A Ring of Spell Turning. When used it just announces, "T-U-R-N-I-N-G. Turning!"</p><p>#22 May 12, 2015 18:34:58 (Edited) </p><p>(Reply to #16) </p><p></p><p>DarkSphinx</p><p></p><p>Griffin2099 wrote:</p><p>“These are awesome guys, thank you. “</p><p>Yes, they are! However, in light of the following:</p><p>a magical laboratory where the three main areas of study are Negative Energy (Mostly Undead), Dreams, The Far Realm. </p><p>and</p><p>“I plan to have about 12 of these labs across the continent so the more experiments the better “</p><p></p><p>I would advise sticking with items which particularly smack of Mabar, Dal Quor, and Xoriat. For example, consider the following:</p><p>A pillow of black silk, stuffed with bizarre feathers which, when slept on, prevents waking up from external noises, but causes a recurring nightmare (which may or may not tie into the campaign) to occur at precisely eight hours after falling asleep. Upon waking, there is a momentary (1-6 seconds) blindness in which all the waker sees is the image from the nightmare!</p><p></p><p>For the future laboratories, use only the areas of study to which that specific lab is dedicated.</p><p></p><p>-DS</p><p></p><p>#23 May 12, 2015 18:45:57 (Edited) </p><p></p><p>akr71</p><p></p><p>A teapot that never empties but only pours a hot liquid that is, but not quite, entirely unlike tea.</p><p></p><p>#24 May 12, 2015 19:01:19 </p><p></p><p>durntaur</p><p></p><p>akr71 wrote:</p><p>“A teapot that never empties but only pours a hot liquid that is, but not quite, entirely unlike tea.”</p><p>LOL! Now we need something towel-related.</p><p>#25 May 13, 2015 7:00:58 </p><p>(Reply to #15) </p><p></p><p>MasterNamer</p><p></p><p>transcendantviewer wrote:</p><p>“No, see, those are actually useful items. He's talking about things that are virtually useless, or so minute in effect, that they're basically trinkets.”</p><p>I just picked items from the DMG that would be topical based on the campaign details and are almost useless like the OP asked for. Trinkets are a whole other kettle of fish.</p><p>#26 May 13, 2015 9:07:44 </p><p>(Reply to #24) </p><p></p><p>akr71</p><p></p><p>durntaur wrote:</p><p>akr71 wrote:</p><p>A teapot that never empties but only pours a hot liquid that is, but not quite, entirely unlike tea.</p><p>“LOL! Now we need something towel-related.”</p><p>Towel of Protection: Wrapping this item around you will reduce cold based damage by 2HP. Additionally, you can suck on the towel for sustenance - the different colors of the towel are imbued with the essence of differing sauces and condiments dripped on it over the many years of traveling. Throwing the towel over your head during combat forces your opponent to make an Intelligence check (DC5) or lose sight of you. Unforunately your own attacks are subject to the Blinded Condition. Lastly, the Towel of Protection may be weilded as a whip. A successful hit does 1HP bludgeoning damage + 1d4 Psychic damage. </p><p>#27 May 13, 2015 12:48:20 </p><p>(Reply to #4) </p><p></p><p>DarthMacho</p><p></p><p>transcendantviewer wrote:</p><p>“One that comes to mind would be a Looking Glass that lets the user smell the object that he puts into focus (Smellascope, anyone?).”</p><p>I would definitely get arrested if I owned one of these... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>#28 May 13, 2015 12:55:17 (Edited) </p><p></p><p>Orethalion</p><p></p><p>akr71 wrote:</p><p>“durntaur wrote:</p><p>akr71 wrote:</p><p>A teapot that never empties but only pours a hot liquid that is, but not quite, entirely unlike tea.</p><p>LOL! Now we need something towel-related.</p><p>Towel of Protection: Wrapping this item around you will reduce cold based damage by 2HP. Additionally, you can suck on the towel for sustenance - the different colors of the towel are imbued with the essence of differing sauces and condiments dripped on it over the many years of traveling. Throwing the towel over your head during combat forces your opponent to make an Intelligence check (DC5) or lose sight of you. Unfortunately your own attacks are subject to the Blinded Condition. Lastly, the Towel of Protection may be wielded as a whip. A successful hit does 1HP bludgeoning damage + 1d4 Psychic damage.”</p><p>Er, that's actually useful. </p></blockquote><p></p>
[QUOTE="akr71, post: 6708696, member: 6801213"] #19 May 12, 2015 16:59:52 Griffin2099 A few of my own ideas: A notebook that only opens if you attune to it. A Small statue that quotes parables once per day Eye glassess that will change colour randomly (rose coloured glassess, seeing blue) A clockwork boot polisher A small compass that always points towards the nearest source of alchohol An invisible helmet Brass knuckles that soften a punch A flickering wand of light (strobe lighting) #20 May 12, 2015 18:33:12 Orethalion One of my all time favorites. It dates back to an April Fools issue of Dragon (I think) in 1e or 2e. A Liar of Building. It looks just like a Lyre of Building, but when used it just indicates structures that are already built and exclaims things like, "I built that!" and "That's one of mine. Took me a lot of effort to put that one together!" #21 May 12, 2015 18:34:38 (Edited) Orethalion Heh. Just remembered another one. A Ring of Spell Turning. When used it just announces, "T-U-R-N-I-N-G. Turning!" #22 May 12, 2015 18:34:58 (Edited) (Reply to #16) DarkSphinx Griffin2099 wrote: “These are awesome guys, thank you. “ Yes, they are! However, in light of the following: a magical laboratory where the three main areas of study are Negative Energy (Mostly Undead), Dreams, The Far Realm. and “I plan to have about 12 of these labs across the continent so the more experiments the better “ I would advise sticking with items which particularly smack of Mabar, Dal Quor, and Xoriat. For example, consider the following: A pillow of black silk, stuffed with bizarre feathers which, when slept on, prevents waking up from external noises, but causes a recurring nightmare (which may or may not tie into the campaign) to occur at precisely eight hours after falling asleep. Upon waking, there is a momentary (1-6 seconds) blindness in which all the waker sees is the image from the nightmare! For the future laboratories, use only the areas of study to which that specific lab is dedicated. -DS #23 May 12, 2015 18:45:57 (Edited) akr71 A teapot that never empties but only pours a hot liquid that is, but not quite, entirely unlike tea. #24 May 12, 2015 19:01:19 durntaur akr71 wrote: “A teapot that never empties but only pours a hot liquid that is, but not quite, entirely unlike tea.” LOL! Now we need something towel-related. #25 May 13, 2015 7:00:58 (Reply to #15) MasterNamer transcendantviewer wrote: “No, see, those are actually useful items. He's talking about things that are virtually useless, or so minute in effect, that they're basically trinkets.” I just picked items from the DMG that would be topical based on the campaign details and are almost useless like the OP asked for. Trinkets are a whole other kettle of fish. #26 May 13, 2015 9:07:44 (Reply to #24) akr71 durntaur wrote: akr71 wrote: A teapot that never empties but only pours a hot liquid that is, but not quite, entirely unlike tea. “LOL! Now we need something towel-related.” Towel of Protection: Wrapping this item around you will reduce cold based damage by 2HP. Additionally, you can suck on the towel for sustenance - the different colors of the towel are imbued with the essence of differing sauces and condiments dripped on it over the many years of traveling. Throwing the towel over your head during combat forces your opponent to make an Intelligence check (DC5) or lose sight of you. Unforunately your own attacks are subject to the Blinded Condition. Lastly, the Towel of Protection may be weilded as a whip. A successful hit does 1HP bludgeoning damage + 1d4 Psychic damage. #27 May 13, 2015 12:48:20 (Reply to #4) DarthMacho transcendantviewer wrote: “One that comes to mind would be a Looking Glass that lets the user smell the object that he puts into focus (Smellascope, anyone?).” I would definitely get arrested if I owned one of these... ;) #28 May 13, 2015 12:55:17 (Edited) Orethalion akr71 wrote: “durntaur wrote: akr71 wrote: A teapot that never empties but only pours a hot liquid that is, but not quite, entirely unlike tea. LOL! Now we need something towel-related. Towel of Protection: Wrapping this item around you will reduce cold based damage by 2HP. Additionally, you can suck on the towel for sustenance - the different colors of the towel are imbued with the essence of differing sauces and condiments dripped on it over the many years of traveling. Throwing the towel over your head during combat forces your opponent to make an Intelligence check (DC5) or lose sight of you. Unfortunately your own attacks are subject to the Blinded Condition. Lastly, the Towel of Protection may be wielded as a whip. A successful hit does 1HP bludgeoning damage + 1d4 Psychic damage.” Er, that's actually useful. [/QUOTE]
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