Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Using 4e Monsters With the Retroclones
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smathis" data-source="post: 5595492" data-attributes="member: 56465"><p>(And here's a Q&A from Arioch on the other thread re: minions)</p><p></p><p></p><p> </p><p>You know, I haven't used minions yet. </p><p></p><p>I would assume they'd convert pretty much the same. Apply the same damage guidelines and I'd think it would be in the right ballpark. The big things are AC, Damage and Hit Points. I skirt the Hit Points issue by determining Hit Dice from Level. And that doesn't matter in the case of minions. </p><p></p><p>The way AC is done should get <em>most</em> monsters down into the 10-24 range. Except for some epic tier ones. And those aren't really good for on-the-fly conversion. Honestly, PCs should probably just run from those guys. AC can go a little low though. So if I have, say, a type of Kobold that winds up with 8 or 9 in AC, I'll usually enforce an Armor Class "floor" where I just say the AC can't be lower than 10 (or 12 in LotFP). Some minions might run up against that.</p><p></p><p>Damage is pretty covered. Mostly because I spent most of my time rolling it. Older version monsters do so little damage compared to 4e. Even with the conversion, these monsters are still really tough sometimes. But tough as in "doing lots of damage". Not "having 800 hit points". That makes for more challenging, exciting and quicker fights. Anyone who's playing 4e probably already knows that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Cutting damage in half for minions that don't roll it should be fine. Applying the damage roll conversion will work for the others.</p><p></p><p>I'd probably treat all minions as 1-1 HD creatures for the purposes of the extra attacks and/or damage that Fighters tend to get against such creatures in some of the retroclones. That would make Fighters minion slayers extraordinaire. And would give a really good reason to throw more and more minions their way.</p><p></p><p>I'd like to add that the conversion really isn't that bad even though there's all these caveats and edge cases. If you do a 5-10 with paper and pencil, you'll get the hang of it and a lot of this becomes just second nature. Not all these caveats apply to all 4e monsters. Or even most of them. The solos like the Dragon are tough, sure. But I'd say those shouldn't be done on the fly. But Orcs? Goblins? Skeletons? Easy-peasy. And far more colorful (and fun) than their older edition counterparts, IMO.</p></blockquote><p></p>
[QUOTE="smathis, post: 5595492, member: 56465"] (And here's a Q&A from Arioch on the other thread re: minions) You know, I haven't used minions yet. I would assume they'd convert pretty much the same. Apply the same damage guidelines and I'd think it would be in the right ballpark. The big things are AC, Damage and Hit Points. I skirt the Hit Points issue by determining Hit Dice from Level. And that doesn't matter in the case of minions. The way AC is done should get [i]most[/i] monsters down into the 10-24 range. Except for some epic tier ones. And those aren't really good for on-the-fly conversion. Honestly, PCs should probably just run from those guys. AC can go a little low though. So if I have, say, a type of Kobold that winds up with 8 or 9 in AC, I'll usually enforce an Armor Class "floor" where I just say the AC can't be lower than 10 (or 12 in LotFP). Some minions might run up against that. Damage is pretty covered. Mostly because I spent most of my time rolling it. Older version monsters do so little damage compared to 4e. Even with the conversion, these monsters are still really tough sometimes. But tough as in "doing lots of damage". Not "having 800 hit points". That makes for more challenging, exciting and quicker fights. Anyone who's playing 4e probably already knows that. ;) Cutting damage in half for minions that don't roll it should be fine. Applying the damage roll conversion will work for the others. I'd probably treat all minions as 1-1 HD creatures for the purposes of the extra attacks and/or damage that Fighters tend to get against such creatures in some of the retroclones. That would make Fighters minion slayers extraordinaire. And would give a really good reason to throw more and more minions their way. I'd like to add that the conversion really isn't that bad even though there's all these caveats and edge cases. If you do a 5-10 with paper and pencil, you'll get the hang of it and a lot of this becomes just second nature. Not all these caveats apply to all 4e monsters. Or even most of them. The solos like the Dragon are tough, sure. But I'd say those shouldn't be done on the fly. But Orcs? Goblins? Skeletons? Easy-peasy. And far more colorful (and fun) than their older edition counterparts, IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Using 4e Monsters With the Retroclones
Top