Asmor said:My mother caught me using the force once. Said I'd go blind if I kept doing that.
Sinner!
Asmor said:My mother caught me using the force once. Said I'd go blind if I kept doing that.
yeah, but not all the talents available to those classes would be so powerful. You could even build a balancing factor into the talent itself. When I did Fantastic Classes , I wrote it so arcane spellcasting was a single talent, but it was built for a class with 9 skill points per level. By taking the talent, you reduced your skill points to 3 per level. (Obviously, since Fantastic Classes converts all the D&D classes to talent tree-based classes, it might be a useful resource for a Saga based D&D type game).Elephant said:OTOH, having fewer spellcasting talents makes those talents correspondingly more powerful. I'm thinking it might just be more effective to Use The Force.
EditorBFG said:yeah, but not all the talents available to those classes would be so powerful. You could even build a balancing factor into the talent itself. When I did Fantastic Classes , I wrote it so arcane spellcasting was a single talent, but it was built for a class with 9 skill points per level. By taking the talent, you reduced your skill points to 3 per level. (Obviously, since Fantastic Classes converts all the D&D classes to talent tree-based classes, it might be a useful resource for a Saga based D&D type game).
Magus Coeruleus said:Has anyone posted a list of the force powers from the SWSE book? It would be interesting to know what's there and to use them for guidance on how magic spells would work under a similar, encounter-based system. In addition to all of the telekinetic stuff, I assume there are powers that similar to common D&D buffs, haste, and of course force lightning should give a sense of what evocations would be like.