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<blockquote data-quote="NotAYakk" data-source="post: 8534755" data-attributes="member: 72555"><p>I mean, maybe I went too far.</p><p></p><p>But the Wizard has 0 combat, 0 defence, lowest HP, next to no baseline class features, the worst primary attribute... and full spellcasting.</p><p></p><p>And it is a good class.</p><p></p><p>If good combat gets you full AC and 1 attack/tier (or rough equivalent, like improved smite), a fighting style, d10 HD, plate-level AC or dex-attacks, and a fighting style equivalent ... that isn't as good as full spellcasting.</p><p></p><p>I'm also leery of your table of modifiers. A hice thing about proficiency is that it is one modifier, not a lookup table. Scaling is better done with <em>features</em> not "you get +1 to a d20"; the +1 to a d20 doesn't feel nearly as strong as it is. So you end up with lackluster feeling (not enough +1s) or mechanically dominant (too many +1s) power scaling.</p><p></p><p>I mean, look at BM superiority dice. 4d8. In a 20 round fight day, that is under 1 damage/round; but a +1 bonus to damage (flat) doesn't <em>feel</em> like it has the same impact. And a +1 to hit, despite being stronger than +1 to damage, feels even less impactful.</p><p></p><p>I'd suggest making good/medijm/poor be less about slightly different bonuses and more about discrete features. Like extra attack or the like.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8534755, member: 72555"] I mean, maybe I went too far. But the Wizard has 0 combat, 0 defence, lowest HP, next to no baseline class features, the worst primary attribute... and full spellcasting. And it is a good class. If good combat gets you full AC and 1 attack/tier (or rough equivalent, like improved smite), a fighting style, d10 HD, plate-level AC or dex-attacks, and a fighting style equivalent ... that isn't as good as full spellcasting. I'm also leery of your table of modifiers. A hice thing about proficiency is that it is one modifier, not a lookup table. Scaling is better done with [I]features[/I] not "you get +1 to a d20"; the +1 to a d20 doesn't feel nearly as strong as it is. So you end up with lackluster feeling (not enough +1s) or mechanically dominant (too many +1s) power scaling. I mean, look at BM superiority dice. 4d8. In a 20 round fight day, that is under 1 damage/round; but a +1 bonus to damage (flat) doesn't [I]feel[/I] like it has the same impact. And a +1 to hit, despite being stronger than +1 to damage, feels even less impactful. I'd suggest making good/medijm/poor be less about slightly different bonuses and more about discrete features. Like extra attack or the like. [/QUOTE]
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