FallenRX
Adventurer
So, I've been running a more open sandbox campaign, about a bunch of adventurers who explore dungeons in a big open world hexmap, and do quests and missions, and i made this cool thing i wanted to share.
Basically using the Milestone XP rules from the DMG(p261) where
" You can also award XP when characters complete significant milestones. When preparing your adventure, designate certain events or challenges as milestones, as with the following examples:
It uses this table from the DMG(p82)
Building Combat Encounters
The idea is, every time they return to town with a treasure hoard from the dungeon, find a signifigant discovery on the hexmap, or find/complete a major questline in the world, they get a Milestone XP as listed here on the table.
The idea is, it incentivizes exploration, and engagement on the players own terms rather than milestones set by a linear story, or gaining xp via combat, this makes players actually engage with the setting and material more, and encourages them to wanna get out there and make stuff happen.
Also tie it if they make big Social encounters that progress any questlines they find, or interesting storylines, or if they just cause a big reaction in the world that shifts the setting quite a bit, it makes the players feel like they are always rewarded for their efforts and actions in multitudes of ways, that aren't linear, or set and allows DM's to open up their campaigns for a more open-ended sandbox experience.
What are your thoughts?
Basically using the Milestone XP rules from the DMG(p261) where
" You can also award XP when characters complete significant milestones. When preparing your adventure, designate certain events or challenges as milestones, as with the following examples:
- Accomplishing one in a series of goals necessary to complete the adventure.
- Discovering a hidden location or piece of information relevant to the adventure.
- Reaching an important destination. "
It uses this table from the DMG(p82)
Building Combat Encounters
The idea is, every time they return to town with a treasure hoard from the dungeon, find a signifigant discovery on the hexmap, or find/complete a major questline in the world, they get a Milestone XP as listed here on the table.
The idea is, it incentivizes exploration, and engagement on the players own terms rather than milestones set by a linear story, or gaining xp via combat, this makes players actually engage with the setting and material more, and encourages them to wanna get out there and make stuff happen.
Also tie it if they make big Social encounters that progress any questlines they find, or interesting storylines, or if they just cause a big reaction in the world that shifts the setting quite a bit, it makes the players feel like they are always rewarded for their efforts and actions in multitudes of ways, that aren't linear, or set and allows DM's to open up their campaigns for a more open-ended sandbox experience.
What are your thoughts?