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<blockquote data-quote="WizO_Trelian" data-source="post: 2559890" data-attributes="member: 36592"><p>Last evening there was a player whose char was having a lovely conversation with a merchant. Only the char's side was being posted. Another player indicated that their char now considered the first char to be insane with a private explanation to me that it was because only one side of the conversation was heard.</p><p></p><p>Now I'm strongly in favor of using NPCs to add additional opportunities for role-playing on site. But I know their use runs through an entire spectrum with these being some of the color points along the way:</p><p></p><p>1. If it doesn't have a screenname it doesn't exist. I've been guilty of this myself (out-of-uniform) by saying how empty a place is when it's lacking player chars.</p><p></p><p>2. NPCs appear only when someone evil needs a conveniently non-protesting victim and because no player char ever reacts to NPC abuse.</p><p></p><p>3. NPCs are around and my char interacts with them but only from my point of view. This is where Trelian usually fits.</p><p></p><p>4. NPCs are around and both sides are played. For example,</p><p></p><p><strong>mychar</strong> says "I'd like to buy a dagger. A special sort of dagger."</p><p><strong>mychar</strong> listens while the merchant grumbles, "No one's ever satisfied with a nice masterwork dagger. Nooo.... it's gotta have maaagic. Well, it'll cost you and I don' t have a big selection right now."</p><p></p><p>So how do you use NPCs and how do you play them, and what are your thoughts on the matter?</p></blockquote><p></p>
[QUOTE="WizO_Trelian, post: 2559890, member: 36592"] Last evening there was a player whose char was having a lovely conversation with a merchant. Only the char's side was being posted. Another player indicated that their char now considered the first char to be insane with a private explanation to me that it was because only one side of the conversation was heard. Now I'm strongly in favor of using NPCs to add additional opportunities for role-playing on site. But I know their use runs through an entire spectrum with these being some of the color points along the way: 1. If it doesn't have a screenname it doesn't exist. I've been guilty of this myself (out-of-uniform) by saying how empty a place is when it's lacking player chars. 2. NPCs appear only when someone evil needs a conveniently non-protesting victim and because no player char ever reacts to NPC abuse. 3. NPCs are around and my char interacts with them but only from my point of view. This is where Trelian usually fits. 4. NPCs are around and both sides are played. For example, [b]mychar[/b] says "I'd like to buy a dagger. A special sort of dagger." [b]mychar[/b] listens while the merchant grumbles, "No one's ever satisfied with a nice masterwork dagger. Nooo.... it's gotta have maaagic. Well, it'll cost you and I don' t have a big selection right now." So how do you use NPCs and how do you play them, and what are your thoughts on the matter? [/QUOTE]
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