small pumpkin man said:
Oh, okay, you meant take 4e and make it more 3.x, not take 3.x and make it more 4e.
The big problem I can see with that is that Vancian casting is one of the largest problems with 3.x math. The way Spellcasters get more spells known and per day as they level up is a large part of what makes 3.x so wonky at high and low levels.
Although there is some element of truth in this, I actually believe the wonkiness of high 3.5e combat has little to do with
Vancian magic, and a lot more to do with the power levels of the spells, and, even more importantly, the horrible scaling of DCs, AC, saves and attack bonuses.
In fact, I think 3.5e damage magic is pretty well balanced at most levels. Where things go badly awry is with the large number of buffing magics. When a monster can't hit a PC, there's a problem. Ditto when the monster uses a stun attack and the PCs need 20 to save...
Where 3e falls down is in the steepness of the power curve: two levels off CR and suddenly a lot of monsters are greatly reduced in power. So, with a reduced power curve in 4e (albeit from a slightly higher starting point), you gain the ability to do interesting reworkings of things.
One reason to attempt this can be seen in the 4e 1st level fighter: that character sheet is somewhat confusing compared to (say) the AD&D fighter... who may be too simple, but we'll use as a starting point. If you delete everything from the sheet bar the basic attacks, what compensations need to be made to make up for the loss of the daily and encounter powers?
I'm not saying that we
need to make these changes, but I'm considering the possibility of doing them.
Cheers!