Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
EN Publishing
USF Officer Pregens
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlckKnght" data-source="post: 7975187" data-attributes="member: 6958254"><p>This is probably my last one.</p><p></p><p><strong>Lt. Commander Blewlore</strong></p><p><em>A young ambidextrous Borian tactical officer, who loves things that go "Bang!"</em></p><p></p><p>Blewlore was born into an asteroid mining collective of red Borians, and was sent to the USF Academy to gain more experience with the kinds of explosives that could be useful for mining. As he completed his training, however, he found he loves starship weaponry far more than he did digging through rocks. Bigger bangs are just more fun!</p><p></p><p>He is a tactical officer on the USF Copernicus, sometimes manning the bridge tactical station, but more often supervising the weapons operators directly from the weapons control deck. His motto, when it comes to starship weapons, is that there's no kill like overkill. His team of gunners is regularly in the running to win Lt Commander Clarke's TACSIM tournaments, demonstrating aggressiveness that usually stops just short of becoming recklessness. He writes up after action reports of their competitions in comic book format, and especially enjoys adding sound effects. "Bzoop! Zorch! Krang!"</p><p></p><p>When he goes off the ship for a mission, he prefers to take with him an antique military combination carbine he's customized to fit his small hands extremely well. It took some persuading to get the Quartermaster to authorize the use of a personalized weapon, and it counts against his requisition cap. He also carries a regulation phaser pistol too, to keep everything above board. He often spends his free time chatting with the ship's Marine armorers, and hopes one day to get to play with their heavier ordinance.</p><p></p><p><strong>STR</strong> 3 (2d6) <strong>AGI</strong> 10 (4d6) <strong>END</strong> 6 (3d6)</p><p><strong>LOG </strong>8 (3d6)<strong> INT</strong> 8 (3d6) <strong> WIL</strong> 3 (2d6)</p><p><strong>CHA</strong> 6 (3d6) <strong>LUC</strong> 3 (2d6) <strong>REP</strong> 8 (3d6)</p><p><strong>PSI</strong> 0 (0d6)</p><p></p><p><strong>MELEE DEFENCE </strong>20</p><p><strong>RANGED DEFENCE</strong> 20</p><p><strong>MENTAL DEFENCE</strong> 10</p><p><strong>VITAL DEFENCE</strong> 18</p><p></p><p><strong>HEALTH</strong> 24</p><p><strong>SOAK</strong> 4 (uniform); <strong>VULN</strong> none</p><p></p><p><strong>IMMUNE</strong> radiation, poison</p><p></p><p><strong>INITIATIVE</strong> 3d6 (6d6 in space combat)</p><p><strong>PERCEPTION</strong> 3d6</p><p><strong>SPEED </strong>5; <strong>CLIMB</strong> 2; <strong>JUMP</strong> 20'/3'</p><p><strong>CARRY</strong> 90lb (max lift 150lb)</p><p></p><p><strong>REACH</strong> 5'</p><p><strong>ACTIONS</strong> 2</p><p></p><p><strong>🅜<em> Martial Arts </em></strong>5d6 melee (1d6+2 blunt damage)</p><p><strong>🅡 <em>Phaser pistol </em></strong>5d6 ranged (2d6+2 heat damage; range 15; stun, beam, sidearm)</p><p><strong>🅡 <em>Military Combination Carbine (bullets) </em></strong>6d6 ranged (2d6 ballistic damage; range 10; sidearm)</p><p><strong>🅡 <em>Military Combination Carbine (frag grenade) </em></strong>6d6 vital (2d6 heat damage; range 15; burst 2)</p><p><strong>🅡 <em>Military Combination Carbine (stun grenade) </em></strong>6d6 vital (2d6 force damage; range 15; burst 2, stun)</p><p><strong>🅡 <em>Military Combination Carbine (gas grenade) </em></strong>6d6 vital (3d6 poison damage; range 15; burst 2)</p><p></p><p><strong>Skills</strong> astrogation 3 (2d6), astronomy 1 (1d6), carousing 1 (1d6), chemistry 1 (1d6), comics 1 (1d6), computers 1 (1d6), cooking 3 (2d6), demolitions 3 (3d6), dodging 1 (1d6), engineering 1 (1d6), geology 1 (1d6), gunnery 3 (2d6), hardy 3 (2d6), law 1 (1d6), linguistics 1 (1d6), martial arts 1 (1d6), medicine 1 (1d6), mining 1 (1d6), persuasion 1 (1d6), piloting 1 (1d6), pistols 1 (1d6), resistance 1 (1d6), sensors 3 (2d6), starship tactics 3 (2d6), zero-g 1 (1d6)</p><p></p><p><strong>Gear</strong> planetary communicator, phaser pistol, emergency medpatch, USF uniform, high-quality (tinkered) military combination carbine, 5 frag grenades, 4 stun grenades, 2 gas grenades</p><p><strong>Requisition cap</strong> 4000cr (2000 remain)</p><p></p><p></p><p><strong>Aim.</strong> This is identical to the Feint exploit, but for ranged combat; it grants +1d6 bonus to an attack roll taken in the same turn. The attack action must come immediately after the aiming action.</p><p></p><p><strong>Artisan.</strong> Choose a [crafting] skill. You gain 3 ranks in that skill. (Cooking 3, included above)</p><p></p><p><strong>Young.</strong> Once per day, when rolling a dice pool, you may declare it to be an exploding dice pool. Any 6s that you roll may be rolled again, the new roll adding to the existing 6. If you roll a 6 again, repeat, until you roll less than a 6.</p><p></p><p><strong>Darksight.</strong> Borians can see in the dark to a distance of 10' per point of INT.</p><p></p><p><strong>Fire everything!</strong> You can fire your ship’s entire weapons complement at a single target. This only applies to weapons that can actually be brought to bear on the target. You total up all the damage, and apply the target’s SOAK once. This drains your ship’s power, and your shields offer only half SOAK for one minute.</p><p></p><p><strong>Hunker down.</strong> Cover grants you one extra die of cover.</p><p></p><p><strong>Iron Constitution.</strong> Borians are not affected by poisons, including alcohol. They are also immune to radiation</p><p>damage and radiation sickness.</p><p></p><p><strong>Long-lived.</strong> When creating a Borian character, multiply their career lengths by 3.</p><p></p><p><strong>Naval Operations.</strong> You are so accustomed to the starship environment, instinctively knowing how to brace yourself, that you never take damage from external starship fire.</p><p></p><p><strong>Personable.</strong> Borians are noted for their cheerful demeanor and likability. When taking a new career, a Borian may optionally exchange one of the listed four attribute increases for CHA, as long as it doesn’t result in a duplicate attribute advancement.</p><p></p><p><strong>Tactical scan.</strong> Allies aboard your bridge gains +1d6 to their INITIATIVE checks.</p><p></p><p><strong>Tinkerers.</strong> Borians may designate one item of equipment which they own. That item permanently gains</p><p>one bonus quality level. If the item is lost or destroyed, the Borian may designate a new item after 24 hours.</p><p></p><p></p><p><strong>Career Path:</strong></p><ul> <li data-xf-list-type="ul">Borian Apprentice (62 years)</li> <li data-xf-list-type="ul">Academy (4 years)</li> <li data-xf-list-type="ul">Navigation Branch School (1 years)</li> <li data-xf-list-type="ul">Cadet Cruise: Naval Operations (1 year)</li> <li data-xf-list-type="ul">Tour of Duty: Naval Operations<br /> <em>Tactical Officer</em> (3 year)</li> <li data-xf-list-type="ul">Tour of Duty: Naval Operations<br /> <em>Tactical Officer</em> (6 year)</li> </ul><p><strong>Age:</strong> 77</p><p><strong>Cadet Evaluation:</strong> 15 (Adequate)</p><p></p><p><strong>Worksheet: </strong>[MEDIA=googlesheets]1rLR8r5K2VEn810mjR3dsJ2eANVdmLRsZOe6EkAm3GJw[/MEDIA]</p></blockquote><p></p>
[QUOTE="BlckKnght, post: 7975187, member: 6958254"] This is probably my last one. [B]Lt. Commander Blewlore[/B] [I]A young ambidextrous Borian tactical officer, who loves things that go "Bang!"[/I] Blewlore was born into an asteroid mining collective of red Borians, and was sent to the USF Academy to gain more experience with the kinds of explosives that could be useful for mining. As he completed his training, however, he found he loves starship weaponry far more than he did digging through rocks. Bigger bangs are just more fun! He is a tactical officer on the USF Copernicus, sometimes manning the bridge tactical station, but more often supervising the weapons operators directly from the weapons control deck. His motto, when it comes to starship weapons, is that there's no kill like overkill. His team of gunners is regularly in the running to win Lt Commander Clarke's TACSIM tournaments, demonstrating aggressiveness that usually stops just short of becoming recklessness. He writes up after action reports of their competitions in comic book format, and especially enjoys adding sound effects. "Bzoop! Zorch! Krang!" When he goes off the ship for a mission, he prefers to take with him an antique military combination carbine he's customized to fit his small hands extremely well. It took some persuading to get the Quartermaster to authorize the use of a personalized weapon, and it counts against his requisition cap. He also carries a regulation phaser pistol too, to keep everything above board. He often spends his free time chatting with the ship's Marine armorers, and hopes one day to get to play with their heavier ordinance. [B]STR[/B] 3 (2d6) [B]AGI[/B] 10 (4d6) [B]END[/B] 6 (3d6) [B]LOG [/B]8 (3d6)[B] INT[/B] 8 (3d6) [B] WIL[/B] 3 (2d6) [B]CHA[/B] 6 (3d6) [B]LUC[/B] 3 (2d6) [B]REP[/B] 8 (3d6) [B]PSI[/B] 0 (0d6) [B]MELEE DEFENCE [/B]20 [B]RANGED DEFENCE[/B] 20 [B]MENTAL DEFENCE[/B] 10 [B]VITAL DEFENCE[/B] 18 [B]HEALTH[/B] 24 [B]SOAK[/B] 4 (uniform); [B]VULN[/B] none [B]IMMUNE[/B] radiation, poison [B]INITIATIVE[/B] 3d6 (6d6 in space combat) [B]PERCEPTION[/B] 3d6 [B]SPEED [/B]5; [B]CLIMB[/B] 2; [B]JUMP[/B] 20'/3' [B]CARRY[/B] 90lb (max lift 150lb) [B]REACH[/B] 5' [B]ACTIONS[/B] 2 [B]🅜[I] Martial Arts [/I][/B]5d6 melee (1d6+2 blunt damage) [B]🅡 [I]Phaser pistol [/I][/B]5d6 ranged (2d6+2 heat damage; range 15; stun, beam, sidearm) [B]🅡 [I]Military Combination Carbine (bullets) [/I][/B]6d6 ranged (2d6 ballistic damage; range 10; sidearm) [B]🅡 [I]Military Combination Carbine (frag grenade) [/I][/B]6d6 vital (2d6 heat damage; range 15; burst 2) [B]🅡 [I]Military Combination Carbine (stun grenade) [/I][/B]6d6 vital (2d6 force damage; range 15; burst 2, stun) [B]🅡 [I]Military Combination Carbine (gas grenade) [/I][/B]6d6 vital (3d6 poison damage; range 15; burst 2) [B]Skills[/B] astrogation 3 (2d6), astronomy 1 (1d6), carousing 1 (1d6), chemistry 1 (1d6), comics 1 (1d6), computers 1 (1d6), cooking 3 (2d6), demolitions 3 (3d6), dodging 1 (1d6), engineering 1 (1d6), geology 1 (1d6), gunnery 3 (2d6), hardy 3 (2d6), law 1 (1d6), linguistics 1 (1d6), martial arts 1 (1d6), medicine 1 (1d6), mining 1 (1d6), persuasion 1 (1d6), piloting 1 (1d6), pistols 1 (1d6), resistance 1 (1d6), sensors 3 (2d6), starship tactics 3 (2d6), zero-g 1 (1d6) [B]Gear[/B] planetary communicator, phaser pistol, emergency medpatch, USF uniform, high-quality (tinkered) military combination carbine, 5 frag grenades, 4 stun grenades, 2 gas grenades [B]Requisition cap[/B] 4000cr (2000 remain) [B]Aim.[/B] This is identical to the Feint exploit, but for ranged combat; it grants +1d6 bonus to an attack roll taken in the same turn. The attack action must come immediately after the aiming action. [B]Artisan.[/B] Choose a [crafting] skill. You gain 3 ranks in that skill. (Cooking 3, included above) [B]Young.[/B] Once per day, when rolling a dice pool, you may declare it to be an exploding dice pool. Any 6s that you roll may be rolled again, the new roll adding to the existing 6. If you roll a 6 again, repeat, until you roll less than a 6. [B]Darksight.[/B] Borians can see in the dark to a distance of 10' per point of INT. [B]Fire everything![/B] You can fire your ship’s entire weapons complement at a single target. This only applies to weapons that can actually be brought to bear on the target. You total up all the damage, and apply the target’s SOAK once. This drains your ship’s power, and your shields offer only half SOAK for one minute. [B]Hunker down.[/B] Cover grants you one extra die of cover. [B]Iron Constitution.[/B] Borians are not affected by poisons, including alcohol. They are also immune to radiation damage and radiation sickness. [B]Long-lived.[/B] When creating a Borian character, multiply their career lengths by 3. [B]Naval Operations.[/B] You are so accustomed to the starship environment, instinctively knowing how to brace yourself, that you never take damage from external starship fire. [B]Personable.[/B] Borians are noted for their cheerful demeanor and likability. When taking a new career, a Borian may optionally exchange one of the listed four attribute increases for CHA, as long as it doesn’t result in a duplicate attribute advancement. [B]Tactical scan.[/B] Allies aboard your bridge gains +1d6 to their INITIATIVE checks. [B]Tinkerers.[/B] Borians may designate one item of equipment which they own. That item permanently gains one bonus quality level. If the item is lost or destroyed, the Borian may designate a new item after 24 hours. [B]Career Path:[/B] [LIST] [*]Borian Apprentice (62 years) [*]Academy (4 years) [*]Navigation Branch School (1 years) [*]Cadet Cruise: Naval Operations (1 year) [*]Tour of Duty: Naval Operations [I]Tactical Officer[/I] (3 year) [*]Tour of Duty: Naval Operations [I]Tactical Officer[/I] (6 year) [/LIST] [B]Age:[/B] 77 [B]Cadet Evaluation:[/B] 15 (Adequate) [B]Worksheet: [/B][MEDIA=googlesheets]1rLR8r5K2VEn810mjR3dsJ2eANVdmLRsZOe6EkAm3GJw[/MEDIA] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
USF Officer Pregens
Top