w_earle_wheeler
First Post
I really like some of the new rules in the Star Wars SAGA edition. The new skill system and the damage threshold rule are especially nice. I would like to introduce these into my D&D 3.5 game, but I'm afraid something will "break."
The damage threshold system will probably be OK, though I imagine it would be a pain to keep track of each goblin's condition status.
The skills worry me a bit, particularly when it comes down to multi-classing. Also, with a reduced skill list, would the rogue need less skill "points" (or, in this case, trained skills).
The bonus to damage with increased levels is nice, but I don't know if it would work in D&D. Would it be included with spell damage too? Probably not.
I'd love to hear what everyone else is thinking.
The damage threshold system will probably be OK, though I imagine it would be a pain to keep track of each goblin's condition status.
The skills worry me a bit, particularly when it comes down to multi-classing. Also, with a reduced skill list, would the rogue need less skill "points" (or, in this case, trained skills).
The bonus to damage with increased levels is nice, but I don't know if it would work in D&D. Would it be included with spell damage too? Probably not.
I'd love to hear what everyone else is thinking.