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USF Officer Pregens
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<blockquote data-quote="brownaj010" data-source="post: 7969796" data-attributes="member: 7022760"><p>I'll give it a go.</p><p></p><p><strong>Vlad Kazinski</strong></p><p><em>A nimble Garga intelligence officer, who sees beauty in everything.</em></p><p></p><p>Vlad grew up in the slums of his homeworld, constantly threatened by flooding and crime. He took to petty crime to survive, but one day he robbed a USF officer that promptly caught him. In a moment of pure generosity, that man took Vlad off the streets and put him through accelerated schooling. Quickly recognizing his abilities, he prepared Vlad for the Academy, and the rest is history. Due to Vlad's superb physical skills and above average charisma, he decided to pursue a career as an intelligence officer. Although he may not be the most charismatic intelligence officer, he has always been good at infiltration and assassination.</p><p></p><p><strong>STR</strong> 6 (3d6) <strong>AGI</strong> 11 (4d6) <strong>END</strong> 6 (3d6)</p><p><strong>LOG </strong>3 (2d6)<strong> INT</strong> 7 (3d6) <strong>WIL</strong> 3 (2d6)</p><p><strong>CHA</strong> 6 (3d6) <strong>LUC</strong> 6 (3d6) <strong>REP</strong> 6 (3d6)</p><p><strong>PSI</strong> 0 (0d6)</p><p></p><p><strong>MELEE DEFENCE </strong>21</p><p><strong>RANGED DEFENCE</strong> 21</p><p><strong>MENTAL DEFENCE</strong> 14</p><p><strong>VITAL DEFENCE</strong> 11</p><p></p><p><strong>HEALTH</strong> 14</p><p><strong>SOAK</strong> 4 (uniform); <strong>VULN</strong> none</p><p><strong>IMMUNE</strong> none</p><p></p><p><strong>INITIATIVE</strong> 5d6</p><p><strong>PERCEPTION</strong> 3d6</p><p><strong>SPEED </strong>8; <strong>CLIMB</strong> 8; <strong>SWIM</strong> 8; <strong>ZERO-G</strong>; 4 <strong>JUMP</strong> 30'/30'</p><p><strong>CARRY</strong> 120lb</p><p></p><p><strong>REACH</strong> 5'</p><p><strong>ACTIONS</strong> 2</p><p></p><p><strong>🅜<em> Martial arts</em></strong> 6d6 melee (1d6+3 blunt damage)</p><p><strong>🅡 <em>Phaser pistol </em></strong><em>6</em>d6 ranged (2d6+2 heat damage; range 15; stun, beam, sidearm)</p><p><strong></strong></p><p><strong>Skills </strong>acrobatics 3 (2d6) astronomy 1 (1d6), bluffing 3 (2d6), computers 3 (2d6), cooking 1 (1d6), criminology 1 (1d6), diplomacy 1 (1d6), electronics 1 (1d6), engineering 1 (1d6), interrogation 2 (1d6), law 3 (2d6), linguistics 1 (1d6), martial arts 4 (2d6), mathematics 1 (1d6), medicine 1 (1d6), piloting 2 (1d6), pistols 1 (1d6), poetry 1 (1d6), psychology 1 (1d6), rifles 3 (2d6), running 1 (1d6), stealth 3 (2d6), swimming 1 (1d6), tactics 3 (2d6), zero-g 1 (1d6)</p><p></p><p><strong>Gear</strong> planetary communicator, phaser pistol, emergency medpatch, USF uniform,</p><p><strong>Requisition cap</strong> 3,000cr</p><p></p><p><strong>EXPLOITS</strong></p><p><strong>Amphibian.</strong> Garga can breathe air or water, and have a SWIM speed equal to their normal speed.</p><p></p><p><strong>Great Leap</strong>. From a standing start, Garga can leap up to 30' up or across.</p><p></p><p><strong>Webbed Limbs.</strong> A Garga can walk on water and other liquids using its webbed feet.</p><p></p><p><strong>Long Tongue</strong>. Using their long tongues, a Garga can—as a free action—snatch a small object within 10', or make a melee attack with the same reach which does 1d6 blunt damage.</p><p></p><p><strong>Chameleon.</strong> Garga can change color as a free action; when they use this to match their surroundings, they gain +1d6 to hide.</p><p></p><p><strong>Urchin.</strong> You are very familiar with urban backgrounds, and are able to blend in easily. With a one-hour period in a new city, you are able to name local crime figures.</p><p></p><p><strong>Naval Operations (USFN).</strong> You are so accustomed to the starship environment, instinctively knowing how to brace yourself, that you never take damage from external starship fire.</p><p></p><p><strong>Monologue.</strong> Once per day you can make a CHA mental attack against an enemy who can hear you. If successful, your target explains their plan with a short monologue.</p><p></p><p><strong>Aim. </strong>This is identical to the Feint exploit, but for ranged combat; it grants +1d6 bonus</p><p>to an attack roll taken in the same turn. The attack action must come immediately after the feinting action. All characters get either the Aim or Feint exploit for free.</p><p></p><p><strong>Dodge.</strong> (requires AGI 6+). You may use a reaction to dodge one attack you are aware of, as long as you are not in cover. State your intention before the attack roll. The attacker suffers a -2d6 penalty for that attack.</p><p></p><p><strong>Nimble.</strong> You gain a climb speed equal to your regular SPEED.</p><p></p><p><strong>Curriculum (academy).</strong> Gain one rank in each of the following skills: computers, law, linguistics, [scientific], astronomy, zero-g, engineering, pistols, medicine, [unarmed].</p><p></p><p><strong>Curriculum (security branch)</strong>: Gain two ranks in each of the following primary skills: tactics, piloting, [unarmed], pistols, rifles. Gain one rank in each of the following secondary skills: law, electronics, psychology.</p><p></p><p><strong>Curriculum (intelligence advanced branch)</strong>: Gain two ranks in each of the following primary skills: [subterfuge], [social]. Gain one rank in each of the following secondary skills: interrogation, law, computers, pistols.</p><p></p><p><strong>Career Path:</strong></p><ul> <li data-xf-list-type="ul">Orphan (18 years)</li> <li data-xf-list-type="ul">Academy (4 years)</li> <li data-xf-list-type="ul">Security Branch School (1 years)</li> <li data-xf-list-type="ul">Intelligence Branch School (2 years)</li> <li data-xf-list-type="ul">Cadet Cruise: Naval Operations (1 year)</li> <li data-xf-list-type="ul">Tour of Duty: Frontier operations<br /> <em>Intelligence Officer</em> (4 year)</li> </ul><p><strong>Age:</strong> 30</p><p><strong>Cadet Evaluation:</strong> 22 (distinction) </p><p></p><p><strong>CHARACTER BUILD</strong></p><p><strong></strong></p><p><strong>Race: Garga</strong>: STR +1, AGI +2, INT +1, CHA -1<strong>. Exploits: </strong>Amphibian, great leap, webbed limbs, long tongue, chameleon. <strong>Skills</strong>: Mathematics, poetry, cooking. </p><p><strong>Homeworld: Ocean.</strong> AGI +1, INT -1. <strong>Skills: </strong>Swimming</p><p><strong>Orphan</strong>: AGI +1, STR +1, CHA +1, LUC +1. <strong>Skills:</strong> running 1; stealth 1 <strong>Exploits: </strong>urchin</p><p><strong>Academy: </strong>AGI +1, END +1, INT +1, REP +1.<strong> Skills: </strong>diplomacy 1, martial arts 1. <strong>Exploits</strong>: Curriculum: computers 1, law 1, linguistics 1, criminology 1, astronomy 1, zero-g 1, engineering 1, pistols 1, medicine 1, martial arts 1 (2 total)</p><p><strong>Security Branch School: </strong>STR +1, AGI +1, END +1, REP +1. <strong>Skills: </strong>rifles 1, tactics 1. <strong>Exploits: </strong>curriculum: tactics 2 (3 total), piloting 2, martial arts 2 (4 total), pistols 2 (3 total), rifles (3 total), law 1 (2 total), electronics 1, psychology 1.</p><p><strong>Intelligence Branch School (advanced): </strong>AGI +1, INT +1, CHA +1, LUC +1. <strong>Skills</strong>: interrogation 1, bluffing 1. <strong>Exploits</strong>: curriculum: stealth 2 (total), bluffing 2 (3 total), interrogation 1 (2 total), law 1 (3 total), computers 1 (2 total), pistols 1 (4 total).</p><p><strong>Cadet Cruise (Naval operations, distinguished):</strong> END +1, CHA +1, LUC +1, REP +2 (distinguished) <strong>Skills</strong>: acrobatics 2. <strong>Exploits</strong>: Naval operations.</p><p><strong>Tour of Duty (Frontier operations, intelligence officer): </strong>AGI +1, INT +1, CHA +1, REP +2 (frontier). <strong>Skills:</strong> computers 1 (3 total), acrobatics 1 (3 total). <strong>Exploits</strong>: Monologue.</p><p><strong>Aim/Feint choice</strong>: Aim</p><p><strong>Second common exploit</strong>: dodge</p><p><strong>Trait:</strong> Nimble</p></blockquote><p></p>
[QUOTE="brownaj010, post: 7969796, member: 7022760"] I'll give it a go. [B]Vlad Kazinski[/B] [I]A nimble Garga intelligence officer, who sees beauty in everything.[/I] Vlad grew up in the slums of his homeworld, constantly threatened by flooding and crime. He took to petty crime to survive, but one day he robbed a USF officer that promptly caught him. In a moment of pure generosity, that man took Vlad off the streets and put him through accelerated schooling. Quickly recognizing his abilities, he prepared Vlad for the Academy, and the rest is history. Due to Vlad's superb physical skills and above average charisma, he decided to pursue a career as an intelligence officer. Although he may not be the most charismatic intelligence officer, he has always been good at infiltration and assassination. [B]STR[/B] 6 (3d6) [B]AGI[/B] 11 (4d6) [B]END[/B] 6 (3d6) [B]LOG [/B]3 (2d6)[B] INT[/B] 7 (3d6) [B]WIL[/B] 3 (2d6) [B]CHA[/B] 6 (3d6) [B]LUC[/B] 6 (3d6) [B]REP[/B] 6 (3d6) [B]PSI[/B] 0 (0d6) [B]MELEE DEFENCE [/B]21 [B]RANGED DEFENCE[/B] 21 [B]MENTAL DEFENCE[/B] 14 [B]VITAL DEFENCE[/B] 11 [B]HEALTH[/B] 14 [B]SOAK[/B] 4 (uniform); [B]VULN[/B] none [B]IMMUNE[/B] none [B]INITIATIVE[/B] 5d6 [B]PERCEPTION[/B] 3d6 [B]SPEED [/B]8; [B]CLIMB[/B] 8; [B]SWIM[/B] 8; [B]ZERO-G[/B]; 4 [B]JUMP[/B] 30'/30' [B]CARRY[/B] 120lb [B]REACH[/B] 5' [B]ACTIONS[/B] 2 [B]🅜[I] Martial arts[/I][/B] 6d6 melee (1d6+3 blunt damage) [B]🅡 [I]Phaser pistol [/I][/B][I]6[/I]d6 ranged (2d6+2 heat damage; range 15; stun, beam, sidearm) [B] Skills [/B]acrobatics 3 (2d6) astronomy 1 (1d6), bluffing 3 (2d6), computers 3 (2d6), cooking 1 (1d6), criminology 1 (1d6), diplomacy 1 (1d6), electronics 1 (1d6), engineering 1 (1d6), interrogation 2 (1d6), law 3 (2d6), linguistics 1 (1d6), martial arts 4 (2d6), mathematics 1 (1d6), medicine 1 (1d6), piloting 2 (1d6), pistols 1 (1d6), poetry 1 (1d6), psychology 1 (1d6), rifles 3 (2d6), running 1 (1d6), stealth 3 (2d6), swimming 1 (1d6), tactics 3 (2d6), zero-g 1 (1d6) [B]Gear[/B] planetary communicator, phaser pistol, emergency medpatch, USF uniform, [B]Requisition cap[/B] 3,000cr [B]EXPLOITS Amphibian.[/B] Garga can breathe air or water, and have a SWIM speed equal to their normal speed. [B]Great Leap[/B]. From a standing start, Garga can leap up to 30' up or across. [B]Webbed Limbs.[/B] A Garga can walk on water and other liquids using its webbed feet. [B]Long Tongue[/B]. Using their long tongues, a Garga can—as a free action—snatch a small object within 10', or make a melee attack with the same reach which does 1d6 blunt damage. [B]Chameleon.[/B] Garga can change color as a free action; when they use this to match their surroundings, they gain +1d6 to hide. [B]Urchin.[/B] You are very familiar with urban backgrounds, and are able to blend in easily. With a one-hour period in a new city, you are able to name local crime figures. [B]Naval Operations (USFN).[/B] You are so accustomed to the starship environment, instinctively knowing how to brace yourself, that you never take damage from external starship fire. [B]Monologue.[/B] Once per day you can make a CHA mental attack against an enemy who can hear you. If successful, your target explains their plan with a short monologue. [B]Aim. [/B]This is identical to the Feint exploit, but for ranged combat; it grants +1d6 bonus to an attack roll taken in the same turn. The attack action must come immediately after the feinting action. All characters get either the Aim or Feint exploit for free. [B]Dodge.[/B] (requires AGI 6+). You may use a reaction to dodge one attack you are aware of, as long as you are not in cover. State your intention before the attack roll. The attacker suffers a -2d6 penalty for that attack. [B]Nimble.[/B] You gain a climb speed equal to your regular SPEED. [B]Curriculum (academy).[/B] Gain one rank in each of the following skills: computers, law, linguistics, [scientific], astronomy, zero-g, engineering, pistols, medicine, [unarmed]. [B]Curriculum (security branch)[/B]: Gain two ranks in each of the following primary skills: tactics, piloting, [unarmed], pistols, rifles. Gain one rank in each of the following secondary skills: law, electronics, psychology. [B]Curriculum (intelligence advanced branch)[/B]: Gain two ranks in each of the following primary skills: [subterfuge], [social]. Gain one rank in each of the following secondary skills: interrogation, law, computers, pistols. [B]Career Path:[/B] [LIST] [*]Orphan (18 years) [*]Academy (4 years) [*]Security Branch School (1 years) [*]Intelligence Branch School (2 years) [*]Cadet Cruise: Naval Operations (1 year) [*]Tour of Duty: Frontier operations [I]Intelligence Officer[/I] (4 year) [/LIST] [B]Age:[/B] 30 [B]Cadet Evaluation:[/B] 22 (distinction) [B]CHARACTER BUILD Race: Garga[/B]: STR +1, AGI +2, INT +1, CHA -1[B]. Exploits: [/B]Amphibian, great leap, webbed limbs, long tongue, chameleon. [B]Skills[/B]: Mathematics, poetry, cooking. [B]Homeworld: Ocean.[/B] AGI +1, INT -1. [B]Skills: [/B]Swimming [B]Orphan[/B]: AGI +1, STR +1, CHA +1, LUC +1. [B]Skills:[/B] running 1; stealth 1 [B]Exploits: [/B]urchin [B]Academy: [/B]AGI +1, END +1, INT +1, REP +1.[B] Skills: [/B]diplomacy 1, martial arts 1. [B]Exploits[/B]: Curriculum: computers 1, law 1, linguistics 1, criminology 1, astronomy 1, zero-g 1, engineering 1, pistols 1, medicine 1, martial arts 1 (2 total) [B]Security Branch School: [/B]STR +1, AGI +1, END +1, REP +1. [B]Skills: [/B]rifles 1, tactics 1. [B]Exploits: [/B]curriculum: tactics 2 (3 total), piloting 2, martial arts 2 (4 total), pistols 2 (3 total), rifles (3 total), law 1 (2 total), electronics 1, psychology 1. [B]Intelligence Branch School (advanced): [/B]AGI +1, INT +1, CHA +1, LUC +1. [B]Skills[/B]: interrogation 1, bluffing 1. [B]Exploits[/B]: curriculum: stealth 2 (total), bluffing 2 (3 total), interrogation 1 (2 total), law 1 (3 total), computers 1 (2 total), pistols 1 (4 total). [B]Cadet Cruise (Naval operations, distinguished):[/B] END +1, CHA +1, LUC +1, REP +2 (distinguished) [B]Skills[/B]: acrobatics 2. [B]Exploits[/B]: Naval operations. [B]Tour of Duty (Frontier operations, intelligence officer): [/B]AGI +1, INT +1, CHA +1, REP +2 (frontier). [B]Skills:[/B] computers 1 (3 total), acrobatics 1 (3 total). [B]Exploits[/B]: Monologue. [B]Aim/Feint choice[/B]: Aim [B]Second common exploit[/B]: dodge [B]Trait:[/B] Nimble [/QUOTE]
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