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<blockquote data-quote="easl" data-source="post: 7974639" data-attributes="member: 6856073"><p><strong><em>Captain Gudrun Gudrunsdottir</em></strong> </p><p><em>An egotistical human diplomat who loves puns and word games.</em></p><p></p><p>Gudrun Gudrunsdottir can trace her roots back to the first Viking ship to colonize Iceland. Her family tree includes a Nobel Laureate, a famous general, and more than one Prime Minister. She's currently the captain of a small scientific research vessel, but plans to become the captain of the Copernicus - or possibly some bigger ship – one day. Her family would expect nothing less.</p><p></p><p><strong>STR</strong> 6 (3d6) <strong>AGI </strong>6 (3d6) <strong>END</strong> 3 (2d6)</p><p><strong>LOG</strong> 6 (3d6) <strong>INT</strong> 8 (3d6) <strong>WIL</strong> 3 (2d6)</p><p><strong>CHA</strong> 10 (4d6) <strong>LUC</strong> 3 (2d6) <strong>REP</strong> 13 (4d6) </p><p><strong>PSI</strong> 0 (0d6) </p><p></p><p><strong>MELEE DEFENCE </strong>18</p><p><strong>RANGED DEFENCE</strong> 18</p><p><strong>MENTAL DEFENCE</strong> 22</p><p><strong>VITAL DEFENCE</strong> 11</p><p></p><p><strong>Health: </strong>18</p><p><strong>Soak</strong> 4 (mesh); Vuln –</p><p><strong>Immune</strong>: none</p><p></p><p><strong>INITIATIVE</strong> 4d6</p><p><strong>PERCEPTION</strong> 5d6</p><p><strong>SPEED </strong>6; <strong>CLIMB</strong> 3; <strong>JUMP</strong> 6'/3'</p><p><strong>CARRY</strong> 90 lb. (max lift 300lb)</p><p></p><p><strong>REACH</strong> 5'</p><p><strong>ACTIONS</strong> 2</p><p></p><p><strong>🅜<em> Brawling</em></strong> 4d6 melee (1d6+3 blunt)</p><p><strong>🅡 <em>Phaser pistol </em></strong>4d6 ranged (2d6+2 heat damage; range 15; stun, beam, sidearm)</p><p></p><p><strong>Skills</strong> Astronomy 1, Brawling 1, Bureaucracy 2, Carousing 1, Computers 4, Concentration 1, Diplomacy 4, Dodge 3, Engineering 1, Gunnery 1, Hardy 1, History 4, Law 2, Linguistics 7, Medicine 1, Negotiation 2, Perception 3, Pilot 1, Pistols 2, Sociology 2, Starship tactics 2, Tactics 1, Zero-g 1</p><p></p><p><strong>Gear:</strong> Phaser pistol, emergency medpatch (heals 3d6 HEALTH), uniform with mesh lining (SOAK 4).</p><p><strong>Requisition cap</strong>: 6,500 cr</p><p></p><p><strong>Fast Healing. </strong>Chosen heal faster than most people. You may roll an extra 2d6 when determining how much you naturally heal each day.</p><p></p><p><strong>Skill Focus. </strong>You start play with two bonus skills of your choice at 3 ranks (2d6). Linguistics 3, Perception 3</p><p></p><p><strong>Destiny. </strong>Once, when you ordinarily die, you do not die. Instead, you remain at 0 HEALTH until healed. When you have used your extra “life” you cannot use it again.</p><p></p><p><strong>Legend. </strong>Chosen are noted for their natural advantages and fame. When taking a new career, a Chosen may optionally exchange one of the listed four attribute increases for REP, as long as it doesn’t result in a duplicate attribute advancement.</p><p></p><p><strong>Quickstep. </strong>You can move 5’ as a free action.</p><p></p><p><strong>Science Operations (USFSO). </strong>You are able to identify the resistances, immunities, and vulnerabilities of any creature if you use a hand-scanner. This requires two full actions of observation.</p><p></p><p><strong>Tactical scan</strong>. Allies aboard your bridge gains +1d6 to their INITIATIVE checks.</p><p></p><p><strong>Aim.</strong> Grants +1d6 bonus to a ranged attack</p><p></p><p><strong>Leadership. </strong>You are able to donate one or more of your available LUC dice to another character as a free reaction to their attempting an attribute check. You must declare this before they roll the dice.</p><p></p><p><strong>Egotistical</strong>. You have a very high opinion of yourself, which manifests itself as extreme confidence and surety. You gain a +4 MENTAL DEFENSE bonus. Unfortunately, you sometimes ask “don’t you know who I am?”<strong></strong></p><p><strong></strong></p><p><strong>Character build (for reference)</strong>:</p><p>Human – Chosen: REP 2, STR 1, CHA 1; Negotiation 1, Tactics 1, Sociology 1; fast healing, skill focus, destiny, legend</p><p></p><p>City homeworld: CHA 1, END -1; Diplomacy 1</p><p></p><p>(1) Scion: INT 1, CHA 1 , REP 2; Negotiation 1, Concentration 1; quick step</p><p></p><p>(2) Academy: (STR 1, AGI 1, CHA 1, INT 1); Dodge 1, Carousing 1, Curriculum (Brawling 1, Astronomy 1, Computers 1, Engineering 1, Law 1, Linguistics 1, Medicine 1, Pistols 1, Sociology 1, Zero-g 1)</p><p></p><p>(3) Communications branch school: INT 1, LOG 1, CHA 1, REP 1; Dodge 1, Bureaucracy 1; Curriculum (Computers 2, Linguistics 2, History 2, Diplomacy 2, Bureaucracy 1, Starship tactics 1).</p><p></p><p>(4) Cadet cruise: (STR 1, AGI 1, END 1, CHA 1); Hardy 1, Pistols 1; Science Operations. Merit roll 21 (3d6 CHA+ 3d6 LOG) for +2 REP</p><p></p><p>(5) Command School: INT 1, LOG 1, CHA 1, REP 2; Starship Tactics 1, Dodge 1; Curriculum (History 1, Law 1, Computers 1, Linguistics 1, History 1, Diplomacy 1)</p><p></p><p>(6) Tactical Officer: AGI 1, INT 1, LOG 1, REP 1; Pilot 1, Gunnery 1; Tactical scan</p></blockquote><p></p>
[QUOTE="easl, post: 7974639, member: 6856073"] [B][I]Captain Gudrun Gudrunsdottir[/I][/B] [I]An egotistical human diplomat who loves puns and word games.[/I] Gudrun Gudrunsdottir can trace her roots back to the first Viking ship to colonize Iceland. Her family tree includes a Nobel Laureate, a famous general, and more than one Prime Minister. She's currently the captain of a small scientific research vessel, but plans to become the captain of the Copernicus - or possibly some bigger ship – one day. Her family would expect nothing less. [B]STR[/B] 6 (3d6) [B]AGI [/B]6 (3d6) [B]END[/B] 3 (2d6) [B]LOG[/B] 6 (3d6) [B]INT[/B] 8 (3d6) [B]WIL[/B] 3 (2d6) [B]CHA[/B] 10 (4d6) [B]LUC[/B] 3 (2d6) [B]REP[/B] 13 (4d6) [B]PSI[/B] 0 (0d6) [B]MELEE DEFENCE [/B]18 [B]RANGED DEFENCE[/B] 18 [B]MENTAL DEFENCE[/B] 22 [B]VITAL DEFENCE[/B] 11 [B]Health: [/B]18 [B]Soak[/B] 4 (mesh); Vuln – [B]Immune[/B]: none [B]INITIATIVE[/B] 4d6 [B]PERCEPTION[/B] 5d6 [B]SPEED [/B]6; [B]CLIMB[/B] 3; [B]JUMP[/B] 6'/3' [B]CARRY[/B] 90 lb. (max lift 300lb) [B]REACH[/B] 5' [B]ACTIONS[/B] 2 [B]🅜[I] Brawling[/I][/B] 4d6 melee (1d6+3 blunt) [B]🅡 [I]Phaser pistol [/I][/B]4d6 ranged (2d6+2 heat damage; range 15; stun, beam, sidearm) [B]Skills[/B] Astronomy 1, Brawling 1, Bureaucracy 2, Carousing 1, Computers 4, Concentration 1, Diplomacy 4, Dodge 3, Engineering 1, Gunnery 1, Hardy 1, History 4, Law 2, Linguistics 7, Medicine 1, Negotiation 2, Perception 3, Pilot 1, Pistols 2, Sociology 2, Starship tactics 2, Tactics 1, Zero-g 1 [B]Gear:[/B] Phaser pistol, emergency medpatch (heals 3d6 HEALTH), uniform with mesh lining (SOAK 4). [B]Requisition cap[/B]: 6,500 cr [B]Fast Healing. [/B]Chosen heal faster than most people. You may roll an extra 2d6 when determining how much you naturally heal each day. [B]Skill Focus. [/B]You start play with two bonus skills of your choice at 3 ranks (2d6). Linguistics 3, Perception 3 [B]Destiny. [/B]Once, when you ordinarily die, you do not die. Instead, you remain at 0 HEALTH until healed. When you have used your extra “life” you cannot use it again. [B]Legend. [/B]Chosen are noted for their natural advantages and fame. When taking a new career, a Chosen may optionally exchange one of the listed four attribute increases for REP, as long as it doesn’t result in a duplicate attribute advancement. [B]Quickstep.[I] [/I][/B]You can move 5’ as a free action. [B]Science Operations (USFSO). [/B]You are able to identify the resistances, immunities, and vulnerabilities of any creature if you use a hand-scanner. This requires two full actions of observation. [B]Tactical scan[/B]. Allies aboard your bridge gains +1d6 to their INITIATIVE checks. [B]Aim.[/B] Grants +1d6 bonus to a ranged attack [B]Leadership.[I] [/I][/B]You are able to donate one or more of your available LUC dice to another character as a free reaction to their attempting an attribute check. You must declare this before they roll the dice. [B]Egotistical[/B].[I] [/I]You have a very high opinion of yourself, which manifests itself as extreme confidence and surety. You gain a +4 MENTAL DEFENSE bonus. Unfortunately, you sometimes ask “don’t you know who I am?”[B] Character build (for reference)[/B]: Human – Chosen: REP 2, STR 1, CHA 1; Negotiation 1, Tactics 1, Sociology 1; fast healing, skill focus, destiny, legend City homeworld: CHA 1, END -1; Diplomacy 1 (1) Scion: INT 1, CHA 1 , REP 2; Negotiation 1, Concentration 1; quick step (2) Academy: (STR 1, AGI 1, CHA 1, INT 1); Dodge 1, Carousing 1, Curriculum (Brawling 1, Astronomy 1, Computers 1, Engineering 1, Law 1, Linguistics 1, Medicine 1, Pistols 1, Sociology 1, Zero-g 1) (3) Communications branch school: INT 1, LOG 1, CHA 1, REP 1; Dodge 1, Bureaucracy 1; Curriculum (Computers 2, Linguistics 2, History 2, Diplomacy 2, Bureaucracy 1, Starship tactics 1). (4) Cadet cruise: (STR 1, AGI 1, END 1, CHA 1); Hardy 1, Pistols 1; Science Operations. Merit roll 21 (3d6 CHA+ 3d6 LOG) for +2 REP (5) Command School: INT 1, LOG 1, CHA 1, REP 2; Starship Tactics 1, Dodge 1; Curriculum (History 1, Law 1, Computers 1, Linguistics 1, History 1, Diplomacy 1) (6) Tactical Officer: AGI 1, INT 1, LOG 1, REP 1; Pilot 1, Gunnery 1; Tactical scan [/QUOTE]
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