Skyscraper
Adventurer
Tnanks for the thoughts and comments everyone.
Concerning my statement that the monsters were set in absolute level value in 1E, I don't argue that it's the same as that of the PCs (which it wasn't), but they had an absolute power evaluation in themselves (roman numbered from I to X). There wasn't the relative concept of minion/solo/standard that 4E introduced.
Thanks for this. I pretty much arrived at similar conclusions, although the exact numerical conversion is not set to a specific value in my mind. The rough guideline I've been using is
solo = elite +4
elite = standard +4
standard = minion +6
Interesting to see we arrived at a very close result.
That's a pretty cool idea. I like how you relate the HPs to the XP. Simple and efficient. I dislike that most monsters of the same level than the PCs have more hit points than most PCs. This is especially true at level 1 where you don't have lower level creatures to pit against your PCs, you're stuck with either level 1 standard monsters or minions - nothing in between. (I wrote a post on this topic, if you're interested: http://www.enworld.org/forum/4e-discussion/293466-minion-level-1-power-step.html)
Concerning my statement that the monsters were set in absolute level value in 1E, I don't argue that it's the same as that of the PCs (which it wasn't), but they had an absolute power evaluation in themselves (roman numbered from I to X). There wasn't the relative concept of minion/solo/standard that 4E introduced.
Assuming the above is correct, I worked on a conversion table a while back that might suit your needs.
Solo <(-5) - (+5)> Elite <(-4) - (+4)> Standard <(-3) - (+3)> Mook* <(-5) - (+5)> Minion
Thanks for this. I pretty much arrived at similar conclusions, although the exact numerical conversion is not set to a specific value in my mind. The rough guideline I've been using is
solo = elite +4
elite = standard +4
standard = minion +6
Interesting to see we arrived at a very close result.
A mook is a concept I encountered on these boards a while back. Essentially, it's a standard monster with 50% hp and 66% xp value (3 mooks are worth the same xp as 2 standard creatures). They're a fun way to add a little more variety to encounters.
That's a pretty cool idea. I like how you relate the HPs to the XP. Simple and efficient. I dislike that most monsters of the same level than the PCs have more hit points than most PCs. This is especially true at level 1 where you don't have lower level creatures to pit against your PCs, you're stuck with either level 1 standard monsters or minions - nothing in between. (I wrote a post on this topic, if you're interested: http://www.enworld.org/forum/4e-discussion/293466-minion-level-1-power-step.html)