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D&D 5E Using Adventures in Middle Earth rules in 5e without using Middle Earth

So yeah I do feel like I'm playtesting this for them now, but I'll keep adapting to what works best at my table, and raising a stink about thinks that I don't see working.

I can see where you're coming from, to a point, but overall I don't think it's that extreme. I'm okay with a lack of supposed balance, anyway. I'm perfectly okay with, within reason (as defined by what my table and I like, since it's all personal, anyway), imbalance between classes and races. Life's full of it anyway - talent is not evenly distributed - and expressing that in different forms in the game is interesting.

I like that C7 is open to player feedback over time...after all, if their players are not happy with what they've produced, they lose business. They don't seem to be asserting that they are the keepers of what's ME in 5e, and that's a good position from which to work with such opinionated customers, as gamers are.

I may go back on some of my thoughts over time, which is fine, too - all I've done to date is read the stuff a lot, governed making some PCs, and ran one session. But so much of this at our tables and in these publishing houses is an iterative process, anyway. Fine by me,

I'd thought we were going to play tonight, so I'd have more add, like thoughts on my first use of the Journeys system, but two of my players can't make it, so unfortunately it'll be a few weeks before we can get together again, but after that we ought to be meeting weekly, so hopefully I'll have things to report on over time. If you're using these rules at your table, please add your thoughts on how they're working.
 

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