Bill Muench
First Post
Same here, with the addition that if someone delays, I hand them their card. When they want to come back in, they give it back to me. That way the burden is on the player, not me.Henry said:I use The Game Mechanics init cards, and we ditch the numbers. Everyone rolls init, I put the cards in order based on that roll, and then we ignore the actual init numbers for the rest of the combat. If someone wants to delay or ready, I turn the card sideways in the stack until their turn comes, and then put them in order in the stack. Makes it a LOT easier to track.
The format of the card is pretty simple. Since I mostly deal with RPGA games, I have a bit more info than I might have in a home game. Character name in the top left. Below that, classes and race. Below that, player name. Total initiative modifier circled in the top right. Then any other information I might need on the rest of the card (Spot/Listen/Sense Motive modifiers, curses, etc.). It just takes a few minutes at the beginning of the game, and then I'm set.